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  1. #61
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    Quote Originally Posted by Jokerz View Post
    I would say a sense of community/rivalry is what could draw people to the game. The fact that every nation is sorta in a friendly competition with each other, but ultimately are working together for the same cause which is of course saving the world. It's not like other mmo's where pvp draws a pretty solid line between factions, your free to party with anyone you want. That was the main thing that drew me to ffxi over other mmo's

    I hope to see more instances or partying and grouping in the future to promote this aspect.
    ya but with all the instances, the only competition is pvp. What about the pve competition!!
    (0)

  2. #62
    Player
    Jokerz's Avatar
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    Apr 2012
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    272
    Character
    Axel Smith
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rokien View Post
    ya but with all the instances, the only competition is pvp. What about the pve competition!!
    Server first are competitions, speed runs are competitions, bolstering once nation's presence in the world is a competition you can make a competition out of anything really. When I played psu players would always have speed run competition through the missions to see who was better geared and better organized. There are ways for indirect forms of competition, idk why people have such a obsession with killing each other-.-
    (2)

  3. #63
    Player
    Gramul's Avatar
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    Mar 2011
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    Ul'dah
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    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Kallera View Post
    My point is this: When I play Skyrim, it is not "So that the game can succeed and thrive", when I play Virtua Fighter 5, or Melty Blood, or Castlevania: HD, or Fable III, it is not for the game, it is not for any future game. I play it because there are aspects of the game that I find fun and appealing.

    What do you find fun and appealing in this game to play it?
    Okay. I see what you mean.

    Well, the difference is that this game is an MMO, and as such, it needs subscribers to stay intriguing, updated, and more importantly, Live. You can play Skyrim, Castlevania, or God forbid Fable 3 any time you want without hassle, because they don't rely on a party system to be playable and wont die or fall into ruin if un-played by the masses. Single player games are designed to be a full experience (cheap DLC tactics aside). MMO's need to be worked and updated constantly to meet the needs of the playerbase and to ensure expenditure so the servers can stay up.

    If you're asking me what draws me to this game, it's a combination of things.
    Originally, I was all: Oh awesome, I get to play something like 11 again. But that turned out to be bull, so I decided I'd give the game a chance and test it out. I enjoyed the history packed lore, the soft natural aesthetic, the fact that the armor looked fairly practical, the company system when it was introduced, and the promise of 2.0 just before I start to get sick of the game and unsubscribe. When I heard a new director was taking over, especially one who worked on the Dragon Quest series, I decided to stick with it and see how it developed into 2.0.

    Hope that clears things up.
    (4)

  4. #64
    Player
    Aion's Avatar
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    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Dragoon....in Drechen set
    (0)
    Aion Zwei - Masamune

  5. #65
    Player
    Keith_Dragoon's Avatar
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    Mar 2011
    Location
    Gridania
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    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    The community is what drew me in back in FFXI, instead of playing with a bunch of kids slinging insults at everything that moved, 90% of the players I met were friendly married or soon to be married couples.

    I met many friends who became RL friends over the years. For once I was the youngest one around and that has kinda been passed on to FFXIV.
    (2)


    Keith Dragoon - Ambassador of Artz and Adorable

  6. #66
    Player
    Gramul's Avatar
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    Mar 2011
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    Ul'dah
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    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Keith_Dragoon View Post
    The community is what drew me in back in FFXI, instead of playing with a bunch of kids slinging insults at everything that moved, 90% of the players I met were friendly married or soon to be married couples.

    I met many friends who became RL friends over the years. For once I was the youngest one around and that has kinda been passed on to FFXIV.
    I'm not so sure about the community of this game.
    In XI, you where forced to play together, in this you can get to 50 without even touching a party or learning how to play your job. For all the flack the grind-heavy party-only nature XI had, it really helped to refine the community.
    Some might have labeled XI as elitist, but if you where willing to play along and learn, you'd find a helpful, intelligent, and friendly group of people.
    (1)

  7. #67
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    How about an engaging story worthy of the series name sake and a true successor to FFXI. In fact, it's written by the same person who wrote XI and XII (as well as Yoshi).

    Also, has anyone noticed that they finally got rid of the sailormoon-esque gear swapping? Stuff just changes now, you don't disappear briefly and then magically pop out of nowhere again with new duds.
    (0)

  8. #68
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    Mar 2011
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    someplace
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    810
    Quote Originally Posted by Gramul View Post
    Going over what we've seen for ARR. We've taken a lot from other standard MMO's. WoW-esque gameplay and interface are some of the biggest changes we're facing right now, but how will we show off what separates this game from what people already have? How do we keep from being labeled World of Fantasy?

    I want this game to succeed, but we can't do that by making the same mistake that nearly every other MMO has made sense WoW's creation. Copying without sufficient innovation to draw an audience.

    Main draws so far:

    • Job system that lets you change on the fly without having to make a whole new character
    • New summoning system, details are a little fuzzy at the moment
    • Brand name (references, lore, story, etc)
    • Limit Break
    • Chocobo raising and fighting
    • Combat (Position, Combo system)
    • Visuals
    • Deep and useful crafting system
    crafting+ graphics are probably the only two significant ones listed.

    Combat in ffxiv probably isn't a great drawcard, for example. Most MMOs coming out excel at combat systems, more so than FFXIV.

    And in fact, crafting may be in danger too if SE seek to oversimplify crafting and make it superficial or marginalise crafters as they increase dungeon drop rewards.

    Compared to feature lists of games like Guild Wars 2, and ArcheAge, FFXIV really only has the crafting/graphics to fall back on. Really.

    Yoshi sought so hard to "standardise" the FFXIV experience, and they probably just ended up making it forgettable in the process. Needed more innovative content for players.
    (2)


  9. #69
    Player
    faris's Avatar
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    Mar 2011
    Location
    U'ldah
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    594
    Character
    Lunaris Mist
    World
    Spriggan
    Main Class
    Thaumaturge Lv 100
    Without any intent to make people angry or whatevs, I don't think FFXIV at launch will stand out from "current gen" MMOs, or the ones the dev team were told to play while working on 2.0. I'd put money on that being the harshest criticism from external sites when the game launches again (unless, somehow, server lag's even worse / beta testers don't tell the devs about problems when they play because they're not being critical enough.)

    Saying that, I don't expect FFXIV to stand out at launch. While I can see why people expect that, I don't think that's entirely reasonable given the fact they've had 2 years to build a new game from the ground up, and that's what they've done. I know they've had a lot of people come in to help and the team's been enormous, but the scale of their work's been enormous too. I expect future patches, updates, expansions and such in months and years to come to give it it's own content to make it it's own game and give it it's own identity. Such can't be expected from the get go.
    (0)

  10. #70
    Player
    Preypacer's Avatar
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    May 2011
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    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Gramul View Post
    I'm not so sure about the community of this game.
    In XI, you where forced to play together, in this you can get to 50 without even touching a party or learning how to play your job. For all the flack the grind-heavy party-only nature XI had, it really helped to refine the community.
    Some might have labeled XI as elitist, but if you where willing to play along and learn, you'd find a helpful, intelligent, and friendly group of people.
    I don't think there was anything elitist about FFXI itself. I think there were a population of elitist people playing it, particularly at high level/end game stuff. But among the people I hung out with, there was very little elitism. If it were that prevalent in the game, I would never have stuck with the game at all, nevermind for over 7 years. I can't stand elitism. I find it ridiculous.

    What I personally find to be the case is, while FFXI's party-centric set up was fine in itself, it was at odds with the very common "me first" attitude many Western gamers have. And I saw that attitude come out constantly. Daily. All the time. Even among people I knew and considered friends in-game.

    I'd say 90% of the time I was unable to get help with things it was because people were more concerned with making progress on their own character, and felt that if they were spending the time help me or someone else, that they'd be "falling behind" on their own character. And, that's when that "me first" attitude would come to the surface.

    Every time I ever took a break from XI, it ws due to being sick of the self-centered, "me first" attitudes of so many of its players. I'd spend time, happily, helping others out with tough or lengthy missions or fights they had to complete (Promys, major storyline missions, etc), only to have those very same people blow me off completely, or make a ton of ridiculous excuses, when I asked them for help later on.

    A lot of people say "well that's because of how SE designed the game". No. I don't believe it has to do with the game design. It has to do with the attitude of many Western players clashing with that design.

    Japanese players, in my experience, never had a problem with helping others. I've had them hang out for several hours, even through multiple wipes, to make sure someone completed what they needed. And they were happy to do it. Never a complaint. Never a concern. They were there to play the game and wiping and having to re-do something was just part of playing. That's the attitude I always brought to the game, personally.

    So, I don't blame SE or FFXI for "forcing people to be that way". A game can't make people behave like self-centered, self-interested jerks. People (again, primarily Western folks) are already that way. XI's setup just brought it out in them, in the ugliest possible way.

    People won't help others unless there's something in it for them. People won't help others because their own progress is far too important (to them) to ever put it on hold to help someone else out.

    Sadly, from what I've seen in-game, and from remarks made here on the forums, it sounds like that attitude has already taken hold in XIV, and on a much broader basis. That's unfortunate.

    By the by, I'm very much a "Western" player. Born and raised in the US, so it's not like I'm from some other culture, shaking my finger.

    That said... What it would take for FFXIV to stand out is to bring that unique Final Fantasy flavor to the game. The FF Series has always had a bunch of quirks and qualities that made it stand out from other games. I mean in terms of aesthetics, topics, themes, etc. Not just the physical things like chocobos, Cid and moogles. There's always a certain feel to a FF game that, by itself, makes it feel different from anything else out there.

    I would caution against people asking too much for "what's standard in the genre" - which is an argument I see accompanying a lot of requests from people for this game. "SE needs to do "x" in this game. It's the industry standard". It's a very "careful what you wish for" situation to me. Because if SE were to implement everything because it's "a MMO standard", in the end what you could end up with is simply another very standard MMO. And that's exactly what we don't want - presumably.
    (1)
    Last edited by Preypacer; 08-19-2012 at 09:49 PM.

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