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  1. #1
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80

    Jobs: The second crystal

    Hi everyone!

    I wanted to yet again discuss jobs after all they are my favorite aspect of the Final Fantasy series. This time we take a look at the next generation of jobs to come to the game, perhaps one new job for each class so that roles may be filled out a little more. I have fleshed out a great speculative guide but recently with the leak of Arcanist and Summoner I think my speculations might have just been thrown a curve ball. So here I will do my best to analyze the next generation of jobs.

    *For a link to the Job Speculation Guide please scroll down to my signature*

    Gladiatior - Gladiator is very unflexable and unforgiving when it comes to job designs. It is currently build on the pretenses of being a shield tank just for paladin. The good news is we may be seeing greatswords come to this class which can open up room for a melee type job. Many on the forums feel Dark Knight is a good fit here, but it doesn't fit at all. No matter what skills you give the Dark Knight, the theme and attributes of a Gladiator will never make it a viable selection. Many also consider red mage but again, Red mage will never be a viable selection here unless changes are made to the class as well as available sub action abilties.
    -> Soldier
    At best I would anticipate a soldier job that wields a great sword or perhaps the sought after gun-blade in combat.

    Marauder - Marauder is also very particular and I had much difficulty finding the best ways to manage it. It is geared very much towards bruiser type jobs so its hard to put any kind of hybrid twist on it.
    -> Beast Master
    I think if arcanist gives pet management sub abilities it will be a viable option of beast master, yet this job is still very obscure. I'm not even sure if monster correlation exists in this game.
    -> Viking
    Taking a different approach than warrior, the viking subs THM and takes on a melee/mage combination. To ensure that their magic damage is up to strength it would require the use of a way to power up your magics before use. For further info on viking please consult my guide.

    Lancer - Here is where I really want to see Dark Knight as it's potential is at it's greatest. Abilities like life surge and blood for blood already make it the prime suspect for the Dark Knight job. What does Dark Knight bring to the table as a role? Sustain tanking. Many a times I will end up in a party that can't happen to find a GLA or MRD to tank so we end up with the LNC tank.
    -> Dark Knight
    Dark Knight is probably one of the few jobs that can easily make it into the game RIGHT NOW with the current classes we have available for sub abilities. A sub of THM and MRD will help Dark Knight in sustain tanking using provoke necrogenesis, and blood bath.

    Pugilist - Pugilist is also very obscure with the classes we currently have but It does seem to present a few options.
    -> Dancer
    Taking on some healing ability from conjurer and a few enfeebling ablities (see my guide) dancer can feel a lot like it's FFXI counterpart. I would like to see this style of dancer come to ffxiv whereas it utilizes dances to wither enemies and support your allies.

    Archer - I know what everyone wants is what they originally anticipated.
    -> Ranger
    Capitalizing on Archer's ranged DPS rangers quickly become on par with the damage of dragoons and monks. To make them that much more unique I propose sharpshooting techniques to help dismantle your enemies body parts easy. I do not recommend bringing ranger to musketeer's first job. Musketeer has a few more viable and fun choices, please refer to my guide. Although, I do believe it will require a musketeer sub job to make ranger what it should be on Archer.

    Conjurer - Im expecting conjurer's next job to explore it's offensive magic.
    -> Geomancer
    Geomancer is a great choice of this as it brings home conjurer's natural elements. Geomancer is Black Mage's cousin and handles the natural ancient magic of Quake and Tornado. Terrain and Weather also go hand in hand with the conjurer class.

    Thaumaturge - At this point many could wonder what even fits on thaumaturge but if there's one thing it would be the dreaded Necromancer.
    -> Necromancer
    Many have requested it and it ties in perfect with the lore of the Thaumaturges guild. Again with arcanist having pet management abilities you should be able to handed undead with sub action abilities. Dark Flare or Dark Firaga would be a great combo spell to use in the Fire combo chain.

    TL;DR - Removed, please read before posting.
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    Last edited by AceofRains; 08-21-2012 at 11:20 PM.