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  1. #1
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Platinumstorm View Post
    Level sync is fine so players can have the option to choose the difficulty, but making level caps on content forever segregates communities and leads to unhealthy MMO environments. Do not make this mistake.
    well in FFXI it worked like that:

    summoner prime battle (solo) lv cap lv 25 ... if you are higher than lv 25 you and your equipment was downgraded to lv 25. so it stays a challenging battle.

    where is the problem with that? to one hit kill lv 25 ifrit does not really make sense to me (like we have it now).. and playing with a lv 50 character in Toto-Rak to help someone makes either no fun for both... for the highlevel nor for the low level player (who gains no exp)


    Quote Originally Posted by Andrien View Post
    if there is content that require a party of 8 lv50's anyone would expect the difficulty to be scaled appropriately, but lets say the highest member is lv60, I expect the difficulty to be scaled to match that as well. I think its better to scale up than down. edit: if its instance
    scaling down the lv 60 character to lv 50 is the better option.
    (2)

  2. #2
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Tonkra View Post
    scaling down the lv 60 character to lv 50 is the better option.
    I disagree, its better if the content requirement is lv60 to begin with.
    (0)