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  1. #10
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    I dont see the materia system being reworked from the ground up given it was a system introduced by Yoshi-Ps own team. That said its probably one of the worst systems implemented into the game.

    An equipable materia system akin to FF7/CC seems the most appropriate for an MMO due to gearsets for different raids. The way FF7 changed the nature of materia rather than the current way in 14 where materia do not interract with the gear or with each other. There was a very long thread in the past about using the FF7 system. Naturally it didnt get a rep response.

    One argument against equippable materia is how does that help crafters. Well, I dont agree the current system helps crafters or the economy. The only people who bother with multi melds tend to be people who are self sufficient and engage in the whole process from start to finish so there is no economy involved, no one serious about trying 10 or 20 equipment in a row is going to buy that equipment from the wards, they will farm the materials, make the item, perhaps even spiritbond the materia. Even under the current system where multi melds are on sale in the wards they are more than likely priced 20-100 times more than non materia gear so of course no one is buying them..

    There is a fundamental problem with the materia system as it is, in that someone will seriously not bother with certain types of materia when other materias are much more useful for wider purposes. eg will a melee use poison resist materia for the off chance u get poisoned v strength materia which will help your damage output 100% of the time. This will probably be more so in v2 when stats are more pronounced.

    A remake of the system could include equipable materia and materia fusion like the OP suggests. Crafters should be pushed away from "melding materia to gear" to instead "making materia slots in existing gear". Give crafters choices such as "synth to make an extra independent slot" "synth to make a joined slot but you cant make anymore slots after that".

    That way we can fill up the wards with equipment with 1 to 5 slots, instead of filling up our inventories with ranks of materia 1 to 5.
    (12)
    Last edited by Altanas; 08-25-2012 at 08:35 PM.