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  1. #1
    Player Mijin's Avatar
    Join Date
    Oct 2011
    Posts
    879
    Character
    Mijin Gakure
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Holland View Post
    Basing your arguments on a pre alpha gameplay video. I see.

    It was stated long, long, long time ago the reason why the classes were kept along with jobs. Time and time again the usefulness of classes has been proven. You just choose to not "understand" it and "see" the reason why they are there.
    Oh? And why was that? And whats this usefulness that you speak of? Darnus (hard)? lol

    The reason I do not "understand" is because the answer to those questions do not exist. I do however understand how ridiculous it is when people like you get all butt hurt when someone even passively objects to some of the content in this game.
    (3)
    Last edited by Mijin; 09-01-2012 at 11:46 PM.

  2. #2
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Mijin View Post
    Oh? And why was that? And whats this usefulness that you speak of? Darnus (hard)? lol

    The reason I do not "understand" is because the answer to those questions do not exist. I do however understand how ridiculous it is when people like you get all butt hurt when someone even passively objects to some of the content in this game.
    Classes are now designed around solo play lets say a DRG is soloing some tough mobs, the only heal they have is Second Wind and life surge (latter doesn't keep hp up much) so the mobs you can solo is very limited, whereas a LNC would be able to use Sentinel, Second Wind, Cure, Stoneskin, Protect, Bloodbath (is it still around?) etc so they will survive longer, DRG in a party doesn't need these because the WHM covers healing. I remember when everyone was crying about jobs because "things like Ifrit will be hard without Sentinel, it might be better going as classes for it".

    But yeah classes solo have a lot more survivability than jobs, that is the point of keeping them.
    (9)

  3. #3
    Player Mijin's Avatar
    Join Date
    Oct 2011
    Posts
    879
    Character
    Mijin Gakure
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Delsus View Post
    Classes are now designed around solo play lets say a DRG is soloing some tough mobs, the only heal they have is Second Wind and life surge (latter doesn't keep hp up much) so the mobs you can solo is very limited, whereas a LNC would be able to use Sentinel, Second Wind, Cure, Stoneskin, Protect, Bloodbath (is it still around?) etc so they will survive longer, DRG in a party doesn't need these because the WHM covers healing. I remember when everyone was crying about jobs because "things like Ifrit will be hard without Sentinel, it might be better going as classes for it".

    But yeah classes solo have a lot more survivability than jobs, that is the point of keeping them.
    I've never had to switch to a class to solo and I've leveled everything. Just sayin'.

    Even if you could switch to your lnc, throw on the skills you mentioned, and solo some crazy hard stuff *which as far as I know isn't the case*; I still wouldn't support the class system. You could just find ways to exploit the job system for soloing hnms instead, like we did with rdm or nin/dnc in FFXI. Unless your soloing level 61 vanguards on your LNC or something who cares. Drg works fine for soloing normal mobs for the occasions that you actually need to solo stuff.

    Long story short: FFXIs job system was better.
    (4)

  4. #4
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Mijin View Post
    I've never had to switch to a class to solo and I've leveled everything. Just sayin'.

    Even if you could switch to your lnc, throw on the skills you mentioned, and solo some crazy hard stuff *which as far as I know isn't the case*; I still wouldn't support the class system. You could just find ways to exploit the job system for soloing hnms instead, like we did with rdm or nin/dnc in FFXI. Unless your soloing level 61 vanguards on your LNC or something who cares. Drg works fine for soloing normal mobs for the occasions that you actually need to solo stuff.

    Long story short: FFXIs job system was better.
    Yes because we all know this terribly broken game we are now playing is how it will stay forever, they planned the job system more around ARR, ARR could very well have things jobs have a hard time soloing but classes are a lot more efficiant.

    Also you may hardly have to solo, but there are people who prefer to solo than party, think of the BST from FFXI, if you enjoyed solo play you leveled it, I would ask people "why should I level BST" I would get told "its the best solo job" so obviously people choose to solo over party when they can, this is the point of it all and thinking ahead to ARR.
    (2)

  5. #5
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I personally don't care for the class system and wouldn't cry if it went away. There are far less situations that you'd use classes for than jobs.

    Quote Originally Posted by Rau View Post
    I wonder how difficult it would be to revise the game to get rid of the class system and focus solely on jobs, without pushing back 2.0 too far back.
    Would probably take quite a bit of effort. Each of the jobs have a pre-requisite quest to unlock them, so you'd have to have x amount (or all) of the jobs available from the start with the rest being unlocked through quests around 25-30, like the advanced jobs in FFXI. The rest of the mechanics could stay the same; learn the former class abilities and traits at their established levels, and do the job quests for stronger abilities and AF equipment.

    Obviously people with all 50s won't be affected by this, but this would affect newer players.

    Doing this would make it easier to introduce new jobs like Dark Knight where their identity won't suffer being forced to be tied to a brand new class or an existing one. (like they've mentioned they want to try to do)

    Quote Originally Posted by Felis View Post
    There are situations where classes is better than jobs. Example in the Darnus (hard) fight a THM is better than a BLM, because the THM can use Sentinel and AoE Sanguite Rite.
    If they would just balance the content around the abilities that each job can have available, classes wouldn't be necessary in this respect. I'm not saying things need to be made easier, but without having a THM in the Darnus fight, there's no way a group of full jobs can survive without having previously farmed lunar curtains.

    I think classes just create an identity crisis for their job counterparts. It would be way easier if they just scrapped classes and introduced jobs on their own, but I think the dev team is too invested in the armory system right now. We probably won't see any radical changes to its core until another expansion, if ever at all.
    (0)

  6. #6
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by Mijin View Post
    Long story short: FFXIs job system was better.
    Then fuck off back to XI. Stop paying for this game and go pay for FFXI.
    (8)