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  1. #31
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jocko View Post
    But this is exactly what level capping is. It's scaling in a different direction, but scaling none the less
    no, that is force scaling. example; if you're 45 or 50, you're forced to lv30.
    (0)

  2. #32
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Andrien View Post
    no, that is force scaling.
    And scaling it up isn't?
    (0)

  3. #33
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    I want level scale on map, where if you are higher level going to lowbie map, your level will scale and goes to that level xxD lol
    (0)

  4. #34
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jocko View Post
    And scaling it up isn't?
    if there is content that require a party of 8 lv50's anyone would expect the difficulty to be scaled appropriately, but lets say the highest member is lv60, I expect the difficulty to be scaled to match that as well. I think its better to scale up than down. edit: if its instance
    (0)

  5. #35
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Platinumstorm View Post
    Level sync is fine so players can have the option to choose the difficulty, but making level caps on content forever segregates communities and leads to unhealthy MMO environments. Do not make this mistake.
    well in FFXI it worked like that:

    summoner prime battle (solo) lv cap lv 25 ... if you are higher than lv 25 you and your equipment was downgraded to lv 25. so it stays a challenging battle.

    where is the problem with that? to one hit kill lv 25 ifrit does not really make sense to me (like we have it now).. and playing with a lv 50 character in Toto-Rak to help someone makes either no fun for both... for the highlevel nor for the low level player (who gains no exp)


    Quote Originally Posted by Andrien View Post
    if there is content that require a party of 8 lv50's anyone would expect the difficulty to be scaled appropriately, but lets say the highest member is lv60, I expect the difficulty to be scaled to match that as well. I think its better to scale up than down. edit: if its instance
    scaling down the lv 60 character to lv 50 is the better option.
    (2)

  6. #36
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Andrien View Post
    if there is content that require a party of 8 lv50's anyone would expect the difficulty to be scaled appropriately, but lets say the highest member is lv60, I expect the difficulty to be scaled to match that as well. I think its better to scale up than down.
    I guess I don't get it. Again, it sounds like the same idea, except balancing for one level range and setting players at that level is a far simpler and efficient method as opposed to trying to balance content around having two 45's, three 50's, and three 57's in the same group. In fact, I don't see you could even do that.
    (0)

  7. #37
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Tonkra View Post
    scaling down the lv 60 character to lv 50 is the better option.
    I disagree, its better if the content requirement is lv60 to begin with.
    (0)

  8. #38
    Player
    Deakka's Avatar
    Join Date
    Nov 2011
    Posts
    108
    Character
    Deakka Elsmeth
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    My guess is, you'll have the option to run through lowbie dungeons with friends one of two ways. #1: Level sync and continue to earn exp on your main (that you deleveled temporarily via sync for your friend). #2: steamroll them through the dungeon and not get much out of it (other than satisfaction of helping a friend). I will say that gear scaling NEEDS to be viable. FFXI was way too harsh with this. If you have a +10 strength chest, synching down to 25 should at least offer you 3-4 str, instead of 0 ontop of lower defense compared to a normal lv25 item.

    I agree that level caps should go,on the condition that there is ample amount of content per each level range. The combined solution above should solve the challenge monger and the entitled steamroller issues at the same time

    *edited for grammar*
    (0)

  9. #39
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Saying "level cap segregates people" is like saying "guns kill people".

    People are given options, decisions and either choose what's best for them or others...

    All I can do is support level cap battle so that it's a decent challenge but not too easy that you can solo.

    If Ifrit was going to be capped, allow a low-man(3~5) party to take him out! You can at-least get experience fun times w/o ruining the experience..
    (0)
    Last edited by PSxpert2011; 09-01-2012 at 07:01 PM. Reason: support content


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  10. #40
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    CoP was good because the story, content was hard and you needed a group alwas and battles were hard.
    (2)

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