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  1. #131
    Player
    MrKupo's Avatar
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    Jul 2011
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    Character
    Kupo Storaifo
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    Balmung
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    Fisher Lv 76
    How did this thread go from tweaking the jump animation to "JUMP VS NO JUMP!!! GRRRR!!"

    Jump is in whether anyone likes it or not. Let's just give them our input on how we think the jump could work. The could listen but they don't have to. But as I said before, a little feedback can go a long way.
    Of course I have utmost faith in SE on making the jumping feel natural. FFXI and FFXIV are the only games where I feel like the characters have some meat to them. They aren't just shells that are controlled by a player. The characters feel lifesize and alive. That's one of the best things about SE's MMOs. Please allow us to help them keep that going.
    (4)

    When all else fails, Heck the Bed.

  2. #132
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    Quote Originally Posted by MrKupo View Post
    How did this thread go from tweaking the jump animation to "JUMP VS NO JUMP!!! GRRRR!!"

    Jump is in whether anyone likes it or not. Let's just give them our input on how we think the jump could work. The could listen but they don't have to. But as I said before, a little feedback can go a long way.
    Of course I have utmost faith in SE on making the jumping feel natural. FFXI and FFXIV are the only games where I feel like the characters have some meat to them. They aren't just shells that are controlled by a player. The characters feel lifesize and alive. That's one of the best things about SE's MMOs. Please allow us to help them keep that going.
    Well it's one thing to make the characters jump animation feel natural and another to put a delay on the jump because some think its annoying or "take away the ff-ness". I don't think anyone here wants jump that looks like jump in Skyrim but putting a delay on jump is not the way to go. Putting delay on things other than cooldown on ws and abilites should stay as far away from ffxiv as possible. The current version have gotten such a bad image because of all the delay in stuff like the interface and ws execution, I don't think we need that shit in jump. But I doubt anyone is against making the animation look natural, and really, there is a delay in jump, you still have to get back on the ground before you can jump again. It's not like you can spam jump and hover in the air.
    (0)
    Last edited by Lirion; 09-04-2012 at 09:20 PM.

  3. #133
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    Quote Originally Posted by Polive View Post

    What is perhaps most telling... is the difference in tone between the two sides on this issue. Whereas one, while completely NOT opposed to jumping whatsoever, is asking for possible options to improve its aesthetics, the other side is full of nothing but knee jerk reactions, snide remarks and taunts.
    Then you haven't been in enough topics about jumping if you believe this.
    (1)

  4. #134
    Player
    MrKupo's Avatar
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    Kupo Storaifo
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    Balmung
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    Fisher Lv 76
    Quote Originally Posted by Lirion View Post
    Well it's one thing to make the characters jump animation feel natural and another to put a delay on the jump because some think its annoying or "take away the ff-ness". I don't think anyone here wants jump that looks like jump in Skyrim but putting a delay on jump is not the way to go. Putting delay on things other than cooldown on ws and abilites should stay as far away from ffxiv as possible. The current version have gotten such a bad image because of all the delay in stuff like the interface and ws execution, I don't think we need that shit in jump. But I doubt anyone is against making the animation look natural, and really, there is a delay in jump, you still have to get back on the ground before you can jump again. It's not like you can spam jump and hover in the air.
    Makes sense. I think as long as the animation looks natural between jumps, delay should be avoided as a mechanic to prevent jump spamming. If anything, delay should only be used to allow for a transition from one jump to the next. For example, after first contact with the ground again, the character needs a split second to bend the knees a bit (to absorb the jump) before being able to jump again.
    On top of that, simply switching from a 2 footed jump to a 1 footed jump might make it so that no delay is needed at all. Really, I just want them to avoid it looking like the character randomly leaves the ground without any thrust in the legs. This seems difficult to do without even a little bit of delay to allow for an animation.
    Many MMOs out there today have such a crappy looking jump. If SE can improve on this somehow without affecting the gameplay for everyone, than I'd be extra happy about it.

    EDIT: I just remembered it was Champions Online that had jumping as a major skill (jumping from building to building) and it felt incredibly natural because it was one footed jumps.
    (1)
    Last edited by MrKupo; 09-04-2012 at 10:03 PM.

    When all else fails, Heck the Bed.

  5. #135
    Player
    Polive's Avatar
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    Sep 2012
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    Limsa Lominsa
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    Character
    Metyn Aurea
    World
    Hyperion
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    Gladiator Lv 90
    Quote Originally Posted by Isaveron View Post
    Then you haven't been in enough topics about jumping if you believe this.
    Do I really need to? There's literally like 12 pages of exactly what I described right HERE. But here's the really important thing: just because last time this topic was brought up you had a bad experience does not somehow give you the right to be preemptively unkind without provocation.
    (0)

  6. #136
    Player
    Polive's Avatar
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    Metyn Aurea
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    Hyperion
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    Gladiator Lv 90
    Quote Originally Posted by MrKupo View Post
    If anything, delay should only be used to allow for a transition from one jump to the next. For example, after first contact with the ground again, the character needs a split second to bend the knees a bit (to absorb the jump) before being able to jump again.
    On top of that, simply switching from a 2 footed jump to a 1 footed jump might make it so that no delay is needed at all. Really, I just want them to avoid it looking like the character randomly leaves the ground without any thrust in the legs. This seems difficult to do without even a little bit of delay to allow for an animation.
    Many MMOs out there today have such a crappy looking jump. If SE can improve on this somehow without affecting the gameplay for everyone, than I'd be extra happy about it.
    Exactly. My OP never actually said anything about delay at all. I was simply bothered by the two leg squat while floating in the air animation that also lost you no forward momentum while running. If I jumped like that while running, I would lose momentum. It does not matter if I am some sort of parkour master.

    It feels very jarring to see someone squat, rise into the air, and then land all while maintaining the exact speed as someone who simply kept running forward. I suggested adding a slight hit to forward momentum to compensate for landing animation when you jump so that jumping while moving is not something that is encouraged to happen constantly (while feeling more weighted). This does not mean so much of a hit that you'd come to a standstill, or anything even close to it. You'd still be encouraged to jump over obstacles because it would still save you time. You would, however, not be able to jump all the way somewhere on flat ground and get there just as fast as someone else who did not.
    (0)

  7. #137
    Player
    Hanabira's Avatar
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    Hanabira Asashi
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    Hyperion
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    Marauder Lv 50
    i cant think of any use for the ability to jump, maybe to scale up something, but the only thing other than a random misplaced jump in the videos was someone jumping off of a small ledge that they probably could have just ran down like we do now. now show me like some giant stairs you can only scale by jumping, and fine, but so far its just an attempt to be like every other game...

    not to mention... pvp like wow.. where they just keep jumping around in circles like gnats in mating season
    (1)

  8. #138
    Player
    Priya's Avatar
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    Character
    Priya Eridian
    World
    Leviathan
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    Machinist Lv 90
    These ridiculous jumping threads can be read the same way:



    Leave my jump alone; I don't care how terribad it looks. If it ruins your personal immersion, don't hit the space bar. (I don't know what to tell anyone about seeing others do it... man up or find a way to tune it out, I guess.)
    (2)
    Last edited by Priya; 09-05-2012 at 07:55 AM. Reason: Had to complain more.
    Quote Originally Posted by fusional View Post
    i'd kinda like to give priya hugs with my mouth.
    Quote Originally Posted by Bayohne View Post
    Q20: Will we ever be able to send tells from within an instanced area?

    A20: While the feature can be implemented, it’s currently masked. It’s currently masked because we would like to prevent players from harassing each other just because they know they would never party together in the future. We will continue to monitor the situation carefully as we move forward.

  9. #139
    Player
    Darshu's Avatar
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    Mar 2012
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    Ul'dah
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    Character
    Darshu Warshoes
    World
    Excalibur
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    Conjurer Lv 50
    For all the dumbasses in denial or simply too blind to see what I meant by realism, just watch the special talk video from the dev team and hear it from their own mouths. It's pointless to argue about taking away the smooth animations out of the game to improve any gameplay mechanics. Delay in UI or WS is NOT because of the animations in the game, ffs how misguided can you be? The game is fucking laggy. And they will fix that.
    (0)

  10. #140
    Player
    Malix's Avatar
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    Character
    Malix Farwin
    World
    Excalibur
    Main Class
    Lancer Lv 50
    from what i'm getting is that you dont want other people to enjoy the game as jumping is currently and you want the game built you way. because any normal person would just simply not jump but i guess you have to complain about something these days like the grass and.... jumping...
    (0)

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