did you just, in your own sarcastic words, prove what most of us have been saying? You have been emotional about a hypothetical future, we all are >.>. That is why most of us "pre-alpha" speakers are saying wait till you actually test it in alpha and beta, and provide feedback, when you are at the controls in settings you set. Not on a video, that even the team directors are saying, "we don't like this demo, it is ugly and unfinished. I did not want to show it." How much do you want to bet it was all our griping on "wtf SE where is our promised gameplay footage" So they felt pressure probably by us and stockholders to rush out an unfinished demo, just to appease us.
Xeto Milanti Bei
Actually, this is pretty much alpha state, since Yoshida just stated that the alpha starts in less than a month.
http://www.youtube.com/watch?v=_737h...ilpage#t=3659s
And it sure doesn't make any sense to present the game yet another time with severed animations, days before the alpha, if its not intended to be this way. Again i don't claim to know, i just think that its a very plausible scenario.
Like Neptune said, character animation is a fundamental aspect of the game.
...it would probably be too late for them to change such a core aspect of the game. (as it already been said multiple times in this thread)
...to the animation staying in such a downgraded state.
What we need, is for a clarification, and if the animation is intended to be what we see in these videos, and the developers actually care about our opinion, to start working as soon as possible on the issue, even if that means pushing the alpha date. (i'm sure most of the people that share my concern would rather have a quality animation rather than a earlier alpha)
Actually posts like yours accomplish nothing aside from bumping threads like this. If you don't care, or you think this is a non issue, you can simply... not reply, and everyone will be happy as a taru-train in lower Jeuno in new year's eve.
Also, again, we're not only talking about running transitions here. The whole character animation as you know it (besides the weaponskills/casting) ,from running to stopping to strafing to actually run after a 180 degree turn, are replaced by a generic downgraded typical-for-a-korean-mmo animation. We now actually see backpedaling without having a lock on a target.
So please, don't try to be-little our concern, we're not suffering from OCD, stop treating us like we do.
Round infinity: Um, they also said in this video they are still working on it all right now, so we still have 2 weeks or 3 of fine tuning adjustments, before we get into Alpha. I think they can make a lot of changes in that time, since ( I am going out on a big sturdy tree limb here...) Look what they HAVE accomplished on a new engine and coding in a year and a half, what usually takes a company 4-6 years to do.
Xeto Milanti Bei
Did you just implied that all hypothesis share the same probability of becoming reality?
Of course, being concerned about a hypothetical bug where your screen turns pink while a couple of tarus appear and dance till you restart your client, would make us crazy.
Being concerned about a hypothesis that could very well become a reality following a very solid line of reasoning literally days before the alpha, is, or should be at least, understandable.
This is the kind of attitude that led us to XIV's failure in the first place.
Read Neptune's or Zaireeka2025's post in the first page (OP) and if you still have the same position regarding when we should raise awareness regarding core elements of development, i'm sorry but you deserve a bad game.
Last edited by Nemy; 09-08-2012 at 12:23 AM.
Yes I did imply because that is what Hypothesis are... they are guesses made up scientifically to be tested to either be proven factual or false. Then written as a thesis, and then tested in conjectured by other people to see if the situation is duplicated or in fact a falsity. All Hypothesis have a chance to be proven right, or wrong.
Xeto Milanti Bei
It's an alpha, yet alpha hasn't started yet? Neat!
For posting that link so much recently, you sure don't have a problem skipping over the part where Hashimoto mentions that this is "definitely not the final version." He didn't want to show the footage for just that reason...it's not done.
Source: http://youtu.be/_737hYbSCEs?t=23m52s
Because nothing changed from the Final Fantasy XIV Alpha to Beta.
Oh wait...!
http://www.youtube.com/watch?v=-99sSSS3eP4
Lighting changes AND battle mechanics? Hell, we saw battle mechanics change multiple times in the release version of the game!
You say the animation is downgraded, yet most the animations remain, aside from the ever-so-important transitional ones (from what we can tell in this PRE-ALPHA footage). You're making it sound like we're getting first-gen PS1 quality animations in replace of the current ones.
So, basically the entire purpose of this thread was to look for cheerleaders who happen to agree with you. Well, I have bad news for you...discussions don't always turn out that way. Sometimes, you happen to get people who have a different opinion than you (GASP!) in on the discussion!
Why is backpedaling seen as a bad thing? Why do I have to lock on to something to walk backward? I mean, if we're talking realism, I should be able to walk backward wherever I want...not just run away from stuff! I happen to think this is quite an improvement...! (This means I'm not wrong, it's what I think. If you disagree, just shush your mouth because I have concerns!)
Really? It didn't have anything to do with Tanaka not wanting to listen to the tester's and when confronted by it he said "We can just fix it in final version"? I mean we are working under a different team and director now, and from what I can tell in the 1.5 years Yoshi-P has been in charge he has listened to the consumers about what needs improvement and Fixed them pretty quickly. Also if I remember correctly a lot of those transitional animations came after Alpha Beta and I am almost certain it came under or reimplemented by Yoshi-P. Sure my memory on the matter might be a little fuzzy but I remember a huge problem with animations from 1.0 vanilla and us talking about it due to our experience playing it and Yoshi fixed it. I am sure those same changes that we complained about before didn't just get wiped clean off the board and were implemented in 2.0 as well.
Again omg its a Hypothesis... its a guess... we won't know till we actually TEST the HYPOTHESIS... You can't test a hypothesis by watching someone else do it, you have to test it yourself find your own faults with it and then report your finds. You can't do those prematurely, because (get this) you don't have all the facts till you actually work and test it yourself! ;D
Edit: Oh and on your comment of "this is what caused XIV to fail the first time". I also have this to say... it was not the same, then People said oh it isn't in Alpha PLAY, it will in beta PLAY, oh its not here either it shall definately be in vanilla PLAY.... see there I capitalized PLAY for you, because people were saying this while PLAYING, we are not playing ARR yet. So not exactly the same, we are WATCHING someone else play, lol, to their own admission a "bad example" and "not final version by far". Their is a difference here. Want to know what it is??!?!?!!?
It is that they admit and know it is not good or finished. While Tanaka and his team said "all is fine" while not even listening to any feed back except to his own brainwaves. Yes, you can say that is happening now... but from professional history, Yoshi-P has delivered while Tanaka swept the problems under the rug.
Last edited by Xmbei; 09-08-2012 at 01:25 AM.
Xeto Milanti Bei
And thank you for reaffirming my hope in humanity and logic. They tend to oppose each other on these threads.
Keep on rocking out Nemy, you're putting up a great defense and you have a lot of supporters who feel the same way about our role as a constructive community. SE has basically given us the role of community consultants, why pass that up if they are listening?
Regardless, it isn't that huge a problem (not a gamebreaker). We're all just wondering what's going on and would simply like an simple explanation, verification, update, or anything that can explain what we are seeing in the Alpha footage. This is a very critical moment in ARR's development cycle (probably the most) since its still early. Noticing things like this should be expected of a vigilant community such as ours.
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