oh i didn't notice the big structures in the vista of the background first, looks like this could be our new gridania


oh i didn't notice the big structures in the vista of the background first, looks like this could be our new gridania
Look at him reposition his character in the middle of weaponskill. That is a thing of beauty.
You know, one thing that I noticed with yesterday's video, but never really hit me until now...
You can back up and strafe your character without having them turn and run in that direction, and especially without any momentum or "start and stop lag" that can be annoying when trying to avoid obstacles and cast spells in hectic boss battles. It looks very close to "MMO standard" style movement, which is absolutely fantastic.



Looks like they sped Chaos Thrust's animation a lot. Also, was he moving back while doing Doom Spike?



Well I hope they don't let you move while doing any WS. While it might just work with some, some others would just look goofy as hell. I don't like where this is going...

This is what people wanted. There's no way around it, if you prevent a player from moving while in combat due to animation queue then your going to have some seriously frustrating experiences. The whole game is held back because of those mechanics. Think of the Ifrit fight, think of PVP.



Me not doing it while everyone else does it (and while it probably is expected for me to do it as well) doesn't stop the game from having that look and feel of those hundreds of f2p/WoW clone MMOs.



Going by that video, people's fears about the TP system are unfounded. TP goes down when he uses weaponskills but does not appear to regen over time. The only time it goes back up is when he uses jump, meaning it is quite similar to how it is now.
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