I don't think you know what i was talking about. I played World of Warcraft for about 4 years with a few breaks in it. 2.0 is going to use the exact same battle mechanics/player movement like World of Warcraft.ULTIMATE FACEPALM/HEAD DESK
You know what... I think.. I think I know what's going on here. When people say stuff "copies World of Warcraft". The franchise reaches a point in popularity where a good chunk of the community thinks of it as THE standard.
Say for example if I were to release a fighting game, with projectiles, combo system, ultra combos and all the bells and whistles, with a colorful character roster. People would say, Oh, that's just a copy of Street Fighter.
But anyone that has played say... Skull Girls, Blazblue, Guilty Gear.. basically ANY 2D FIGHTER EVER, would know these are NOT copies of Street Fighter. And most people don't even say that anyway.
So why is it that every game that uses standard MMO features, that weren't even invented by WoW, compares an mmo to WoW? It's mind boggling really. I'm not bashing anyone in particular, I'm just trying to talk myself through/understand this phenomenon.
Btw, i was using WoW as an example because everybody knows it and played it at least once.
Let's face it, Limit Breaks will have little role in the game. Its probably mostly a novelty and no one will do it after long (ala Magic Bursting in FFXI). To me it seems like most of the content will be geared to solo until endgame and then gear treadmill like every other WoW clone. "Oh you can do group quests if you want" No one will because its 'easier' to just do the solo quests. I am genuinely worried about that. I want to know what will make this game different (other than FF themed world)? What will be FFXIV niche relative to SWTOR, Rift, WoW, FFXI, etc, etc? Why will people want to play it? Ask yourselfs that.
There will be a balance between Party and solo quest, it won't be just solo you way to victory. It was said in one of the interviews.Let's face it, Limit Breaks will have little role in the game. Its probably mostly a novelty and no one will do it after long (ala Magic Bursting in FFXI). To me it seems like most of the content will be geared to solo until endgame and then gear treadmill like every other WoW clone. "Oh you can do group quests if you want" No one will because its 'easier' to just do the solo quests. I am genuinely worried about that. I want to know what will make this game different (other than FF themed world)? What will be FFXIV niche relative to SWTOR, Rift, WoW, FFXI, etc, etc? Why will people want to play it? Ask yourselfs that.
I hope. FF MMO RPGs were my safe haven of true MMO gameplay. If they take that away from FFXIV I will crushed. I would trade 2.0 with all its bells and whistles for 1.0 if so.
We need to see this balance -- if they're focusing on making this a "stand-in" MMORPG, the balance by default will tip heavily into the solo range rather than party route.
Very short gameplay video but at this point I'll take anything from 2.0. :P Thanks for the link.
NO. I don't think you know what I'm talking about. (Also, I'm not angry at you or anything just the whole crux of this thing)I don't think you know what i was talking about. I played World of Warcraft for about 4 years with a few breaks in it. 2.0 is going to use the exact same battle mechanics/player movement like World of Warcraft.
Btw, i was using WoW as an example because everybody knows it and played it at least once.
COMMUNITY. A few questions.
1) What is a WoW clone? Please explain.
2) Would you consider Sonic the Hedgehog to be a Super Mario Brothers clone/copy?
3) Would you consider Lumines to be a Tetris clone/copy?
4) What specifically differentiates games within the same genre?
Last edited by Doho; 08-18-2012 at 01:07 AM.
"Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl
New quest UI:
http://game.watch.impress.co.jp/img/...eb_10.jpg.html
Hm, as expected.New quest UI:
http://game.watch.impress.co.jp/img/...eb_10.jpg.html
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.