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  1. #41
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    "rebalancing" doesn't necessarily mean 'we're letting you swap gear in active mode."

    I also don't know of one game with a socketing system (basically what materia is) where you can remove and place materia on the fly and where removing items from sockets doesn't destroy the item in the socket.
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  2. #42
    Player
    Titans's Avatar
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    Apr 2011
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    Limsa Lominsa
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    172
    Character
    Chris Davis
    World
    Excalibur
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    Leatherworker Lv 80
    When they first was talking about adding materia to the game, I was excited thinking it was going to be like FFVII. To my surprise it wasn't. It took some getting use to, but I do agree with adding more slots to gear. I think it would improve the economy more.
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  3. #43
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    To my surprise it wasn't. It took some getting use to, but I do agree with adding more slots to gear.
    what do you mean by adding more slots to gear? 5 isn't enough? It takes a miracle to attach that many anyway. Unless you mean "adding more types of gear to each materia," which I would agree with fully.
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  4. #44
    Player
    Miliant's Avatar
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    Mar 2011
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    144
    Character
    Miliant Ciou
    World
    Ragnarok
    Main Class
    Pugilist Lv 68
    If there's one thing in this game that should not be touched at all, that's probably the materia system.
    (1)
    We'll take it into consideration.

  5. #45
    Player
    Maxwell's Avatar
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    Mar 2011
    Location
    Ul'dah
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    277
    Character
    Indra Spharai
    World
    Jenova
    Main Class
    Lancer Lv 80
    We all know where messing with materia will lead us:


    (http://www.penny-arcade.com/comic/2008/4/14/)
    (0)

  6. #46
    Player
    Titans's Avatar
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    Apr 2011
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    Limsa Lominsa
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    Character
    Chris Davis
    World
    Excalibur
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    Leatherworker Lv 80
    Quote Originally Posted by Alhanelem View Post
    what do you mean by adding more slots to gear? 5 isn't enough? It takes a miracle to attach that many anyway. Unless you mean "adding more types of gear to each materia," which I would agree with fully.
    You only have one slot to attempt to attach 5 materia to that one slot. Meaning I was thinking of it as FFVII materia system in which gear had more than one slot to attach materia to. When the mention adding this I was thinking FFVII, but I've gotten use to this current system. If they made it similar to VII great, if not I'm fine with it the way it is now.
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  7. #47
    Player
    Lum's Avatar
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    Aug 2011
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    187
    Character
    Moe Jax
    World
    Leviathan
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Molly_Millions View Post
    is it? from what I can tell the re-balancing has been done already.
    The re-balance you see now will be gone and was only to make the current version suck less. 2.0 is a NEW game when it comes to combat amongst other things.

    Now for the materia part. I'll keep it short.

    The current materia system also sucks big time. There should be absolutely NO LUCK involved in the synthesis part and a simple straight forward system. The only luck factor should be getting the materia in the first place. I'm fine with junky materias.

    Actually just get rid of the whole spirit bonding thing in the first place since we wont be having spirit bond parties anymore anyway since we will be questing for xp. Scrap it all and start over. Make it where chocobos lay materia eggs or something.
    (0)

  8. #48
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    Quote Originally Posted by Altanas View Post
    I dont see the materia system being reworked from the ground up given it was a system introduced by Yoshi-Ps own team. That said its probably one of the worst systems implemented into the game.

    An equipable materia system akin to FF7/CC seems the most appropriate for an MMO due to gearsets for different raids. The way FF7 changed the nature of materia rather than the current way in 14 where materia do not interract with the gear or with each other. There was a very long thread in the past about using the FF7 system. Naturally it didnt get a rep response.

    One argument against equippable materia is how does that help crafters. Well, I dont agree the current system helps crafters or the economy. The only people who bother with multi melds tend to be people who are self sufficient and engage in the whole process from start to finish so there is no economy involved, no one serious about trying 10 or 20 equipment in a row is going to buy that equipment from the wards, they will farm the materials, make the item, perhaps even spiritbond the materia. Even under the current system where multi melds are on sale in the wards they are more than likely priced 20-100 times more than non materia gear so of course no one is buying them..

    There is a fundamental problem with the materia system as it is, in that someone will seriously not bother with certain types of materia when other materias are much more useful for wider purposes. eg will a melee use poison resist materia for the off chance u get poisoned v strength materia which will help your damage output 100% of the time. This will probably be more so in v2 when stats are more pronounced.

    A remake of the system could include equipable materia and materia fusion like the OP suggests. Crafters should be pushed away from "melding materia to gear" to instead "making materia slots in existing gear". Give crafters choices such as "synth to make an extra independent slot" "synth to make a joined slot but you cant make anymore slots after that".

    That way we can fill up the wards with equipment with 1 to 5 slots, instead of filling up our inventories with ranks of materia 1 to 5.
    Wrong. People are lazy. That's why they don't buy melded materia. They can't see them at the search. We have 999999 normal gear and the melded ones are all hidden by the stupid search. No one wants to tag a gear and walk 20 rows checking each npc with a star for melded gear. It's stupid. They need to fix that and melded gear will fly off.

    Period.
    (0)

  9. #49
    Player
    Venat's Avatar
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    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Its very clear now that the Public doesn't want this. Let this forum die now.

    Materia/Gear swaping during battle is Sqaure Enix's fault for not stopping it.
    (0)

  10. #50
    Player
    Duelle's Avatar
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    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Lum View Post
    The re-balance you see now will be gone and was only to make the current version suck less. 2.0 is a NEW game when it comes to combat amongst other things.
    Indeed. It has been mentioned in one of the many gamescon interviews that job balance and abilities are going to see big changes going into 2.0.

    The current materia system also sucks big time.
    Materia in its current incarnation is Lineage II's enchant system, down to losing all items involved in a failed meld/enchant. The only difference is that XIV's players haven't figured out how to crash the server and force a 5-minute rollback in the event their double or triple meld attempt fails. >.>

    There should be absolutely NO LUCK involved in the synthesis part and a simple straight forward system. The only luck factor should be getting the materia in the first place. I'm fine with junky materias.

    Actually just get rid of the whole spirit bonding thing in the first place since we wont be having spirit bond parties anymore anyway since we will be questing for xp. Scrap it all and start over.
    It'll be interesting to see how that part is handled going into 2.0. I don't like spirit-bonding, and would rather a system to break down gear into basic components, one of which can be a materia piece. Another option would be to make spirit-bonding act as a way to determine your chances of getting a piece of materia. Say at 0 spiritbond you have a 10 percent of turning the equipment to materia and a 90% chance of getting dark matter. At 50 spiritbond you have a 50/50 chance of getting materia. At 100 spiritbond you have a 100% chance of getting materia.

    Or they could do something completely different and new with materia. Could go either way, IMO.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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