Let's not forget the Summons.
Huge, large scale, world effecting, limit one per-world summons that you must claim, tame, then prepare before you can summon them into the world.
But once you do, EVERYONE knows you're using it.
Let's not forget the Summons.
Huge, large scale, world effecting, limit one per-world summons that you must claim, tame, then prepare before you can summon them into the world.
But once you do, EVERYONE knows you're using it.
Well, you see PvP in every MMO, and we really don't know much about the system at all yet.
We're looking in areas where it will stand out, and while that might be in how PvP is handled, it's a ghost topic for the moment.
I agree with Kris, the physical rendering of the graphics seems lower at max settings, but the art direction/detail is much nicer.
Communal residency with the ability to customize your furnishings both interior and exterior seems like a pretty damn noteworthy feature.
I really can't wait to be like "Hey neighbor, check out my tomato's, and yes I do have a darksteel awning, thank you for noticing!"
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