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  1. #1
    Player
    Jokerz's Avatar
    Join Date
    Apr 2012
    Posts
    272
    Character
    Axel Smith
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jennestia View Post
    He was probably sarcastic, though people do glorify FFVII beyond what it deserves.
    Too much truth in this statement...
    (1)

  2. #2
    Player
    Raubahn's Avatar
    Join Date
    Sep 2011
    Location
    Uldah
    Posts
    304
    Character
    Rauban Daz
    World
    Omega
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Saiph View Post
    Excuse me?


    In what way? Of course it is when you want to meld more then one. But it's intended that way or else everyone would run around with insane gear.
    Ok so how about losing 0/12 on a Class specific weapon to make a relic? wont u be frustrated
    to tell u the truth it can be fixed in many ways u dont even imagine the OP got some weak spots which are "The Over capacity of materia" think about it again what if certain PIMP! Materias can only be obtained from a specific gear or weapon or even monsters and HNM that would max a player lets say 50+ STR materia or Store TP+30 and Attack power+50

    The thing that is over frustrating is trying to double meld a for a relic "Savage might" for drg is over expensive and not to mention that its rare as hell , or trying to Triple meld a set of gear to Max out ur character.

    So good sir would you rather have a PIMP!! Materia that can drop from an HNM or weapon etc or trying to triple and double meld and waste ur gil on a luck based factor where some lucky SOB "sorry for that word" can get it triple or double meld 1/1 while u attempted 1/12 or even more.

    am not glorifying VII or anything too i feel over frustrated over this game luck based factors which are so many that even people complain about it
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Doesn't say you can swap midbattle, we can already gearswap/having gearsets currently, we just can't do swap it midfight unless you are a mage or go passive mode.
    (4)

  4. #4
    Quote Originally Posted by Chardrizard View Post
    Doesn't say you can swap midbattle, we can already gearswap/having gearsets currently, we just can't do swap it midfight unless you are a mage or go passive mode.
    Right now you can barely swap gear out of battle without grinding to a halt, I really hope you don't think they purposefully designed it like that lol.
    (1)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by Elexia View Post
    Right now you can barely swap gear out of battle without grinding to a halt, I really hope you don't think they purposefully designed it like that lol.
    Of course no, but just because they are bringing gearsets into game doesn't mean they will let you change midfight because they have said before that they are against the idea of changing clothes midfight. Will they change their mind? maybe, but there was this long thread before anyway where majority says they do not want mid-fight gearswap.
    (6)

  6. #6
    Player
    Gokulo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    462
    Character
    Teisha Linne
    World
    Moogle
    Main Class
    Arcanist Lv 80
    What Char said.
    (0)

  7. #7
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    I've always thought the idea of it even being possible to quad/penta meld ridiculous. I'd rather melds be capped at triple and, maybe, increase the stats of the higher quality tier IV materia to make a perfect meld something that is obtainable and, therefore, something players can realistically compare to a piece of rare/ex gear.

    A piece of rare/ex gear is pretty strong, comparable to triple melds, but even the possibility of quad gear makes that dropped gear underwhelming.

    Me from another thread, assume that the crafted gear is also melded.

    "I still prefer the XI model. Have some equipment slots of crafted gear be fairly easy to obtain but have very good stats and only beaten by the hardest content at the time. Then some equipment slots dungeon gear be fairly easy to obtain and only beaten by a HQ crafting proc of an already expensive recipe.

    Something like a crafter can make a pretty good, inexpensive body piece for blm that they use for most of the content, and then they finally replace it in the last or second to last dungeon. Then have one of the first dungeons drop a ring for blm that is some where between the NQ and HQ crafted rings."
    (0)

  8. #8
    Player
    Gokulo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    462
    Character
    Teisha Linne
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Elexia View Post
    Right now you can barely swap gear out of battle without grinding to a halt, I really hope you don't think they purposefully designed it like that lol.
    Wait, it's what we should be saying it seems :P The fact that gear changing is horrible because of the engine currently doesn't change the fact that you can do it. You can't be saying they purposefully designed it to be slow and laggy The fact is, you can change gear outside the battle now and you will be able in 2.0, just more easily/faster.
    (2)

  9. #9
    Player
    Damie's Avatar
    Join Date
    Aug 2012
    Posts
    46
    Character
    Damie Primalia
    World
    Excalibur
    Main Class
    Archer Lv 50
    It would be nice if the upcoming crafter's AF added +Materia Meld Success a certain percentage.
    (1)

  10. #10
    Player
    TomCarroll's Avatar
    Join Date
    Mar 2011
    Posts
    114
    Character
    Tom Carroll
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Personally, I'd like to see a materia system that's a bit less complex. Limit 1 materia per slot, if you remove it from your gear, it breaks. For it to really work, the dev team would have to add new, better materia options.
    (0)

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