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  1. #71
    Player
    Rannie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,079
    Character
    Rannie Lfey
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Keyln View Post
    No it isn't. ARC is for ARCher.

    ArCaNist is a different class entirely.

    for added emphasis do you call

    Alaska=AL
    Alabama=AL? No Alaska is AK Alabama is AL

    Arizona= AZ
    Arkansas=AR

    so it has been set in stone since ARC is already used for Archer ^_^
    (0)
    Last edited by Rannie; 09-02-2012 at 11:10 AM.
    I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
    A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!

  2. #72
    Player
    Sylkis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    613
    Character
    Sylkis Tea
    World
    Sophia
    Main Class
    Scholar Lv 100
    Quote Originally Posted by TrystWildkey View Post
    Ok, I HAVE to inject my two cents because I was silent when people were first starting to revile the class system at the initial launch of 14. I was silent because I wasn't aware of the raging debate that was being held on the forums. I was just playing the game and figuring out what could be done with it. I cannot be silent any longer because the game has already been drastically changed due to the vocal people on the forums. And I believe that the vocal people on the forums do not necessarily represent the majority of the players.

    I MISS the classes as they were originally intended. They were originally designed to allow you a measure of freedom you don't normally see in games. You could level any class and combine skills from multiple classes. Yes, the classes were basic as designed, but by leveling different classes and combining skills in your own way, you could create a truly original character. But, the vocal individuals on the forum apparently didn't understand this or didn't appreciate the genius that was and the freedom they had been given. Instead of learning about the different skills and coming up with imaginative ways to combine them, you all wailed and raged to the heavens that someone give you a specific JOB that limits you to playing in the exact same way you've been playing for your entire gaming careers. Instead of embracing an open system of fighting, you wanted a specific path only.

    Now, before you go on the attack, let me tell you that I don't care what you say about me. I just want my voice to be heard if SE is still reviewing these forums. I appreciated what the class system was trying to do. I still appreciate it, but to a lesser extent than before because so many abilities were either taken out or made class/job specific. I can understand that this was necessary for the jobs that you people (yes, you people) requested. However, I miss the freedom I had previously. I can also understand that the specialized jobs are great for specific situations, but not all of them.

    If you prefer the XI job system, then play XI. If you prefer things a specific way, go find a game that gives you what you want. I wanted to play XIV and devise interesting skill combinations, I had no problem with the game as it was originally presented (with regard to the class system, I admit the UI sucked). Because I enjoyed the game as it was and saw no reason to try to whine about it, the gaming experience as I originally anticipated it has been ripped away forever. And that's why I'm replying to this thread. I'm tired of reading the whining, moaning and recriminations against SE.

    SE, I miss the original class system and I see what you were trying to do with it. SE, the more I see of 2.0 the more excited I am. You guys have worked damn hard at this game and I appreciate your hard work and ingenuity. PLEASE, keep in mind that the vocal people on the forums are NOT your entire fan base. I think the lighting in 2.0 is spectacular, and I think someone should thank you for all of your hard work. Thank you!

    PS. I really hope you plan to release that 25 year box set thingy to the US as well. I'll gladly give you my money for that!
    Thing is, the exact opposite happened because everyone picked the best skills of all the classes and became identical to each other.
    (2)

  3. #73
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by Mijin View Post
    Long story short: FFXIs job system was better.
    Then fuck off back to XI. Stop paying for this game and go pay for FFXI.
    (8)

  4. #74
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Yeah because having to go all the way back to your mog house or town with nomad moogles, as opposed to being able to class-change in the field whenever you want is so much more convenient.


    And I think DRK will probably be a job for MRD. It's possible it will get its own class but I feel as though it'd better off using MRD as the base with THM or LNC as the secondary (and ultimately using all 3). Regardless of how they do it, I just don't want to see scythes come back.

    Can we PLEASE ditch that stupid stereotype already? The scythe is not a weapon I repeat NOT A WEAPON it's a freaking farmer's tool (and BOT already uses them as a sub tool).

    Greatsword could work, but I really do feel Axe is better because the great axe better conveys the notion of being a dark figure/executioner. It fits the DRK motif so much better.
    (1)

  5. #75
    Player
    Cascade's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    175
    Character
    Cascade Taiga
    World
    Hyperion
    Main Class
    Lancer Lv 50
    A war scythe is a regular scythe that has been adapted for combat use by re-attaching the blade parallel to the haft, rather than perpendicular to it, so that it looks like a bill. After the German Peasants' War during 1524–1525, a fencing book edited by Paulus Hector Mair described in 1542 techniques how to fence using a scythe.[14]. War scythes were widely used by Polish and Lithuanian peasants during revolts in the 18th and 19th centuries.[citation needed]
    (3)

  6. #76
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Uh huh, still not very practical compared to a proper spear or even a halbred.

    Or you know, there was this nifty weapon that was really popular for a long time because it just kinda tore everyone to shit - the claymore.


    The only reason scythes are used as weapons in RPGs is due to the whole Grim Reaper obsession, even though in the case of the reaper it's a symbolic thing. I'm not saying what you posted is wrong just, the scythe really is a poor choice for a weapon and it's an overused cliche.
    (1)

  7. #77
    Player
    Paddle's Avatar
    Join Date
    Aug 2012
    Posts
    30
    Character
    Hena Rhiki
    World
    Cactuar
    Main Class
    Arcanist Lv 19
    (2)

  8. #78
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Mijin View Post
    Probably but you get the drift.




    Aside from the limit break system, and the fact that you don't need tp to use weapon skills. It all looks pretty much the same to me from the game play footage I've seen. Even if they changed every skill in the game it seems to me like their efforts would be better spent on tossing the class system our and adding some of the entirely unique and traditional jobs to the game.

    I just don't get what it's all for. The class system was the original design teams concept, and it was not well received. Then they decided to add jobs, but they kept the class system around for what reason? I think it was to keep people who were playing the game and liked the class system happy too, but it's just a crappy system imo and a waste of time/effort when they could be working on adding more new jobs.
    Totally right. The collective 20 mins of gameplay footage released so far in which a character is actually engaged in combat and not just running around on a chocobo or jumping randomly in town was totally enough time, having never actually played it yourself, to decide its exactly the same. Not to mention never having seen 90% of the skills for other jobs, how long effects last, stat changes, ect. No, no, no.... YOU sir are the worlds greatest detective and I would like to subscribe to your quaterly journal.
    (0)

  9. #79
    Player
    Bowen's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,248
    Character
    Luca Abbot
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Paddle View Post
    (1)
    Quote Originally Posted by Fernehalwes View Post
    Thal's Balls! These forums are hot enough to melt an ice goddess.

  10. 09-02-2012 03:45 PM

  11. #80
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Why are people even bashing or criticsing the idea of a class/job that we know nearly nothing about?
    (1)

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