Agree with OP. Level Capping just creates a frustrating barrier for late comers since none of the current player base wants to do old content.



Agree with OP. Level Capping just creates a frustrating barrier for late comers since none of the current player base wants to do old content.




Guild Wars 2 uses the level capping system o.ob
And Chardrizard, you are a pretty cynical, its disgusting.



No issue with level caps, dont want to see new content burnt through like Totorak was.
Anyway, the annoying thing about caps or sync in 11 was having to keep spare macro sets for lower level abilities/spells whereas in 14 this is not an issue with ability/spell scaling.



I hope they impose the level cap on the dungeons.
I'm curious to see how materia will be scaled in sync party. I remember back in FFXI I'll do a /sea to check for people seeking party invites. Most of the time I see "No level sync" or "level sync 50+ only" It defeats the propose of its function, but it does work well with friends, and it can be exploited like smn burn pt.
My feelings for level cap is... neutral. will most likely avoid it unless I really have to play it.
The only reason I liked capped level content was because I felt like my character was growing with the story. But my experience is pretty different than most people's, I was fortunate enough to pretty much level as I progressed through the story, and I had a static/friends helping me so I never felt that pane of waiting for a group to do it with.
I'd have to say...I'm against it if it's anything like FFXI where once people progressed they generally had no interest in returning. However if they offered rewards for returning to assist players going through the content, I'd be all for capped level content. Can be anything from synthesis materials for higher level crafts to maybe special pieces of gear or maybe even some aesthetic things for your character(for instance after clearing content a certain number of times can get a unique hairstyle or something) Hell, make it so that every time someone earns their first win in a pt, the group assisting said individual gets rewarded 100k.


Incentive works, for max level content. For low level content, if the sync feature is as bad as on XI (i.e. you do need the right gear otherwise your stats are bad since the scaling is done wrong), then people wouldn't bother to help.
I won't keep a set of level 20 / 30 / 40 gear just to be able to help random people. Inventory is already an issue with lv max gear alone.
Antipika.
Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B

Level caps were one of the worst shit ever done by SE.
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