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  1. #11
    Player
    SirEdeonX's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    701
    Character
    Edeon Vails
    World
    Shiva
    Main Class
    Archer Lv 60
    Yeah I think the answer here is for the ui to become client-size, to minimize server connections. I'd really like the devs to talk a little about this, since its one of my main complains.
    (7)

  2. #12
    Player
    Nipa's Avatar
    Join Date
    Mar 2011
    Posts
    241
    Character
    Nipa Mii
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    A new UI entirely client-side AND totally redesigned to be used with a mouse (drag and drop, right click, key modifiers, middle-button scrolling, tabs) and on a computer screen (smaller windows and boxes, global scaling, lots of bars, etc.).

    This is absolutely mandatory if they want to game to be considered as something more than an unusable piece of lagging dead horse mead.
    (5)

  3. #13
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Thanks for all the postings with thoughts and in support of the OP. Ilean, you brought up some great points. I hope those are fixed by their planned UI redesign. It's that there's been no mention of the underlying mechanics that create the UI problems that bothers me. So let's hear about it, devs!

    /ja "Hiroshi Minagawa" <me>
    /ja "Astral Flow" <me>
    /pet "Assault" <FFXIV forums>
    /pet "Release"

    Quote Originally Posted by Cairdeas View Post
    Uh. Just want to point out something. You do Stop in XI when you sheath your weapon.
    Try it. Your running animation changes to the sheath animation but you preserve forward momentum.

    Quote Originally Posted by Soukyuu View Post

    OP: Why is this thread in general discussion instead of the UI section?
    We can move it over there if we want, but there's no dev tag and only a fraction of people even check there.
    (0)

  4. #14
    Player
    JayvirDeforte's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Jayvir Deforte
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Neptune View Post
    We can move it over there if we want, but there's no dev tag and only a fraction of people even check there.
    Way to contribute to the problem of no one going there, as you just did the same thing yourself. If a few more people started posting there, then maybe people would check it more
    (0)

  5. #15
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    I checked there, but there was no dev tag.
    (1)

  6. #16
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Neptune View Post
    I checked there, but there was no dev tag.
    As community reps said many times already, you dont have to add a tag for them to see the thread so there is no reason to not post it where it actually belongs to <.<
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  7. #17
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    The solution is very very simple... EU/NA Servers... can we have them?
    This isn't a matter of ping.
    (0)

  8. #18
    Player
    Aistaraina's Avatar
    Join Date
    Mar 2011
    Posts
    335
    Character
    Aistaraina Lanae
    World
    Excalibur
    Main Class
    Bard Lv 66
    Quote Originally Posted by Alhanelem View Post
    The solution is very very simple... EU/NA Servers... can we have them?
    This isn't a matter of ping.
    Exactly. It's a matter of the entire game being server side. I fail to understand why they did it this way. I sat and thought about it possibly being some anti RMT measure; somehow preventing botting and virtual input. Only plausible thing in my mind.

    I don't do network programming, and I only have a small knowledge on the subject, but the only thing that needs to be passed to the server are character changes of any sort. So movement, actions, stat changes etc. Why it should take me 10 minutes to look through all my leves after reset? Wish I could answer that one.
    (1)

  9. #19
    Player
    Spuffin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    Also noticeable lag with skill and ability execution
    (0)

  10. #20
    Player
    Aistaraina's Avatar
    Join Date
    Mar 2011
    Posts
    335
    Character
    Aistaraina Lanae
    World
    Excalibur
    Main Class
    Bard Lv 66
    Quote Originally Posted by Spuffin View Post
    Also noticeable lag with skill and ability execution
    Most likely the same reason behind the lag in everything else.

    It currently is:
    - You input an action.
    - You send action to server.
    - The server tells everyone else, including yourself. <-- BAD. JUST BAD.

    When it should be:
    - You input an action.
    - You do your action.
    - You send action to server.
    - Server tells everyone else.

    The number one rule in game development is give the player immediate feedback when they do something. SE broke this very important rule.
    (2)

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