they should give us DX11 water tesselation one day. http://www.youtube.com/watch?v=4G9an...eature=related
they should give us DX11 water tesselation one day. http://www.youtube.com/watch?v=4G9an...eature=related――非常に美しいグラフィックスでしたが、グラフィックスエンジンは仕様としてはもうほぼ完成していると考えていいのですか?
The graphics is really beautiful but can we say the graphics engine’s system is complete?
吉田氏:あともう少し、まだウォーターシェーダーも、最終的なファーシェーダーも入っていないので、それを今作っている最中です。
Yoshida: Little bit more, we are still working on the water shader and the final fur shaders also so we’re building those now.
If I remember right, they're working on getting the new engine optimized first then sometime after launch they will get around to pushing out the extra effects and such you can get out of DX11. That info was a while back though.they should give us DX11 water tesselation one day. http://www.youtube.com/watch?v=4G9an...eature=related
Also regarding drop rates, I'm sure it's been said before that most content in the game will be moving towards token-type systems in 2.0 so you can still get items if you get boned by random drops.
Last edited by Estellios; 08-25-2012 at 03:28 AM.
That's tru but I'm sure ill be boned even harder when the item i want is pretty much useless in 2.0.If I remember right, they're working on getting the new engine optimized first then sometime after launch they will get around to pushing out the extra effects and such you can get out of DX11. That info was a while back though.
Also regarding drop rates, I'm sure it's been said before that most content in the game will be moving towards token-type systems in 2.0 so you can still get items if you get boned by random drops.
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