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  1. #11
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    Join Date
    Jan 2012
    Posts
    401
    -.- soo much wrong with soo much on here

    1) Defense is infact NOT worthless, otherwise we would have BLM tanks, please dont make me elaberate further, im out of tylenol and preaching comon sense to those without it gives me a head ache.

    2) enmity is not a problem soo long as everyone in the party dose their part, have been testing all my abilities in Turtleback skirm lately (and before you respond by saying somthing ignorant like "skirm is child's play) keep in mind the easier the mob is the harder dds hit it and thus the faster they steal hate, hense if you realy wana test enmity pull on a pld go for the easy mobs as the majority of their enmity pull is not (or at least it shouldnt be) from DPS. Let me see if I can break this down as easy as possable.

    Enmity abilities/combos in order of most effective

    Rampart (once you have any hate on target and rampart lands on most/all party members.)

    Everything below I would recomend with sent when possable.

    Spirits within combo

    (belive it or not) Fast blade > Flat blade combo (this is given you are stacking mind, the helm is the only place I stack mind, two tier fours seems to be amble, pluss anywhere else you can add it that dosent reduce damage mitigation stats.) keeping in mind its on a 10 second cool down, this can be spamed faster then voke or flash

    Useing Holy Succor on the person in the party with the highest enmity, keep in mind the more HP it recovers the more enmity it will generate, using it on yourself is also good but because of mp cost : hp recoverd, I find Stone skin is more mp cost effective . HOWEVER if your bard can put mp song on you , it shouldnt take much to do a self heal, when needed. The lack of opertunity to use this ability on another party member is the only reason why I dont use it often as the others.

    Wardrum. A bit more effort then should be needed to use this ability, imo, but a strong voke none the less.


    IMO both voke and flash offer roughly same enmity however Flash seems stronger on PLD

    I have +34 enmity on the belt, +10 on the wristlet and i think the earings were +8 , with that current set up, and blms knowing how to perform, we finish turtle back with 10minutes to spare somtimes, pending on timing of hate resets and how often it happens. And IF you think its simple to do, then atempt it without the tank dieing once. Saw that post where somone wanted the tank to be able to pull hate easier if they die. Try somthing new, try NOT DIEING, you dds might have to put 2 seconds between each tp ability, but hot damn, you may actually finish faster if hate controll is kept without the tank having to be soo damn squishy he/she is pushing their luck.

    Lets clear this up, shall we? Priorities on tanking are NOT HATE > Survivability. Sacraficing survivabilty is not only counter productive , its needless. Hate controll can be kept without becoming as squishy as a WAR. And the tank staying alive is NOT the healers responsability solely, the tank is and must be the most responsable for keeping the tank alive. If you are too reliant on your whms then I would suggest replacing your tank with a BLM, would probably do better at staying alive and generating hate anyways.

    Even tho I see this as being comon sense, I am told that comon sense isn't very comon these days, I blame video games lol
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    Last edited by Aceofspades; 08-20-2012 at 05:01 PM.