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  1. #31
    Player
    Hanabira's Avatar
    Join Date
    Jul 2012
    Posts
    454
    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    hell, we dont even know if that number is public
    (2)

  2. #32
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Bharata_Senka View Post
    Once we have a better understanding of the calculation method, then we can start determining if this will be a useful tool or not.
    You are quite correct. "Gear Score" sounds like they're assigning a flat, single number to an entire gear set. Such a feature lacks nuance and therefore utility. But I hope it is a bit more detailed.

    I remember that Yoshi said that you can't use Content finder for content you haven't reached yet, so they will have to have at least gone to the dungeon once before they use Content finder and gear score. But beyond DPS, rank and Damage, what could Gear Score calculate? Wouldn't the other stats and their utility be based primarily on what the rest of the gear is for and what the content is and how the party is set up?

    For example: WHMs can have their gear set to Cure-bombing, Buffing, or Nuking. But if gear score only takes into account Healing Magic Potency and Attack Magic Potency of the gear set (or, gods forbid, the DPS/Damage/Delay stats of the weapons....), it's not going to be useful for content similar to Ifrit (Extreme) where the party is scattered across the field and needs a strong regen to survive.

    Gear Score might be good for "introductory to gear" purposes... but, in the end, a serious player will still need to know stat caps and know the content to play effectively. And all the players will have to know how to do their job and work together in the party....

    I just don't know how a "Gear Score" could do all this.... Maybe YoshiP can tell us. Has someone posted a question about this yet?
    (0)

  3. #33
    Player
    Bharata_Senka's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Bharata Senka
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by HiirNoivl View Post
    Maybe YoshiP can tell us. Has someone posted a question about this yet?
    I actually just posted a question on the "Letter from the Producer, Live" question thread. Hope it gets picked.

    edit: here's the link, if anybody wants to "Like" it, that thread is kind of a cluster-F right now...
    (2)
    Last edited by Bharata_Senka; 09-08-2012 at 12:49 AM.

  4. #34
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Bharata_Senka View Post
    I actually just posted a question on the "Letter from the Producer, Live" question thread. Hope it gets picked.

    edit: here's the link, if anybody wants to "Like" it, that thread is kind of a cluster-F right now...
    I gave it a like. ^^
    (0)

  5. #35
    Quote Originally Posted by Rosalie View Post
    I think it's actually a good thing. For certain events (*coughGARUDAcough*), you NEED your gear to match up to certain minimum stats or you won't be able to put out the dps necessary to survive. Other events like Ifrit (Hard)... well let's just say there are all-swimsuit class runs of that guy. I'm not seeing any naked swimsuits runs on Garuda!
    The best part about arguments like this? Yoshida already said in ARR the current strategies and balance isn't the same as it will be in ARR.

    I also found it funny how someone said "Level capping will split/segregate/fracture the community", gearscore will do it, not level capping.
    (1)

  6. #36
    Player
    ShepardG's Avatar
    Join Date
    Apr 2011
    Posts
    56
    Character
    Shepard Garrett
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Honestly shouldnt be to hard, tbh, each job has two primary stats, then you could factor in additional stats based on job:
    Let's do BLM and PLD

    BLM:
    INT: 25/25 possible points
    PIE: 25/25 possible points
    MND: 15/15 possible points
    HP: 10/10, MP:10/10
    Macc: 25/25, Matk:25/25
    BLM specific checks: -Emnity:10/10, elemental potency: 10/10, Mcrit rate:10/10, Mcrit Bonus dmg:10/10
    175 total points possible. As the game stands you could put Garuda at 150 or 160.
    You could be low on int, and Macc but make up the points in other area's. /shrug.
    That same scale could be used for moogle fight but Lower the number to around 120-130.
    Say a stat score of 400 int, would net you 25 out of 25. -40 Emnity could hit 10/10 in that category.

    PLD:
    STR: 25/25
    MND:25/25
    VIT: 15/15
    DEX: 5/5
    Acc: 20/20, atk: 15/15
    HP: 15/15, MP:10/10
    PLD Specifics: +Emnity 25/25, block rate: 10/10, defense: 10/10,
    Again 175 cap, something's carry more weight than other things 160 for a safe Garuda run, gear wise.
    330 STR cap, 330 MND cap : would get you 50/50 points,

    Again you get the idea, being able to run pickup garudas would be great but by this little scale I just came up with off the top of the head, 90% of Balmung is sitting below 110 gear score.
    (1)

  7. #37
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Actually, a PLD friend of mine, one of the best in my LS, was declined a JP Skirmish party on the fact that he was wearing more than 1 piece of AF gear and that would put the whole party "in danger." So yes, current players in FFXIV DO judge your gear. With this thing, they just won't invite you, instead of inviting, checking, then kicking.
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  8. #38
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Im kind of on the fence about this one. Gear score is just another metric and on paper can be a very handy guideline for players. How ever more often then not I have seen this particular tool misused to bludgeon other players.

    Like Bharata was saying. We really need info on the mechanics of the system its self before we can pass any kind of informed judgment on it. If it's just a flat score assigned to gear regardless of its actual impact on your characters performance then I vote this goes out the air lock.
    (1)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  9. #39
    Player
    AmandaHuggenkiss's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Amanda Huggenkiss
    World
    Sargatanas
    Main Class
    Samurai Lv 93
    I have been in PUG parties where there was one or more level 50 in level 25-35 NM drop gear.
    Who are they kidding?
    rofl.

    This will help those who use content finder to filter out dead weight like I mentioned above.
    (0)
    I like frog

  10. #40
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Griss View Post
    If it's just a flat score assigned to gear regardless of its actual impact on your characters performance then I vote this goes out the air lock.
    Yeah true, if it just stacks the "rarity" of your pieces than it might as well not exist. I'd like to see it reflect how good the stats that matter for your job are and stuff like that.
    (2)

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