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  1. #11
    Player Mijin's Avatar
    Join Date
    Oct 2011
    Posts
    879
    Character
    Mijin Gakure
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Felis View Post
    There are situations where classes is better than jobs. Example in the Darnus (hard) fight a THM is better than a BLM, because the THM can use Sentinel and AoE Sanguite Rite.
    I figured there would be some situations that I wasn't aware of that people would point out, that's why I threw in the "as far as I know." I acknowledge the fact that there are highly situational uses for the classes, but I just don't think they merit having them around.

    How are they going to keep jobs and classes unique and functional once they start branching two or three jobs off each class? I see this as being a very difficult task. Another part of why I hate classes is also simply because they aren't traditional, and they don't really have their own identity. But that's just my personal opinion I guess.
    (3)

  2. #12
    Player Mijin's Avatar
    Join Date
    Oct 2011
    Posts
    879
    Character
    Mijin Gakure
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Holland View Post
    Basing your arguments on a pre alpha gameplay video. I see.

    It was stated long, long, long time ago the reason why the classes were kept along with jobs. Time and time again the usefulness of classes has been proven. You just choose to not "understand" it and "see" the reason why they are there.
    Oh? And why was that? And whats this usefulness that you speak of? Darnus (hard)? lol

    The reason I do not "understand" is because the answer to those questions do not exist. I do however understand how ridiculous it is when people like you get all butt hurt when someone even passively objects to some of the content in this game.
    (3)
    Last edited by Mijin; 09-01-2012 at 11:46 PM.

  3. #13
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    If it makes it any easier for you, classes are essentially going to be strictly "freelancers" a la FFV, which can mix and match any of their learned abilities based on the situation, whether it be soloing or playing certain light party content where it's more effective if everyone can hold their own for example, whereas jobs are simply specializations or "load outs" out of a squad-based FPS or something that will limit your scope of available actions, but make you much more effective in a given role for those moments when your party requires a much more organized layout and extra oomph for a full party raid or something.

    Obviously if you're going to be stuck on one type of content, then you probably won't see the utility of whichever, but that doesn't mean it isn't there. Personally, I see class variety becoming VERY useful in PvP if done properly.
    (4)

  4. #14
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    i thought it was Arcanist/Warlock > Unlocks > Summoner.

    Maybe im wrong?

    If that is the way, then...thats the reason i would play Arcanist/Warlock.
    (0)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  5. #15
    Player
    Renen's Avatar
    Join Date
    May 2012
    Posts
    704
    Character
    Renen Angel
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Laughlyn View Post
    i thought it was Arcanist/Warlock > Unlocks > Summoner.

    Maybe im wrong?

    If that is the way, then...thats the reason i would play Arcanist/Warlock.
    its gonna be more:
    Arcanist/Warlock > Equips Summoner > Arcanist with Summoner skills
    (0)

  6. #16
    Player
    Kio's Avatar
    Join Date
    Mar 2011
    Posts
    864
    Character
    Kio Solais
    World
    Hyperion
    Main Class
    Culinarian Lv 90
    I don't understand the purpose of keeping the class system either. It just seems like bulk to the game to forever waste dev resources on. It's also rather confusing for new players, as I've experienced with many friends returning to the game. It would have been better to combine all the useful solo abilities into one freelancer/onion knight job for new players and solo play then have the jobs stem from that.

    Oh well.
    (4)

  7. #17
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Mijin View Post
    Oh? And why was that? And whats this usefulness that you speak of? Darnus (hard)? lol

    The reason I do not "understand" is because the answer to those questions do not exist. I do however understand how ridiculous it is when people like you get all butt hurt when someone even passively objects to some of the content in this game.
    Classes are now designed around solo play lets say a DRG is soloing some tough mobs, the only heal they have is Second Wind and life surge (latter doesn't keep hp up much) so the mobs you can solo is very limited, whereas a LNC would be able to use Sentinel, Second Wind, Cure, Stoneskin, Protect, Bloodbath (is it still around?) etc so they will survive longer, DRG in a party doesn't need these because the WHM covers healing. I remember when everyone was crying about jobs because "things like Ifrit will be hard without Sentinel, it might be better going as classes for it".

    But yeah classes solo have a lot more survivability than jobs, that is the point of keeping them.
    (9)

  8. #18
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Eh, I'll play it long enough to unlock SMN and get to use all the same skills the Class comes with. Hurray for diversity.
    (2)

  9. #19
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Why would you want to use Arcanist? Versatility and benefits of class-specific equipment if I had to guess going on nothing but the small bit of info we have now.

    If things stay similar to what they are now, staying on a class gives you access to a wider range of abilities from other classes which can enhance your build. Cure, Second Wind and Sentinel to help keep you alive, Sanguine Rite for MP, Raise for party deaths, etc... Depends on what you're doing but sometimes going on a class can be nice for the added versatility like soloing or in small parties, as was the original intent of classes under the class/job system.

    As we've already seen some of the class specific gear is really nice and it can be melded on top of that. Depending on how it goes you could get some really nice gear going.

    Whether or not people actually take advantage of these things or if they're even worth taking advantage of has yet to be seen. They've decided to keep the class/job system, so basically deal with it and make the best of it. That or find another game as it does not seem to be changing soon. I have my own issues with how it's set up but if they want to keep it then it's staying.
    (2)

  10. #20
    Player Mijin's Avatar
    Join Date
    Oct 2011
    Posts
    879
    Character
    Mijin Gakure
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Delsus View Post
    Classes are now designed around solo play lets say a DRG is soloing some tough mobs, the only heal they have is Second Wind and life surge (latter doesn't keep hp up much) so the mobs you can solo is very limited, whereas a LNC would be able to use Sentinel, Second Wind, Cure, Stoneskin, Protect, Bloodbath (is it still around?) etc so they will survive longer, DRG in a party doesn't need these because the WHM covers healing. I remember when everyone was crying about jobs because "things like Ifrit will be hard without Sentinel, it might be better going as classes for it".

    But yeah classes solo have a lot more survivability than jobs, that is the point of keeping them.
    I've never had to switch to a class to solo and I've leveled everything. Just sayin'.

    Even if you could switch to your lnc, throw on the skills you mentioned, and solo some crazy hard stuff *which as far as I know isn't the case*; I still wouldn't support the class system. You could just find ways to exploit the job system for soloing hnms instead, like we did with rdm or nin/dnc in FFXI. Unless your soloing level 61 vanguards on your LNC or something who cares. Drg works fine for soloing normal mobs for the occasions that you actually need to solo stuff.

    Long story short: FFXIs job system was better.
    (4)

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