Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast
Results 51 to 60 of 72

Hybrid View

  1. #1
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Agree with OP. Level Capping just creates a frustrating barrier for late comers since none of the current player base wants to do old content.

  2. #2
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Wynn View Post
    Agree with OP. Level Capping just creates a frustrating barrier for late comers since none of the current player base wants to do old content.
    "Almost none" please.

    I go out of my way every day to help people with whatever they need.
    (0)

  3. #3
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Alerith View Post
    "Almost none" please.

    I go out of my way every day to help people with whatever they need.
    Good for you. I mean that. You're a rarity.

  4. #4
    Player
    Lavieh's Avatar
    Join Date
    Aug 2012
    Posts
    304
    Character
    Ellunavi Sevald
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Guild Wars 2 uses the level capping system o.ob

    And Chardrizard, you are a pretty cynical, its disgusting.
    (0)

  5. #5
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    No issue with level caps, dont want to see new content burnt through like Totorak was.

    Anyway, the annoying thing about caps or sync in 11 was having to keep spare macro sets for lower level abilities/spells whereas in 14 this is not an issue with ability/spell scaling.
    (0)

  6. #6
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    I hope they impose the level cap on the dungeons.
    (0)

  7. #7
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I'm curious to see how materia will be scaled in sync party. I remember back in FFXI I'll do a /sea to check for people seeking party invites. Most of the time I see "No level sync" or "level sync 50+ only" It defeats the propose of its function, but it does work well with friends, and it can be exploited like smn burn pt.

    My feelings for level cap is... neutral. will most likely avoid it unless I really have to play it.
    (0)

  8. #8
    Player
    Jokerz's Avatar
    Join Date
    Apr 2012
    Posts
    272
    Character
    Axel Smith
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    The only reason I liked capped level content was because I felt like my character was growing with the story. But my experience is pretty different than most people's, I was fortunate enough to pretty much level as I progressed through the story, and I had a static/friends helping me so I never felt that pane of waiting for a group to do it with.

    I'd have to say...I'm against it if it's anything like FFXI where once people progressed they generally had no interest in returning. However if they offered rewards for returning to assist players going through the content, I'd be all for capped level content. Can be anything from synthesis materials for higher level crafts to maybe special pieces of gear or maybe even some aesthetic things for your character(for instance after clearing content a certain number of times can get a unique hairstyle or something) Hell, make it so that every time someone earns their first win in a pt, the group assisting said individual gets rewarded 100k.
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,987
    Incentive works, for max level content. For low level content, if the sync feature is as bad as on XI (i.e. you do need the right gear otherwise your stats are bad since the scaling is done wrong), then people wouldn't bother to help.

    I won't keep a set of level 20 / 30 / 40 gear just to be able to help random people. Inventory is already an issue with lv max gear alone.
    (0)
    Antipika.
    Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
    Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
    Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
    Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
    Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B

  10. #10
    Player
    Kasathar's Avatar
    Join Date
    Dec 2011
    Location
    Limsa Lominsa
    Posts
    207
    Character
    Kasathar Belaris
    World
    Cactuar
    Main Class
    Warrior Lv 70
    Level caps were one of the worst shit ever done by SE.
    (3)

Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast