Animations are not done by the server*, how we got onto "animation lock" and only solution is losing quality is wild.. I'm going to have to run through some pages....
Animations are client side*, their engine having to play one animation after another and having server side lag (only data center is in japan) has made animation lock - redoing their engine code appropriately will fix this (server side lag will help reduce what used to appear as animation lock).
*I say animations are client side (not done by server) because it means that your delays are all based on -their- programming and -your- systems strengths (or weaknesses). Play any FPS worth its pennies and you will see thousands of possible animations on each character transferring and rendering seamlessly - no "cant move while reloading" messages.
There is no reason to be talking about "work around" when they are working from the ground up, thats basically saying "Its ok if you do a bad job on your engine code". No, they are writing their code now - lets make sure they do it right this time. Dont be an excusing fan please, let's instead be courteous pushers for greatness

..
That being said - if they made some wonky code again and have to rewrite it to include 2 more movement animations I'd live with this new system. However, if they have any general sense of programming it shouldn't be set in stone yet (changing it - if not already possible should only be a few pages of code).
Edit: Yoshida has previously talked about animation lock and that they are adding animation blending - this is to improve combat looks and to fix what animation lock intended.
(That is animation blending, blends two distinct animations together getting a new animation - in theory if they made a good enough system they could also make characters feet actually stand on steps.... animation lock was originally in as a way to ensure characters couldn't break animations on different actions and then therefore look stupid - however this made fights like Ifrit hard for a bad reason (its also a cheap fix.. - animation blending is the way to go)).