A position-heavy combo system
Incapacitation (I hope this stays)



A position-heavy combo system
Incapacitation (I hope this stays)



Well then technically nothing on the list qualifies as other games have done it before. I listed things I don't often see in the other MMOs I've played.

It's probably worth listing FFXIV's combat as a draw, since it's fairly in depth. I know I appreciate the combo system and party mechanics. (Genius idea to give +10% accuracy for higher level monsters)

My post in an earlier thread:
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Let's face it, Limit Breaks will have little role in the game. Its probably mostly a novelty and no one will do it after long (ala Magic Bursting in FFXI). To me it seems like most of the content will be geared to solo until endgame and then gear treadmill like every other WoW clone. "Oh you can do group quests if you want" No one will because its 'easier' to just do the solo quests. I am genuinely worried about that. I want to know what will make this game different (other than FF themed world)? What will be FFXIV niche relative to SWTOR, Rift, WoW, FFXI, TERA, etc, etc? Why will people want to play it? Ask yourselfs that.
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This is why I am concerned. In today's current MMORPG environment you better offer some seriously novel and continuously updated content, especially if you expect people to pay monthly. Right now I don't see SE's vision for the game and how its unique. From the flood we received so far I have not seen anything but a FF-themed WoW clone. FF fanfare does not make up for game play mechanics, which we have seen little so far.
To be clear I want 2.0 to be a smash hit.


i play monster hunster because it has incapacitation, sooo...
it is cool to chop off a monsters tail, or break their beak. those are things that are cool :|
also the most memorable thing from valkyrie profile 2 for me was the incap.
"Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl
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