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  1. #151
    Player
    Takomunch's Avatar
    Join Date
    Apr 2011
    Posts
    33
    Character
    Tako Munch
    World
    Sargatanas
    Main Class
    Leatherworker Lv 50
    I'm telling you guys all you need is a Dodobo. Nothing can outrank a dodobo in speed and sheer ease of use!


    http://lodestone.finalfantasyxiv.com...entry?e=164825


    all your anima problems gone. just rent one today. I have 10 of them outfitted in uldah 1k per kilometer traversed. cheap if you ask me!
    (0)

  2. #152
    Player
    Spuffin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    Remove the anima, implement what every Final Fantasy uses for transportation (Chocobo/Airship) and create outpost warps that we can access all the time? or possibly use a certain amount of anima for specific outpost warps that arent game breaking.
    (4)

  3. #153
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    I disagree about not having Anima when Airships are out and stuff. Would be retarded not to have it, especially for some of the semi casual/casual players who have only a short time to play or if you want to port out your raid group for NMs and Leves. I love being able to port if I feel like it, even though honestly when BIrds and ships come out I won't be porting around so much.
    (1)

  4. #154
    Player
    XiaoMaomi's Avatar
    Join Date
    Mar 2011
    Posts
    25
    Character
    Tsuga Mori
    World
    Midgardsormr
    Main Class
    Summoner Lv 60
    I say remove Anima completely, it ruins exploration imo. Yes to Chocobos, airships and ... trains? Yes please.
    (1)
    WTF SE! I mean really?

  5. #155
    Player
    Gicker's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    82
    Character
    Caide Delancis
    World
    Goblin
    Main Class
    Lancer Lv 64
    In case the devs are reading this I vote to keep anima system as is and add on with airships and chocobos. Too many hard core players are selfish and think only of themselves. Thank goodness the devs seem to 'get it' that there are still a lot of casual people playing and they might not have time to post on forums and fill out surveys, but they are out there en masse, so devs, don't forget about them.
    (0)

  6. #156
    Player

    Join Date
    Mar 2011
    Location
    リムサ・ロミンサ
    Posts
    170
    Quote Originally Posted by Kilta_Firelotus View Post
    Anima does have lore to it. they can't just get rid of it.
    Just change the lore, haha :P
    No reason why they can't do that xD
    (0)

  7. #157
    Player
    Zuellni's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    217
    Character
    Zuenini Zueni
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Mr_Gyactus View Post
    I don't. Players can do mistakes, teleporting in wrong places, people can have only 30-40 minutes, people can simply hate to lose time, because they want be in the center of the action asap. If a player prefer walk or ride for hours, I'm no one to say you cannot do that, but at the same time I don't wanna limitations about how I prefer play. If I wanna ride, I'll ride, if I don't wanna ride, I don't.
    I honestly don't think you're playing a genre of game that fits your lifestyle if all you have is 30-40 minutes of game time. Perhaps try a Facebook game, or different genre like FPS. I think you'll find them more gratifying since you tend to "level up" and make much more progress in a 30-40 minute time frame than in an MMORPG. If you really like RPGs try a single player RPG or perhaps something semi-online like Demons Souls since those kinds of games are more easily picked up, dropped and picked up again where you left off whenever your schedule opens up. Otherwise, the only other suggestion I can give you is to not feel compelled to complete every single leve you can get on every reset. It's okay if it takes you several days to get 16 leves done on your schedule. It's a game, no one is watching over your shoulder expecting you to get your tasks done before a deadline so play at your own pace.

    Personally, I think the stock of 100 Anima should be changed. Instead, have Anima as a single use 30min cooldown to teleport to the party leader's homepoint. Aetheryte crystals and nodes should just be for a return point when you die. I think this allows for people to get quick transport to "where they need to be" and still give purpose to Chocobos and Airships in the world without having to get rid of the idea of Anima all together. With the way it is now, people have no incentive to run around and explore. I personally know several players with capped jobs that have never taken the ship to Limsa Lominsa or run to Gridania from Ul'dah.
    (1)
    Last edited by Zuellni; 04-09-2011 at 04:45 PM.

  8. #158
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Zuellni View Post
    I honestly don't think you're playing a genre of game that fits your lifestyle if all you have is 30-40 minutes of game time. Perhaps try a Facebook game, or different genre like FPS. I think you'll find them more gratifying since you tend to "level up" and make much more progress in a 30-40 minute time frame than in an MMORPG. If you really like RPGs try a single player RPG or perhaps something semi-online like Demons Souls since those kinds of games are more easily picked up, dropped and picked up again where you left off whenever your schedule opens up. Otherwise, the only other suggestion I can give you is to not feel compelled to complete every single leve you can get on every reset. It's okay if it takes you several days to get 16 leves done on your schedule. It's a game, no one is watching over your shoulder expecting you to get your tasks done before a deadline so play at your own pace.

    Personally, I think the stock of 100 Anima should be changed. Instead, have Anima as a single use 30min cooldown to teleport to the party leader's homepoint. Aetheryte crystals and nodes should just be for a return point when you die. I think this allows for people to get quick transport to "where they need to be" and still give purpose to Chocobos and Airships in the world without having to get rid of the idea of Anima all together. With the way it is now, people have no incentive to run around and explore. I personally know several players with capped jobs that have never taken the ship to Limsa Lominsa or run to Gridania from Ul'dah.

    I absolutely agree about MMOs not being for everyone. The players SE needs is the kind who will stick around for years. Facebook-style gameplay simply isn't enough to keep anyone compelled enough to play for more than few months.

    At this point we have done the levequest thing and are bored of it. MMOs are about freedom and doing the things you like. At this point there's only one form of gameplay in XIV and that's leves. (yes I lump in sidequests there aswell)
    (0)

  9. #159
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Seif View Post
    At this point we have done the levequest thing and are bored of it. MMOs are about freedom and doing the things you like. At this point there's only one form of gameplay in XIV and that's leves. (yes I lump in sidequests there aswell)
    The more freedom you give the players, the worse the game is, because the less control the developers have over designing and balancing content and game features.

    The more freedom you have, the worse the content is. Finding the balance to suit the developers vision of the game is most important. S-E already screwed up by trying to encourage both leves and monster grinding as a method for primary progression.

    There's still room for alternative methods of gameplay, but leves are not going anywhere, and that's what you will do to progress.
    (0)
    Last edited by Betelgeuzah; 04-09-2011 at 06:24 PM.

  10. #160
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by XiaoMaomi View Post
    I say remove Anima completely, it ruins exploration imo.
    Exploration is the active seeking of new places to visit *for the first time*. Anima doesn't influence this at all, as you still need to reach an aetherite in order to activate it.

    On top of it, aetherites are hubs, right on the road. They're not remote areas that require "exploring" to be reached. As such anima and teleportation don't influence exploration one bit.

    They're just a timesaver that can be used not to travel through the same areas over and over (which has nothing to do with exploration), which is entirely boring in any game.

    This said, they don't need to be the only means to travel faster than running.
    (1)

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