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  1. #71
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Finuve View Post
    I want gear to be situational ...

    1) it gives more total pieces of gear to strive for far beyond one overarching set of pieces that you just throw away as you upgrade
    I can't agree with this. While I don't want gear being cycled out as often as WoW does, I don't want an item being the best in slot for 6 years, then some patch comes along raising the level cap and renders everything nearly useless. Level caps need to come every 1.5 - 2 years and naturally gear will get replaced within that time frame.
    (0)

  2. #72
    Player
    Finuve's Avatar
    Join Date
    Jul 2011
    Posts
    89
    Character
    Ikara Dakra
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Orophin View Post
    I can't agree with this. While I don't want gear being cycled out as often as WoW does, I don't want an item being the best in slot for 6 years, then some patch comes along raising the level cap and renders everything nearly useless. Level caps need to come every 1.5 - 2 years and naturally gear will get replaced within that time frame.
    I think you misunderstand, I want gear to be replaced just fine, but I want to need more gear than one set, I want situational gear to get replaced by better situational gear
    (0)
    PCs in signature, alright heres mine:
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  3. #73
    Player

    Join Date
    Mar 2011
    Location
    Gridania
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    1,987
    Quote Originally Posted by Ricky View Post
    People will misuse any tool given to them, you can't blame the tool for the actions of the one using it. Of course people will have inflated requirements for dungeons and whatnot based on the gear score but that is just the player being an idiot. I think it's a very useful tool to at a glance see if someone has completed the previous content and gotten gear from it to help them with the current, or to see if they have put any effort into being the best they can.
    You use achievement check for completion, not gear score. You could have completed something 10 times and never got the stuff you wanted. Especially with the SQUARE ENIX© Low Drop Rate™ system.

    Achievement check is even better because it usually enable people to check for Speedruns and Flawless victory achievement (typical achievements "Kill boss without a member of the raid dying" / "Kill boss within X minutes"). If you are a part of a flawless victory achievement run, even if you get carried through, it still means that you are aware of mechanics. That, combined with gear score, there is little to no chance to have a bad player.

    Off course even a good player can be bad on a specific day. Act like an a**hole, etc. Those are just technical checks. Predicting Human behavior a set time cannot be done (yet :d).
    (0)
    Antipika.
    Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
    Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
    Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
    Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
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  4. #74
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Finuve View Post
    I think you misunderstand, I want gear to be replaced just fine, but I want to need more gear than one set, I want situational gear to get replaced by better situational gear
    Sure that's fine. I just think the thing that came to mind immediately was "side-grades" and how everyone had 10 sets of gear..but for 6 years.
    (0)

  5. #75
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Antipika View Post
    You use achievement check for completion, not gear score. You could have completed something 10 times and never got the stuff you wanted. Especially with the SQUARE ENIX© Low Drop Rate™ system.

    Achievement check is even better because it usually enable people to check for Speedruns and Flawless victory achievement (typical achievements "Kill boss without a member of the raid dying" / "Kill boss within X minutes"). If you are a part of a flawless victory achievement run, even if you get carried through, it still means that you are aware of mechanics. That, combined with gear score, there is little to no chance to have a bad player.

    Off course even a good player can be bad on a specific day. Act like an a**hole, etc. Those are just technical checks. Predicting Human behavior a set time cannot be done (yet :d).
    I think Ricky's point was more along the lines that elitism will happen regardless of how much you try to stem it. The key difference in games where it doesnt run rampant is that rather than stem elitism, it herds it to a specific spot where the decisions seem most logical.

    That's what creates the difference between the multiple bottlenecks in leveling in FFXI and the non-existant bottlenecks in leveling in WoW. The same amount of elitism, but exp/hour e-peen measuring was instead relocated to endgame in the form of DPS meters, threat meters and gear score.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #76
    Player
    Zumi's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Finuve View Post
    A well implemented gear system should not be algorithmically possible to determine a score...

    god I would hate to see gear tiers more than anything

    I want gear to be situational, maybe during this event you need to stack gear with elemental resistances, or MP regen, or "Healing spell recast time minus" or something like that.

    1) it gives more total pieces of gear to strive for far beyond one overarching set of pieces that you just throw away as you upgrade and 2) it brings strategy into preparation, not just execution (like in FFVII rearranging your Materia before a boss battle, or FFXIII setting up different paradigms that might work better for a certain boss)
    We don't know how gear progression is going to work in ARR, but if they want to be more like the mainstream mmo they would use a more simplistic vertical gear progression system where every piece of gear has all the stats your class needs to preform their job. Then its fairly simple for them to assign a gearscore value.

    For example (just making all these numbers up,) my 200 gearscore warrior body has 200 str, 250 vit, 50 hit, 50 crit attack, while my 250 Gearscore body has 250 str, 300 vit, 75 hit, 75 crit. In addition they could throw in some ability or procs or something on the gear to add flavor to it but nothing so overpowering that would make a lower gearscore piece better then a higher one.

    Basically what I am getting at is a piece of gear that has a higher gearscore will always provide stats that class needs and higher scored will always have more of the stats a job needs to be stronger or do their job more effectively .

    Generic mainstream MMOs today seem to do this type of vertical gear progression system the majority of the time. So every time they release a new raid you can get new gear that will be better then what you were using before.
    (0)

  7. #77
    Player
    Finuve's Avatar
    Join Date
    Jul 2011
    Posts
    89
    Character
    Ikara Dakra
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Zumi View Post
    We don't know how gear progression is going to work in ARR, but if they want to be more like the mainstream mmo they would use a more simplistic vertical gear progression system where every piece of gear has all the stats your class needs to preform their job. Then its fairly simple for them to assign a gearscore value.
    that would be so completely incredibly lame
    (2)
    PCs in signature, alright heres mine:
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  8. #78
    Quote Originally Posted by Finuve View Post
    that would be so completely incredibly lame
    This. They're already turning it into a generic MMO, hopefully they keep at least that different.
    (1)

  9. #79
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Finuve View Post
    that would be so completely incredibly lame
    Better than wasting inventory space with crap situational gear.

    I can do it once in a blue moon (I carried frost resistance pieces in WoW for Sapphiron, Hodir and Sindragosa), but not for every fight.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #80
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Duelle View Post
    Better than wasting inventory space with crap situational gear.

    I can do it once in a blue moon (I carried frost resistance pieces in WoW for Sapphiron, Hodir and Sindragosa), but not for every fight.
    Whats funny is Blizzard said we don't want people carrying around a bunch of situational resistance gear for that one specific fight so "resistances gone" and nobody complained.
    (0)

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