...That's why you have an "alpha test" that comes after pre alpha where you can give your feed back to the devs. There is no point of complaints now when you have plenty of time to give feedback during the alpha test, that is what the test is there for.
I agree with what you said but complaints about pre alpha footage is stupid at best.
It's like you really didn't read his post at all.


My take on it as I posted in this thread:
http://forum.square-enix.com/ffxiv/t...463#post807463
I hope it can add up to something,as it's still in pre-alpha, they could add this.I thought the characters animations on the trailer were.... well, pretty bad compared to what we have now, but at the same time it felt like the animation lock was still there.
Even though I don't think the problem on v1.xx was the animation lock, but the lag that don't really let you react in time.
Still I think the solution for keeping the weight and realism of the characters after performing actions can be dealt without animation locks: Just add more movement animations like rolls or whatever movements you cold do after performing an action and want to move the hell away, we are warriors and we are heavily trained, our characters should be able to do this:
Simple martial arts rolls:
http://www.youtube.com/watch?v=8h--81cAk1M
http://www.youtube.com/watch?v=Q4K_OyUlcVU
Parkour Rolling
http://www.youtube.com/watch?v=W4g0PeLVKT4
So imagine you are performing a dragoon jump and want to get the hell away because you see the ifrit cracks appearing and you are pressing the left key, the dragoon could roll to the left while landing instead of just standing there and then reacting and moving to the left.
Just an idea.
I have one question to all viewing this thread :
Since most of you appreciate the current character animation, and you would like to have such quality animation without the few problems that it causes, (that are also related to server lag, animation just emphasizes them) and you would hate to see this animation turn into generic korean mmo-style, why would you risk not addressing the issue early on?
What exactly is the downside of making our views known and asking for clarification?
Because the way i see it, what happens in this thread is some people are making their views known and asking for clarification, and some other people complain and whine about the people that make their views known and ask for clarification
(Again, discussing the actual issue, not if we should make a thread about it or not is always a good thing.)
You act like i'm not trying to make us play a better game.
Anyway, that's it for tonight folks, i'm exhausted.


your view implied the game will have the very same problem we have now with animations: after a skill your pc will be blocked in a place for several time, resulting in danger and/or wipe in fight with envimental danger, like ifrit's eruption. That allow devs to build more interesting encounters instead slower fightsI have one question to all viewing this thread :
Since most of you appreciate the current character animation, and you would like to have such quality animation without the few problems that it causes, (that are also related to server lag, animation just emphasizes them) and you would hate to see this animation turn into generic korean mmo-style, why would you risk not addressing the issue early on?
What exactly is the downside of making our views known and asking for clarification?
Because the way i see it, what happens in this thread is some people are making their views known and asking for clarification, and some other people complain and whine about the people that make their views known and ask for clarification
(Again, discussing the actual issue, not if we should make a thread about it or not is always a good thing.)
You act like i'm not trying to make us play a better game.
Anyway, that's it for tonight folks, i'm exhausted.



There is nothing wrong with making concerns and views known, and asking for clarification at the appropriate time. You'll be hating on me for saying this, as you've said to everyone who's opposed you, but we are in pre-alpha; where little detail about the actual mechanics of the game is known. All we have been shown is footage - the visuals specs and settings and other details are unknown, which in case, yes clarification of THOSE would be appropriate.
However, you are asking for something that they would be receiving feedback during ALPHA phases. This is not even alpha yet - not one member of the community has been able to test the game regardless of what state it is in. By voicing these concerns now, it's like complaining about your meat being raw before you even know that it's been cooked.
I'm all for these concerns being known, but at the right time. As of now, these concerns are nothing by fallacies until we can actually GET alpha phases in, testings done, and a structured feedback section that the developers can pre-use. THEN, is when we can start voicing concerns.
tl;dr - You may not be this way, but it seems as if you are oozing impatience for the developers to hang onto every single query of yours, when the time for that query to be tested hasn't even begun. Be more patient - wait until alpha which is when it is appropriate to voice those concerns. I myself think the lack of diagonal animation is a worry, but I'm willing to wait until alpha before backhanding SE a list of concerns, instead of now in which they should be focusing on getting the game READY for alpha.

Never agreed harder.There is nothing wrong with making concerns and views known, and asking for clarification at the appropriate time. You'll be hating on me for saying this, as you've said to everyone who's opposed you, but we are in pre-alpha; where little detail about the actual mechanics of the game is known. All we have been shown is footage - the visuals specs and settings and other details are unknown, which in case, yes clarification of THOSE would be appropriate.
However, you are asking for something that they would be receiving feedback during ALPHA phases. This is not even alpha yet - not one member of the community has been able to test the game regardless of what state it is in. By voicing these concerns now, it's like complaining about your meat being raw before you even know that it's been cooked.
I'm all for these concerns being known, but at the right time. As of now, these concerns are nothing by fallacies until we can actually GET alpha phases in, testings done, and a structured feedback section that the developers can pre-use. THEN, is when we can start voicing concerns.
tl;dr - You may not be this way, but it seems as if you are oozing impatience for the developers to hang onto every single query of yours, when the time for that query to be tested hasn't even begun. Be more patient - wait until alpha which is when it is appropriate to voice those concerns. I myself think the lack of diagonal animation is a worry, but I'm willing to wait until alpha before backhanding SE a list of concerns, instead of now in which they should be focusing on getting the game READY for alpha.
We all need to realize that our opinions are based on a product that isn't even in alpha yet, nor beta. Our opinions are greatly appreciated, but unusable at the moment. So save your complaints for when they can do something about it.


What you're referring to is more akin to waiting to see how it plays. Not the issue. What we are merely discussing is how it looks. I don't need to wait until Alpha/Beta to notice the direction they are taking the animation. I know it will play and control like a typical MMO should. The problem is how it looks.There is nothing wrong with making concerns and views known, and asking for clarification at the appropriate time. You'll be hating on me for saying this, as you've said to everyone who's opposed you, but we are in pre-alpha; where little detail about the actual mechanics of the game is known. All we have been shown is footage - the visuals specs and settings and other details are unknown, which in case, yes clarification of THOSE would be appropriate.
However, you are asking for something that they would be receiving feedback during ALPHA phases. This is not even alpha yet - not one member of the community has been able to test the game regardless of what state it is in. By voicing these concerns now, it's like complaining about your meat being raw before you even know that it's been cooked.
I'm all for these concerns being known, but at the right time. As of now, these concerns are nothing by fallacies until we can actually GET alpha phases in, testings done, and a structured feedback section that the developers can pre-use. THEN, is when we can start voicing concerns.
tl;dr - You may not be this way, but it seems as if you are oozing impatience for the developers to hang onto every single query of yours, when the time for that query to be tested hasn't even begun. Be more patient - wait until alpha which is when it is appropriate to voice those concerns. I myself think the lack of diagonal animation is a worry, but I'm willing to wait until alpha before backhanding SE a list of concerns, instead of now in which they should be focusing on getting the game READY for alpha.



Animation is linked to how it plays out in-game. If they haven't finished working out everything in how it plays, how the hell do you expect them to render full-scale animations for everything? You're asking for the final seasoning on your still raw meat - it's just not going to be like that.What you're referring to is more akin to waiting to see how it plays. Not the issue. What we are merely discussing is how it looks. I don't need to wait until Alpha/Beta to notice the direction they are taking the animation. I know it will play and control like a typical MMO should. The problem is how it looks.
And if you think that's the direction animation is taking, with so much missing from it as can be seen....I don't know what to say except your expectations are ridiculously low. I feel that they're lacking, but this is NOT the appropriate time to be sending feedback to them. They have not finished with them. If that's not clear, I think you need to get a new pair of glasses.
As someone clever in this thread said : Your thought is unfinished.However, you are asking for something that they would be receiving feedback during ALPHA phases. This is not even alpha yet - not one member of the community has been able to test the game regardless of what state it is in. By voicing these concerns now, it's like complaining about your meat being raw before you even know that it's been cooked.
If you agree on the following : There is a (huge) possibility that the animation will stay this way (based on very solid arguments already presented multiple times in this thread.)
Then you base your whole argument on this :
You seem to be under the impression that the developers of this game do not, or will ever be aware of the existence of this very thread.
But this is false. There are people who's job is to give feedback from the community constantly. And a thread like this, on their official forums, is where these people look first.
Again, as someone clever also said in this thread : "Exactly. It's Alpha, and it isn't finished yet. Which is exactly why if there is ever a time to give any suggestions or complaints about the quality of animation we are used to, now would be the time to do it."
Now, since you've been so kind to answer my question (not many did, this is not sarcasm) could you please answer it again?
What exactly is the downside of making our views known and asking for clarification?
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