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  1. #161
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    Join Date
    Mar 2011
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    Ul'dah
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    761
    Quote Originally Posted by Abriael View Post
    Exploration is the active seeking of new places to visit *for the first time*. Anima doesn't influence this at all, as you still need to reach an aetherite in order to activate it.

    On top of it, aetherites are hubs, right on the road. They're not remote areas that require "exploring" to be reached. As such anima and teleportation don't influence exploration one bit.

    They're just a timesaver that can be used not to travel through the same areas over and over (which has nothing to do with exploration), which is entirely boring in any game.

    This said, they don't need to be the only means to travel faster than running.
    Agreed. You can't explore the same thing over and over If you've already discovered it.

    I like anima because it allows me to journey out and do others things without me having to run back every 15 minutes before a behest starts. Traveling back and forth through the same areas isn't fun to me and an added timesink hindering those with little of it(which is why I collected all the OP in XI). Anima also doesn't replenish that fast for anyone actively playing and not just on leve reset. Anima is something any active player has to learn to manage. Also there is no reason to remove it since it is basically an OP warp v2.0. Only difference is your nation doesn't matter, you can use it anywhere, and to balance it it's more limited in use.
    (0)
    Last edited by Akumu; 04-09-2011 at 08:45 PM.
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  2. #162
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
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    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Akumu View Post
    Agreed. You can't explore the same thing over and over If you've already discovered it.

    I like anima because it allows me to journey out
    That's exactly it. Anima actually *encourages* exploration, because it allows you to quickly reach areas that you *already* explored and fan out from there to explore further.
    (0)

  3. #163
    Player
    Mr_Gyactus's Avatar
    Join Date
    Mar 2011
    Posts
    338
    Character
    Rugiada Brightdawn
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Zuellni View Post
    I honestly don't think you're playing a genre of game that fits your lifestyle if all you have is 30-40 minutes of game time. Perhaps try a Facebook game, or different genre like FPS. I think you'll find them more gratifying since you tend to "level up" and make much more progress in a 30-40 minute time frame than in an MMORPG. If you really like RPGs try a single player RPG or perhaps something semi-online like Demons Souls since those kinds of games are more easily picked up, dropped and picked up again where you left off whenever your schedule opens up. Otherwise, the only other suggestion I can give you is to not feel compelled to complete every single leve you can get on every reset. It's okay if it takes you several days to get 16 leves done on your schedule. It's a game, no one is watching over your shoulder expecting you to get your tasks done before a deadline so play at your own pace.

    Personally, I think the stock of 100 Anima should be changed. Instead, have Anima as a single use 30min cooldown to teleport to the party leader's homepoint. Aetheryte crystals and nodes should just be for a return point when you die. I think this allows for people to get quick transport to "where they need to be" and still give purpose to Chocobos and Airships in the world without having to get rid of the idea of Anima all together. With the way it is now, people have no incentive to run around and explore. I personally know several players with capped jobs that have never taken the ship to Limsa Lominsa or run to Gridania from Ul'dah.
    I personally think you don't really play this game because if you did, you knew about the repetitive travel between a city and an aetherite. This means you cannot "save a position" and return there, it's simply stupid.
    And I have 5 MMO (successful) in my pc, and this is the only one where players complain for fast travel options, freedom in actions, freedom in gameplay.

    I mean, mr community (aka trolls), are you trying to see if SE is SO RETARD to remove anima and place huge and boring time sink?
    Really, I'm ashamed to read this thread and others.

    Frustrating =/= challenge
    SLOW and boring =/= challenge.
    Luck =/= challenge.
    (1)
    I have 10,000 needles,
    I'm not a weaver,
    and I'm not scared to use them.

  4. #164
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Abriael View Post
    That's exactly it. Anima actually *encourages* exploration, because it allows you to quickly reach areas that you *already* explored and fan out from there to explore further.
    Valid arguments aren't permitted here.

    That's a 50 dkp minus, mister.

    Also, I thought people hated backtracking.

    Can anyone say with complete honesty that they enjoyed having to walk around Merphitaud or Sauramonge more than once? If the answer is yes, do you also fancy introducing blunt objects to your family heirlooms at high speeds?
    (3)
    Last edited by Malakhim; 04-10-2011 at 12:26 AM.

  5. #165
    Player
    Anathiel's Avatar
    Join Date
    Mar 2011
    Posts
    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    honestly I don't understand the huge arguement here. there's basically no area's, the area's that are here I have explored on foot and i thought there were indeed some interesting places to go look at, not alot but enough, and yeah. Just leave anima the way it is, and introduce chocobo's and airships. i don't understand some people at all. when there's more area's peoples anima will dry out and then the chocobo's and airships will come into play. i mean, look at any other huge MMO and if you insta-ported everywhere you'd run out of anima in less than an hour XD
    (2)

  6. #166
    Player
    Seif's Avatar
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    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I agree with the above. Why would you feel compelled to explore in 4 generic zones where there is nothing to see? I don't see anima as that important discussion anyway. When you warp there what are you going to do more leves? Just like the landscape they're all the same too.
    (0)

  7. #167
    Player
    Abriael's Avatar
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    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Seif View Post
    I agree with the above. Why would you feel compelled to explore in 4 generic zones where there is nothing to see? I don't see anima as that important discussion anyway. When you warp there what are you going to do more leves? Just like the landscape they're all the same too.
    If you think there's nothing to see, maybe that's because you didn't explore at all. There's quite a lot to see beyond the usually tracked routes.
    (0)

  8. #168
    Player
    Anathiel's Avatar
    Join Date
    Mar 2011
    Posts
    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    in my post there is some stuff to see, not alot but yeah I enjoyed the things i did see. but my problem is that people are really getting hostile over this anima thing, and it's not an issue really. put in 20 zones with over 75 leveling spots and 30 dungeons and see how fast anima dries up.

    EDIT: I know that it doesn't have that right now, I'm just giving a for instance.
    (0)

  9. #169
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Uldah also has a third level, a staircase that it lets you start to walk up but then you hit an invisible wall. That probably leads to another tier and has the air docks up there. ( a reply to a post a few pages back and I have a feeling it is going to lost in the current.)
    (0)
    Last edited by Dargoth_Draconia; 04-10-2011 at 02:32 AM.

  10. #170
    Player
    Zuellni's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    217
    Character
    Zuenini Zueni
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Mr_Gyactus View Post
    I personally think you don't really play this game because if you did, you knew about the repetitive travel between a city and an aetherite.
    I regularly run from city to city and Aetheryte to Aetheryte. I only use Anima if I'm pressed on time or if people are waiting for me at a camp. I know that it takes some time to get places, but I factor that into my playtime and plan ahead. Just like how I wouldn't leave my house for work 5 minutes before I have to be there, knowing it's takes 30 minutes to drive there.

    This means you cannot "save a position" and return there, it's simply stupid.
    You can save a position and return there. Just don't interact with another Aetheryte Crystal or Node after you've interacted with the one you want to save. It's not as elegant as FFXI's homepoint system, but I find it get's the job done for now.

    And I have 5 MMO (successful) in my pc
    Perhaps this is the reason you're frustrated? I can't fathom why you'd need to play 5 different MMORPG as I find one MMORPG is enough to keep me busy.

    On the matter of this game being too time consuming: Just what do you expect when you sign up for an MMORPG Mr_Gyactus? I believe it's a given that any MMORPG will consume a considerable amount of time. Perhaps you're the sort that drops a ball and expects it to fall up?
    (1)

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