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  1. #21
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    Quote Originally Posted by Neptune View Post
    Look some of them are weeds and some are FLOWERING PLANTS. IN ANY CASE 2D shitty weeds/flowers/grass are going to look better using the aforementioned technique. Thank you for signing up for intelligence class today.
    Weeds grow flowers too, you know. MOST plants grow flowers. Its actually pretty rare when they don't. So seeing some crappy flowering weeds is not surprising, and they'd still look crappy. And are you really going to be spending that much time ingame, admiring the GROUND, no matter how it looks? I think not. Thank you for signing up for common sense class today.
    (5)

  2. #22
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    Gramul's Avatar
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    Quote Originally Posted by yukikaze_yanagi View Post
    Grass textures and models not gonna develop by themselves.\
    Well, actually, Maya has a nice grass generator in the hair modifier.
    (4)

  3. #23
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    Either way, Neptune's argument is invalid, as Xenoblade only looks decent because its using stick straight things that would be flat in real life as well, and thus they look okay, where as FFXIV has gone creative and added a variety of plantlife which has various shapes besides straight and flat, and makes it slightly more obvious how 2D it is. All Neptune is arguing for is to replace plant variety with plain old grass. No thanks.
    (7)

  4. #24
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    Quote Originally Posted by Punainen View Post
    Weeds grow flowers too, you know. MOST plants grow flowers. Its actually pretty rare when they don't. So seeing some crappy flowering weeds is not surprising, and they'd still look crappy. And are you really going to be spending that much time ingame, admiring the GROUND, no matter how it looks? I think not. Thank you for signing up for common sense class today.
    Dude whatever! It doesn't matter what it is, because it's going to look better if it uses the Xenoblade technique. So your point is that because grass isn't grass (or whatever) it should still look crappy? And your second point is that because you won't spend that much time admiring it it should still look crappy? WOW! You are like so DRIVEN to excellence!

    Quote Originally Posted by Gramul View Post
    Well, actually, Maya has a nice grass generator in the hair modifier.
    Lol
    (1)

  5. #25
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    Quote Originally Posted by Punainen View Post
    Either way, Neptune's argument is invalid, as Xenoblade only looks decent because its using stick straight things that would be flat in real life as well, and thus they look okay, where as FFXIV has gone creative and added a variety of plantlife which has various shapes besides straight and flat, and makes it slightly more obvious how 2D it is. All Neptune is arguing for is to replace plant variety with plain old grass. No thanks.
    I think he's asking to replace those clearly 2D plants in the 2.0 screens with something more full, alive, and camera constrained.
    (4)

  6. #26
    Player
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    Quote Originally Posted by Punainen View Post
    Either way, Neptune's argument is invalid, as Xenoblade only looks decent because its using stick straight things that would be flat in real life as well, and thus they look okay, where as FFXIV has gone creative and added a variety of plantlife which has various shapes besides straight and flat, and makes it slightly more obvious how 2D it is. All Neptune is arguing for is to replace plant variety with plain old grass. No thanks.
    Um no who said that? Look you have NO IDEA why I mentioned Xenoblade. Pay more attention. Or at least quit yer bitchin' and ask for an explanation.
    (1)

  7. #27
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    Punainen's Avatar
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    Quote Originally Posted by Neptune View Post
    Dude whatever! It doesn't matter what it is, because it's going to look better if it uses the Xenoblade technique. So your point is that because grass isn't grass (or whatever) it should still look crappy? And your second point is that because you won't spend that much time admiring it it should still look crappy? WOW! You are like so DRIVEN to excellence!



    Lol
    Are you driven to excellence? You're not the one having to do it. And what technique did Xenoblade use that FFXIV didn't? Besides using a different TYPE of plant?
    (3)

  8. #28
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    told you graphics were downgraded
    (0)


  9. #29
    Player
    Neptune's Avatar
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    Quote Originally Posted by Gramul View Post
    I think he's asking to replace those clearly 2D plants in the 2.0 screens with something more full, alive, and camera constrained.
    Oh yeah, and on that point the grass in Xenoblade ANIMATES! OMG! For free too.
    (2)

  10. #30
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    Quote Originally Posted by Punainen View Post
    Are you driven to excellence? You're not the one having to do it. And what technique did Xenoblade use that FFXIV didn't? Besides using a different TYPE of plant?
    Yes. Dude I explained it in the OP. Copied:

    Wow! Xenoblade's grass is so much easier on the eyes. It's because every piece of grass is identical, and it auto-rotates to face the camera.

    By identical it's the same art asset. Not a unique art asset.
    (1)

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