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  1. #101
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Most people will not have every Class at cap. Level capping would allow people to XP while helping people complete lower level content. When you get level capped you gain XP for the level you are capped at.

    The only reason people would not want level caps is because they dont actually want to play the game, they just want to gear grind on repeatable Endgame Content.

    Content Find would eliminate the problem of finding Content Parties.

    XP and Seals and Gear would Serve as rewards.

    People would actually learn how to play before hitting level 50.

    The game would actually offer challenging content.

    There really are no Cons.

    What's the point of Rushing to the End of a Game where all you do is repeat the same thing over and again?
    (1)
    Last edited by Kiote; 08-15-2012 at 05:07 AM.

  2. #102
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Krausus View Post
    only if the rewards are better then alternatives. Also not sure why DH was brought up in the first place since it wouldn't fall under level cap/sync.
    I think the fact that Darkhold doesn't come under the level sync and people still struggle with getting help so much only goes to prove that level caps wouldn't be the thing holding people back.

    Quote Originally Posted by Krausus View Post
    no because I can get 1000 seals from doing caravan.
    True but caravan is boring. If I help with into the dark/af in DH then its an extra 5 mins to kill baatraal and if I walk away with 1 boss drop i've got 1500 seals for my time. It's for that reason I'm more willing to help people get af in dh than cc.

    the only thing that holds people back is that there really is no incentive to help anyone.

    Quote Originally Posted by Krausus View Post
    Also why are people so dead set on making the same content more repeatable, give me more new content if you ask me. .
    Everything in the game at present is spammable to crap thats partly why the drop rates suck ass. if drops were decent you could burn 15-16 avs in a day and have everything you want.

    old content new content its all the same. spammable as hell with low drops and something i hoping 2.0 fixes. i'd gladly take a 12 hour reentry timer in exchange for decent drop rates...
    (0)
    Last edited by Dzian; 08-15-2012 at 07:55 AM.

  3. #103
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    First i'd like to point out that soemwhere the Dungeon has changed from Toto-rak (an actual low level dungeon), to Dark Hold, which though easy by current standards, is not a low level dungeon, its just a very esay late level/cap dungeon.

    Unless we're discussing DH being the lvl 50 cap quest, then lets try not to confuse the issue. You can get over 1000 Seals from DH, that doesn't help a lvl 30 at Toto-rak though. which should be the main issue cause that would be the main problem.

    You can be lvl 50 in DH and still chance a death. Level sync need not apply.
    You can currently run past most everything to get people AF, Long dungeon adventure doesn't really apply here.
    (0)

  4. #104
    Player
    NadienKirisame's Avatar
    Join Date
    Oct 2011
    Posts
    424
    Character
    Nadien Kirisame
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by TaalAzura View Post
    A thought occurred to me, although probably one of the more unpopular ideas, what if things such as level caps were integrated into the progression of the Main Storyline? It would allow for IMO, a much more "Final Fantasy" feel to the game (initially anyway). This could allow for a much deeper story filled with more boss battles and team oriented challenges (at-least for players starting from scratch).
    I'm not sure how putting in lvl cap story missions will make it more FF like... ?? I mean really you lost me on that point there since as far as I remember playing all the FF games only FFXI had lvl cap story. You could actually grind out and out lvl almost any boss in the game if you really wanted to and plow through it in almost every FF game... so tell me how that makes lvl capping FF feeling?

    The cat is bemused =-.-=
    (2)

  5. #105
    Player
    ShinChuck's Avatar
    Join Date
    Mar 2011
    Posts
    289
    Character
    Cinnaris Artai
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jocko View Post
    Level caps having nothing to do with that

    People seem to misunderstand the point of level caps. You're not forced to do a piece of content before you hit a certain level, it simply reverts your character to the appropriate level when doing said content. IE, when doing Totorak, you'd sync to level 30 instead of being able to bum rush it at 50, therefore keeping the content balanced at it's intended difficulty
    The problem is OP's post is ambiguous. It could be read that they're asking for Promythion-style caps that simply sync you down to a level (a la Rift's Mentoring or XI's own level sync and capped zones), it could also be that they're advocating Limit Breaks, and that's part of the issue and confusion here: there's two different issues being argued, and nobody is on the same page.



    Quote Originally Posted by TaalAzura View Post
    A thought occurred to me, although probably one of the more unpopular ideas, what if things such as level caps were integrated into the progression of the Main Storyline? It would allow for IMO, a much more "Final Fantasy" feel to the game (initially anyway).
    Quote Originally Posted by Firesped View Post
    One of the things you could do in the older Final Fantasy games, was to out level the content so you could beat it easier. I don't think we should have level caps at all.
    Assuming you're referring to FFXI Limit Break style caps (that is, you need to beat certain quests to be able to advance your level), as Firesped mentions, this has never been an element in FF games. You've almost always had the option to grind (although to be honest, I haven't beat XIII/XIII-2, so maybe you can't in recent titles) and push ahead, you've rarely had to advance the story to specifically advance your characters and level (only specific instances, like unlocking the upgraded jobs in the original FF, come to mind).
    (0)
    "Everyone is tired of waiting for improvements, and being made to feel like we expect too much when everyone else in the gaming world gets the freaking job done."

    - Rowyne Moonsong

  6. #106
    Player
    TaalAzura's Avatar
    Join Date
    Jul 2012
    Posts
    420
    Character
    Taal Kheru
    World
    Gilgamesh
    Main Class
    Carpenter Lv 60
    In my original post, I should have worded it to be "level synced content".
    (0)

  7. #107
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Viritess View Post
    First i'd like to point out that soemwhere the Dungeon has changed from Toto-rak (an actual low level dungeon), to Dark Hold, which though easy by current standards, is not a low level dungeon, its just a very esay late level/cap dungeon.

    Unless we're discussing DH being the lvl 50 cap quest, then lets try not to confuse the issue. You can get over 1000 Seals from DH, that doesn't help a lvl 30 at Toto-rak though. which should be the main issue cause that would be the main problem.

    You can be lvl 50 in DH and still chance a death. Level sync need not apply.
    You can currently run past most everything to get people AF, Long dungeon adventure doesn't really apply here.
    Sorry. Personnally my refences to Darkhold have been in relation to the arguement that having level capped content would prevent players making progress and drive them to quit.

    I referred to darkhold and united we stand in my earlier posts because they show that level caps are not what prevents people making progress as even without level caps on these 2 examples people are struggling to get through them and thus they are prevented from progressing

    Thus imo using the arguement that level capped content would prevent progression is total bs as proved by the examples above and plenty of others. the real obstacle that hinders progression is the lack of incentives for people to help. and nothing to do with levels or possible caps etc.
    (0)

  8. #108
    Player
    Viritess's Avatar
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    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Dzian View Post
    Sorry. Personnally my refences to Darkhold have been in relation to the arguement that having level capped content would prevent players making progress and drive them to quit.

    I referred to darkhold and united we stand in my earlier posts because they show that level caps are not what prevents people making progress as even without level caps on these 2 examples people are struggling to get through them and thus they are prevented from progressing

    Thus imo using the arguement that level capped content would prevent progression is total bs as proved by the examples above and plenty of others. the real obstacle that hinders progression is the lack of incentives for people to help. and nothing to do with levels or possible caps etc.
    Fair enough, though how would adding additonal hinderances at lower levels help the situation? Thats what i'm wondering.

    As far as rewards the constant issue is if its good enough to pull a large amount of people that wouldn't help to it, then Its possibly more rewarding than suitable level stuff.

    If we're discussing rewards such as seals at this point, you could run through DH and get say 1000 seals, or toto rak and get 300. well if you bump up the pay out of toto rak, then the ease of toto0rak becomes an easier farm.

    Level sync is fine, and i think a good mechanic for those who want to run a dungeon at the intended level. And i'd support such a feature. The question is why does that feature need to be hand in hand with stopping a newer player at X levels?

    Peehaps its because we're so many pages in that we have multiple points now being discussed, but we are in a thread discussing Level cap quests. Which i don't support. Level-sync for dungeons is a fair mechanic on its own, however, I don't think its existance need hinge on Level caps.

    Nor do i think we would need a level cap quest system for some system of Level-sync to benefit the community of players.

    Even the GC quests you've mentioned has frustraited folks, including myself, so far due to getting a group together. But atleast i could go work on some levels while i tried to find folks to join. And thats a progressive story sort of "on the side" of a basic gaming activity. So if GC quests gate via groups, and levels gate via groups, We stand to have a percentage of players crafting because they can't do much else.

    I understand you like the idea. And perhaps enjoyed it in FF11. But i honestly don't think Putting Level caps in is a good idea. You can adjust rewards, Add rewards, add a level-sync, Give medals, handshakes. Have NPC Girlies come and kissem. But if people have something else they want to be doing, its still going to be tougher to get people to help.
    (0)

  9. #109
    Player
    Dzian's Avatar
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    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Viritess View Post
    Fair enough, though how would adding additonal hinderances at lower levels help the situation? Thats what i'm wondering..
    I guess thats a perspective issue. To relate to the level caps of XI and CoP. did I consider them hinderances? No. For the most part I had jobs above and beyond the level caps of CoP but I ran alot of the story with friends who were newer to the game. They'd hit level 30 and they'd have something to do the beginning chapter of an epic story. Then they'd hit 40 in drive to find out what happens next and they had the next chapter waiting for them. at 50 they had chapter 3 etc. It was never a hinderence it was a goal. it gave people something meaningfull to do in between levelling.

    kind of ties in with one of the major complaints about this games there is no low-mid level content and pretty much the only thing you have to do before 50 is level to 50. borrriiiiinnnnnngg. and i also stand by what i had originally said in that CoP would never have been so epic if you could simply hit 75 and faceroll your way to chapter 8. and CoP was widely regarded as the best story xi had partly because of that epicness.

    any low-mid level content they put in is going to be worthless if you can simply trounce it as a level 50. and another example of capped contents could be things like bcnms / enms etc,

    i kinda also feel that most of the people against capped people are the ones who wantto hit max level trounce all the content effortlessly get to the end and complain theres nothing to do......
    (0)
    Last edited by Dzian; 08-15-2012 at 10:59 AM.

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