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  1. #31
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by NefGP View Post
    Well, I don't really agree much with the OP and I can tell you outright MRD will never become BST - we confirmed ages ago that "Shepard" was in the .dats, which will likely be the base class for BST. I imagine Assassin will function as either THF or NIN's base class as well (Bard & Dancer were in there as well along with SAM and Musketeer, but it's interesting to note that Bard ended up being a job, not a class).
    It's worth keeping in mind that was in the dats BEFORE Yoshida took over as Producer/Director for the game and that many of those classes may never make it into the game.

    GLA is is mostly fine, but I do feel it was a huge mistake removing Circle Blade as PLD really lacks any kind of AoE offensive skill - Steel Cyclone is a big part of what makes WAR so attractive as a tank. PLD could also stand to receive some more defensive buffing to make it a better alternative to WAR as currently WAR takes the hits almost (if not just) as well as a PLD while dealing out significantly more dps. I repeat - DO NOT NERF WAR, BUFF PLD SE! We don't need a repeat of XI.
    I miss Circle Blade as well, but I don't agree with your other points. I think PLD is in a good spot right now.

    Not much to say about MRD, except that WAR is a little disappointing on the DD front. It's a great class overall, much better than it was in XI, but I was sad to see the only real offensive skill gained as WAR was Steel Cyclone (I don't count Mighty Strikes since it's a special, and they cut its duration in half).
    With the right gear a WAR does good damage. There's someone in my LS with a Bravura and full Darklight damage gear and she puts out some pretty good numbers. Even without the relic weapon they still do well. Just most of the time people look to Warriors as tanks and they have to gear as such, so people miss the damage potential.

    LNC - LNC has been really good so far. The only thing I'd really like to see happen is an option to have the XI Wyvern, but with trade-offs. For example, while its out you can not use any sub-skills of other classes. I don't think they need to make a separate dragon master class or anything along those lines.
    I think DRG is a bit underrated since people develop strategies that don't involve them too much, but they are a great damage dealer. The wyvern issue is one that's been beaten to death and the lore in this game does not support Dragoon's having a pet dragon.

    Only thing I'll say about WHM is why the hell did they remove Shell. No really, WHY?! It would have been nice to help deflect some of Megaflare's damage.
    Shell is added to CNJ/WHM via a passive trait.

    As for THM/BLM, just complete the cycle. I get that they wanted to give CNJ some DD ability, but we really should have a dedicated magical DD that can strike with all 6 elements. Give BLM Water, Earth and Air magic already.
    Unless they change CNJ/WHM's damage over to purely Holy damage, I don't see THM/BLM expanding too much. It would be nice to see them have more in their arsenal though.
    (0)

  2. #32
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Reynhart View Post
    Except in Final Fantasy XI, DRK is a Sword based class, so it can come from GLA.

    What would be interesting, IMO, is to remove Shield Skill from GLA an recreate a Sentinel type subclass.

    Then, create one-handed and two handed weapons for every class. After all, THM and CNJ already have it.
    This way, we could have PLD from GLA Sword+Shield and DRK from GLA 2h-sword.
    WAR from MRD 2h-Axe and BST or Viking from MRD Axe+Shield

    Well that would work maybe..

    My personal opinion about the recent job system is, when they want new jobs to be more exciting..

    to reduce the number of skills for the base class (gladiator etc.) and increase the number of job skills. so as you said, switch sentinel for example to paladin only.
    i would like the current job system more, if the jobs introduce at least.. dont know.. about 8 skills. 5 are too less in my opinion.


    Especially when you introduce a second job for a basic class. right now, the second job would just differenciate between 5 skills.. the others would be shared with the other job. thats boring to me. the two "different" jobs from a same class (for example paladin and dark knight sharing gladiator skills), would mostly play the same .


    so i say they should reduce the skills from the basic class, and increase the skills for the jobs.
    otherwise i think we will have some problems in the near future. (when they are going to introduce a 2. job for a class). or they are going to introduce a new class for each new job..
    (0)
    Last edited by Tonkra; 08-22-2012 at 05:33 AM.

  3. #33
    Player
    Eclipse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    383
    Character
    Eclipse Haven
    World
    Hyperion
    Main Class
    Astrologian Lv 70
    I don't think they will be creating more than one tree from the classes we have now. I think every Class will have 1 tree job. Would be interesting and I love the ideas.
    (0)
    TMPST Est. 1.0
    Tempest Free Company of Hyperion

  4. #34
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Reynhart View Post
    WAR from MRD 2h-Axe and BST or Viking from MRD Axe+Shield
    I like this idea, except that I would expect them to have the Viking AF look like this...and the shouts. It has to have shouts. *nod*
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #35
    Player
    Onisake's Avatar
    Join Date
    Mar 2011
    Posts
    372
    Character
    Naomi Onisake
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by AceofRains View Post
    I'm always iffy with pugilist and thief, I feel that it doesn't do thief enough justice. I'd rather wait until a scout class and see it done right than rush it onto pugilist where it doesn't have much any of a stealth feel.
    Thiefs are good with their hands. pug: h2h class
    Thiefs usually use small weapons they can hide on themselves: swap knuckles for daggers. many knuckle weapons are easy to hide.
    Thiefs are stealthy: pug has lots of evasion based abilities and blind side

    only thing a scout class could really offer that pug does not have is ranged.

    Quote Originally Posted by AceofRains View Post
    When I think about dancer I think that curing waltz can be used as a great AoE heal based on TP. When it gets to classes like this you begin to see a lot of hybrid DD/Healers, somewhat like the Necromancer. But healing is just a party element and not something that should just be stuck on a role like white mage is bound simply because it is the prime healer/support. Take paladin for example. Paladin should be able to HEAL the team and tank. They should be able to take a white mage out of the formula, but due to insufficiant ability, they fall short.
    in FFT, i always thought of dancer as more of a buffer/debuffer class. that's why i agreed with the initial assessment as supporty. i'm not fond of the idea of dancer as a backup healer. doesn't make a lot of sense to me. it could be a good gap closer though. as we do sorely need another healing class.

    my only beef is that a lot of people have all the classes leveled right now. makes it very hard to find healers while leveling. when i leveled whm up from level 1, it went super fast, just because healers are super high demand because of the lack of options.

    if pug became a backup healer we'll have the same problem. except not everyone will level pug because they want to heal. they'll probably be leveling it because they want to DD (IE: mnk)

    being a more offensive role (debuffer) is more tolerable than going to the opposite end of the spectrum.

    Quote Originally Posted by AceofRains View Post
    I think the evasion tank is a good prospect but I'm still iffy about it. Only time will tell what the dev team actually decides to do.
    yeah. some people like evasion tanks. it's an option. doesn't mean it will happen though. it also gives more reason to have taunt. >.>;;

    i use this in small man stuff. and you can throw it if the healers happen to pull hate. but for the most part i feel like 'why do i have taunt...'

    Quote Originally Posted by AceofRains View Post
    Thank you for a constructive post btw.
    np
    (0)

  6. #36
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Erika Indira
    World
    Sargatanas
    Main Class
    Pugilist Lv 75
    they just need to give us more job skills than the 5 we have atleast give us 10 for lv50
    (0)

  7. #37
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Onisake View Post
    if pug became a backup healer we'll have the same problem. except not everyone will level pug because they want to heal. they'll probably be leveling it because they want to DD
    If PUG became a backup healer it doesn't necessarily mean people will want to DD, its what ever the party can scrap together to make a formidable force. If you have a PUG that can either go dancer or monk then you either don't have to worry about either finding another healer or finding another damage dealer as the pugilist can elect to go either way, such is the beauty of instant specialization. The goal is to level your Class. In a game that promotes playing multiple roles, people should get used to the flexibility in tweaking a class via job stone into a completely new role.

    Plus I think were more worried about end game/boss content party strategy than the typical leveling pace. In 2.0 leveling is going to be quest based and you are basically going to be able to level without the use of job stones so it wouldn't matter if people leveled to play a specific job or not, they need to understand that their class is what matters most.

    Quote Originally Posted by indira View Post
    they just need to give us more job skills than the 5 we have atleast give us 10 for lv50
    Oooo I would not do that. More skills means more crap to manage. Its not the amount of skills you have but how you use them. Take league of legends for instance. Every champion gets 4 skills and a passive. You have to play to the function of your skills, not unneeded spam on repetitive actions. More skills take tactical decision making out of the game.
    (0)
    Last edited by AceofRains; 08-22-2012 at 10:57 AM.

  8. #38
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Orophin View Post
    It's worth keeping in mind that was in the dats BEFORE Yoshida took over as Producer/Director for the game and that many of those classes may never make it into the game.



    I miss Circle Blade as well, but I don't agree with your other points. I think PLD is in a good spot right now.



    With the right gear a WAR does good damage. There's someone in my LS with a Bravura and full Darklight damage gear and she puts out some pretty good numbers. Even without the relic weapon they still do well. Just most of the time people look to Warriors as tanks and they have to gear as such, so people miss the damage potential.



    I think DRG is a bit underrated since people develop strategies that don't involve them too much, but they are a great damage dealer. The wyvern issue is one that's been beaten to death and the lore in this game does not support Dragoon's having a pet dragon.


    Shell is added to CNJ/WHM via a passive trait.


    Unless they change CNJ/WHM's damage over to purely Holy damage, I don't see THM/BLM expanding too much. It would be nice to see them have more in their arsenal though.
    Right now, WAR tends to outshine PLD is most scenarios because they take similar damage while WAR has significantly more HP and damage output (including no less than 3 AoE attacks). That's why I feel PLD could do with some straight up damage reduction traits to emphasize the difference in play styles; WAR is more of a powerhouse, while PLD can take more punishment & spike hate easier on command. I never said WAR can't do good damage, just that I was surprised that WAR didn't really add much in the way of DPS to MRD outside of steel cyclone & mighty strikes. But I'm also OK with that, as it means WAR is a viable secondary tank, unlike in XI.

    WHM/CNJ having shell as a passive doesn't help the party survive nasty stuff like Megaflare. We need it as a spell again for enemies that attack mostly with magic, or have very high damage spells like MF.
    (1)

  9. #39
    Player
    Anima's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    519
    Character
    Blazel Nox
    World
    Masamune
    Main Class
    Lancer Lv 60
    I made "this" Job Idea while I was free, this Idea is "If" SE doesn't change the Class>Job System.

    The found at least 2 solution;
    First being the Abolishing of Class and made into Individual Jobs, with the addition of Sub-Abilities like what we have now.

    Second being the early separation of Jobs and Class skill. I.E. GLA Skills only up to Lv.15, then Job split at Lv.15 (PLD or SOL) allowing more uniqueness to each others' skill on the contrary to the current "Class & Job Skill" where if there is a 2nd Job Root, it will only have 5 Unique Ability. (Which IMO sucks)

    I also made a googledoc on "XIV Free Ideas" Check it out or maybe give some input I'm just trying to gather up nice Ideas !
    (0)
    Last edited by Anima; 08-23-2012 at 03:58 AM.

  10. #40
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    You know, people who say a class or job shouldn't be a cause it's not part of tradition...

    There are 14 Final Fantasy games, not including the spin-offs.

    If we don't include 6, cause anyone can really be anything in it. That's about 3 or 4 FF games that had class/jobs.

    3~4/14 games that's less than half, that shouldn't dictate tradition.

    Why can't there be a Chaotic Good Necromancer? Someone who is willing to do evil to do good? Oh look the warrior killed the only man that knew the certain information you needed to progress. Oh look now you have your friendly necromancer raise the guys soul temporarily to ask for information and he can't lie to the necromancer.

    Yes Necromancy is frowned upon, but to become a sage among magic-users, you have to know all forms of magic.
    (0)

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