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  1. #81
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    And I think that is why SE has allowed the power leveling mechanic to continue to exist for those customers who want it... even if there are those at SE who might feel it's not the right way to enjoy a game.

    At least not everyone wants or uses power leveling. That choice is up to the individual player according to their idea of fun.
    Not to derail the topic, but I seriously hope power leveling is gone in ARR.
    (1)

  2. #82
    Player
    Zozor's Avatar
    Join Date
    Apr 2011
    Posts
    168
    Character
    Zozor Zaibon
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Denmo View Post
    Not to derail the topic, but I seriously hope power leveling is gone in ARR.
    Yoshi has already said that he doesn't have a problem with power leveling. It's working as intended.


    Edit: with that in mind we have no idea how long it will take to reach the eventual max level. If it's 75 or 100 we have no idea whether or not it will work the same as now.

    I think we can be certain that progression in terms of acquiring abilities and items will remain the primary source of progression. Being level 50 means little. Having the gear means a lot.
    (0)
    Last edited by Zozor; 08-28-2012 at 09:10 PM.

  3. #83
    Player
    Vindrax's Avatar
    Join Date
    Aug 2012
    Posts
    92
    Character
    Vindrax Shadow
    World
    Balmung
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Artiss2k View Post
    Someone mentioned on these boards before about an idea of certain "Jobs" locking out another. level any class you want as high as you want but for instance if you decide to go paladin you would "lock out" dark knight (if it was in the game) they got a lot of hate for that post but I like the idea, stand up, make a choice and stand by it, and specialize in that area. for me it would be cool for it to be that way and be awesome for MY IMMERSIONS!!!
    I'm sorry to hurt your immersions, but this would do little to restrict someone who wants to play both PLD and DRK. They would just start one character as a PLD and then a second as a DRK, just like any other MMO. Would that make you feel better if they had to swap characters to access that second job? Unless are we talking about an accountwide lock, where if you unlock PLD you can't play DRK at all?

    All this suggestion would do is make people that want to play all classes have two characters and split their choices. On this char I'll go PLD and WHM. On this char I'll go DRK and BLM.

    Your immersions unfortunately aren't going to win out against people that want to play as a variety of classes.
    (1)

  4. #84
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    changing jobs is not immersion breaking. people in real life are capable of performing more than one job. I know plenty of people that work one job in the morning then *poof!* CHAAAAANGE.... JOB! and work another in the afternoon. There's nothing inrealistic about that at all....
    (4)

  5. #85
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Zozor View Post
    Yoshi has already said that he doesn't have a problem with power leveling. It's working as intended.


    Edit: with that in mind we have no idea how long it will take to reach the eventual max level. If it's 75 or 100 we have no idea whether or not it will work the same as now.

    I think we can be certain that progression in terms of acquiring abilities and items will remain the primary source of progression. Being level 50 means little. Having the gear means a lot.
    Considering you can do Ifrit naked, I'd say the bolded statement is not true at all.

  6. #86
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by rution19 View Post
    FFXI had it right. Level as many jobs as you want, hell even reward them for it (maat's cap), but take away the ability to switch jobs/classes immediatly
    An infinite amount of "this".
    (0)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  7. #87
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Zozor View Post
    Yoshi has already said that he doesn't have a problem with power leveling. It's working as intended.
    actually yoshi stated himself that the leveling is set intentionally fast in version 1.0. if he has it set intentionally fast for people to be able to complete the 1.0 story chances are very good it will not be there in 2.0. even his poll question when he asks about leveling speed states not counting power leveling so that seems like something getting removed and i hope that's the case.
    (2)


    http://crystalknights.guildwork.com/

  8. #88
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Wynn View Post
    Considering you can do Ifrit naked, I'd say the bolded statement is not true at all.
    because when ifrit (hard) is really all you've done, that's the summation of endgame... right? and what all else in the game should be judged by?

    face
    palm
    (0)

  9. #89
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by fusional View Post
    because when ifrit (hard) is really all you've done, that's the summation of endgame... right? and what all else in the game should be judged by?

    face
    palm
    Don't put words in my mouth. I didn't say anything about anything else. I made one statement. A factual one. So stuff it.

  10. #90
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by odintius View Post
    I love being able to switch jobs on one character two thing though. 1. Inventory with that many jobs will add up over time making forums wanting more inventory space for the game life span and making mules just like ffxi but will cost 3$ just to have them etc. 2. Again equipment people will want the same gear since they can be whatever job making it a headache to some people getting that gear when a whm will lot on a pld gear for example.

    But I say as a community when you go to raid/instance whatever you make a list say whoever started the party or link shell event on what that player wants as a drop for one particular job they ask for! Though a drop can be something that no one lot for and that can be free lot. For inventory space that a battle will always be in play but I still like being able to be any job....
    Your argument about storage is kind of outdated considering it's been stated that if you have a Legacy or the $14.99 account option in 2.0, you can have as many as 8 characters per server with a total of 40 characters across all servers. That and we will have Gear Sets (formerly called Mannequins) for each class/job that will pull the equipment out of our main inventory once set.

    As far as acquiring gear goes, in a PUG/content finder group it's probably going to be a free for all as far as loot goes since anyone can technically equip anything. In linkshells/free companies that will have more structure, people will probably declare a "main" class and will only roll on that gear unless something drops that nobody on a main needs, then it becomes a free lot. It just depends on the group of people you play with.
    (0)

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