Quote Originally Posted by Lux_Rayna View Post
End of the fucking thread. Christ I've been trying to say this since forever.


The accuracy of a mouse is entirely dependent on the user. Period. No matter how well they calibrate it beforehand, at the end of the day the mouse goes where YOU point. If you miss, the mouse misses.

A keyboard is always 100% accurate. It will never miss. Ever. EVER. And hitting a key is faster than manually moving a mouse. Period. You cannot move your hand faster than I can twitch my finger. Thats all there is to it.


So really, if we remove the player variable the mouse loses. A mouse can only be superior if your hands move like lightning and you never miss a target ever.
To use your same logic, a mouse never misses either. If it takes 3 tabs to get the target you want, but you accidentally hit it 4 times, you now have to reposition and/or re-tab through the targets. The user plays a role in degrading keyboard use just as much as you say it does with the mouse. Oops I hit 6 instead of 7 and use Holy instead of PoM.

Also, Say you can twitch your finger faster than moving my mouse, however in that time i've already targeted my mob, you may not have, you may still have a tab or two to go to get to your target.

Remove the human element and bias and you can see which input method is going to be better for a given game. I've said it MANY times already that KB/Mouse is hindered due to the current interface, but the control scheme is superior for this type of game.