We all remember how bad the UI was at launch. It has improved a lot, but not enough. I'm all for the game and I don't complain much but it's time to bring this issue back up. I noticed there is no dev tag on this issue. I'd like to see a dev tag for it. I would also like to know if the UI for the game is client-side or server-side.
Let's take a tour of the UI.
Bazaar
-When you check a player's bazaar there is a noticeable lag and your character stops moving.
-When you try to repair an item there is a noticeable lag before you kneel down.
-After a repair there is a noticeable lag before you get back up. It's very clunky looking.
Adventurer's Guild
-When you select options in the menu there is a noticeable lag.
-When you select a guildleve to check its rewards there is a noticeable lag.
-When you back out of a guildleve to look at the available leves there is a noticeable lag.
NPC
-When buying or selling there is a noticeable lag between purchases or sales.
Synthesis
-After each and every synthesis action choice there is a noticeable lag before execution. Sometimes very noticeable.
-You can't execute certain text commands while in synthesis mode, making you experience a noticeable lag just to stand up and kneel back down.
Markets
-When bringing up item list and bazaar list there is a noticeable lag, plus you have to bring up these 2 lists separately.
-When transferring an item to a retainer or when bazaaring an item from retainer inventory there is a noticeable lag, sometimes a few seconds.
Field
-The process of sitting down and getting up involves a slight lag, and it takes way too long.
-There is a noticeable lag between entering passive or active mode, and doing so while running makes your character stop dead in its tracks.
Gathering: Botany
-In beta the angle marker would land a second or two off from where you hit the button. In release this was changed to stop exactly when you pressed the button. Except for one problem.. the delay between pressing the button and seeing the marker stop was replaced by a delay between stopping the marker and starting the cutting animation. In other words, nothing has changed as far as delay. What good are speeding up the gathering animations when there is still inherent lag present?
-Try to cut one tree. There is so much lagging if you pay attention that it's striking. Every time you select the tree, select your notch, set, cut, repeat there is a noticeable lag.
Did I leave anything out?
The most I have counted recently is 7 seconds in between menu actions. In FFXI there is no lag in the UI. You can check player bazaars while moving and run after them while you look. You can attack a monster and keep moving while you sheath your weapon.
What is up with the UI in this game? And what are the "data transfer mechanics" behind making it suck so bad?