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  1. #71
    Player
    Firesped's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Celeste Firesped
    World
    Balmung
    Main Class
    Archer Lv 80
    One of the things you could do in the older Final Fantasy games, was to out level the content so you could beat it easier. I don't think we should have level caps at all. I dont want to see Limit Break associated with level caps ever. I think Limit Break should either be the name of the group combined attacks or the "merit" system of this game. my preference would be the merit system tho.
    (5)

  2. #72
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Reika View Post
    Banking on them doing something they haven't done yet for this game?

    Game doesn't need level cap content. Go help the lowbie with whatever quest he/she needs help with as lvl50, or whatever the cap may be.

    and who of these two would ever enjoy this? right, NO ONE...!

    the lv 50 is hitting mobs easily down and the lowbe is just watching.. "ah well i go afk then"
    really good for new players who want to get entertained!

    that shouldnt be a MMorpg from the stoneage... seriously. A MMorpg of today needs to entertain people. killing ifrit with 2-5 hits has in the first place nothing to do with entertainment, secondly destroys immerson, last but not least its no challenge at all. why playing a story based pvm game when it has no challenge to offer? its lame and nothing more.

    and its just ridiculous to kill ifrit under 30 seconds.. its a damn god. even in the story mission. and the ifrit of the story mission is still much more easy than hardcore ifrit.

    Quote Originally Posted by Zezlar View Post
    Hope the lowbie enjoys having no immersion or sense of accomplishment.
    sign*



    [x] vote for a level cap/sync system for instanced dungeons/boss fights like in FFXI. Where your character and your equipment was downgraded to the maximum level for the instance.
    (2)
    Last edited by Tonkra; 08-14-2012 at 05:58 AM.

  3. #73
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Tibian View Post
    Because players don't go back and do old content. It happened all the time in XI. Furthermore, when you sync people down to the "appropriate content level" it just makes veteran players even LESS likely to go back and help. At least give these new players (with high level friends) the opportunity to experience the story (with a quick run through) and then get on the same content as the rest of the player base.

    Saying "find a helpful linkshell" is not an appropriate response either. If you go help these poor people, good for you, but 95% of the population will not help a random stranger shouting trying to assemble a group for outdated content. Remember CoP, Prommies? Same garbage situation that you're presenting in this thread.

    More realistically, how many of you will go back and do HAMLET once you finish all of your seals? "Good luck with that right?"

    So while all the old players and their cliques successfully clear content, the poor new guy who needs to assemble a group of (most likely eight) people that are all on this specific quest, (and actually know how to clear content well) will end up being stuck at the specific mission quest that prevents them from continuing even further in the story and catching up to the main content player base.

    Do you know what happens when people are literally "prevented" from progressing further in a game? They quit. Why? Not because they are lazy, or slackers, or entitled to instant satisfaction, but because they are presented with a barrier that foreshadows a continuously punishing cycle that these poor new players will never get to the main content that is currently active.

    Abyssea was the solution to this problem in XI, and a majority of you HATE and LOATHE it without understanding the fact that it was NECESSARY to sustain the longevity and life of FFXI. It was necessary to close the MASSIVE gap that XI created in a content and level base.

    This is why level caps on content should not exist, and this is why level caps on anything contribute further to fracturing the player base.
    I have no FF11 experience. But besides the specifics, i agree with the sentiment. When i started in FF14 Imperial devices was a sort of roadblock for me. It took me weeks for someone to be willing to help a new player with no LS yet (Thanks again Bishop ^^ ) to finish the quest.

    I was run through, by a lvl 50. The content was done, but i didn't do it. I just followed behind and then talked to the NPC. I'm still grateful i could get it done. And this wasn't even a Level Roadblock. The only thing that brought folks to Toto-rak after was seals. It was then abandoned again when Chocobo Escourts and the like got buffed.

    Later on i've run a few new folks through Imperial Devices, just like Bishop did for me. I warn them "I'll help ya, but its more fun with people of your level" and almost always the responce is "I just want to get it done finally".

    And this isn't even a Roadblock to leveling. The only time you can expect everyone to do something at the same time is day of release. After that, it gets harder even faster. Unless you get "+5% drop rate in Toto-rak when party includes 2 lvl 30 or below players" Your not likely to see alot of people helping.

    Its a shame, but its also understandable. Theres a reason Getting Hamlet provisioner is easier and easier, cause less people are fighting over the top 3. Or the 20 at all. Folks are finished with it. And even if you give some reason, be it seals, points whatever, not everyone, and possibly not even alot, are gonna go back anyway.

    Its a neat idea in theory, but the persistance of MMOs is in part why i think the idea doesn't work. If we were all reset every 6 months then the new people would have use back doing it again. But i doubt anyone wants to start over every 6 months.
    (4)

  4. #74
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Tonkra View Post
    and who of these two would ever enjoy this? right, NO ONE...!

    the lv 50 is hitting mobs easily down and the lowbe is just watching.. "ah well i go afk then"
    really good for new players who want to get entertained!
    add level caps/sync or whatever you want to call it and let's see how much fun they have when nobody is willing to help. i know if they add it i'll do like the vast majority do already and just ingore people begging for help and then they will eventually quit.

    right now i'll help because i can do it on my 50 and take as little out of my time as i can. if you make it to where it takes longer i'll just stop helping.
    (4)


    http://crystalknights.guildwork.com/

  5. #75
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Well, level cap content will continue to be a dumb idea to me. If you rose above the strength of the mission or dungeon, you should stay at that strength. It's silly to magically be weakened because you went and leveled up. And once again, we dont need every little detail about FFXI transferred over. FFXIV is good without that stupid lvl cap restriction.

    And, People already do enough ignoring of shouts for help with missions and such, you think level caps/lvl sync is going to fix that? If a lvl50 could easily go and destroy lvl30 ifrit, but still wont answer the call for help, why would he/she do it if he/she would end up losing 20lvls for the fight. Now its not really helping, its going back and doing it all over again, for NO reward.
    (3)
    Last edited by Reika; 08-14-2012 at 06:17 AM.

  6. #76
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Krausus View Post
    If not many would pick it then wouldn't that mean that not many want it? So is this about forcing play styles on others?
    Kinda how i hear it too bud. In theory level cap dungeons sound like a neat idea. But really what FF14 needs in my opinion is a wide open door to new players to get in and start moving up.

    The community is going to be very top heavy Day 1 of 2.0 And asmuch as we all would like day 1 to be absolutly swampped with new people i wouldn't be surprised if they filter in more slowly as word of mouth gets around that its really good (if it is).

    I'm not a big fan of the idea in an MMO setting. But i definately think this isn't what FF14 needs at all. FF14 needs fresh blood, and throwing a roadblock infront of them when they barelky have their foot in the door isn't going to help the situation.
    (3)

  7. #77
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Reika View Post
    Banking on them doing something they haven't done yet for this game?

    Game doesn't need level cap content. Go help the lowbie with whatever quest he/she needs help with as lvl50, or whatever the cap may be.
    They've already done it, in XI. It's the same team. Discarding a helpful mechanic because it's 'in XI' is foolish, almost bordering on discriminatory. What kind of mentality is that?
    (0)

  8. #78
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Content finder... if only they were adding such a thing.....
    (0)

  9. #79
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Jocko View Post
    They've already done it, in XI. It's the same team. Discarding a helpful mechanic because it's 'in XI' is foolish, almost bordering on discriminatory. What kind of mentality is that?

    you think if they add level caps and sync then high levels will want to help low levels more? what game are you playing because in the one I play its hard enough to get a 50 to run you through content (unless in a good LS which I am) and that is quick, let alone get a 50 to come do that same content in a longer amount of time.
    (3)

  10. #80
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Low level content shouldn't be difficult for low levels to begin with. I expect low level content to be low level appropriate just like in many final fantasy games.. Besides level appropriate gears, will always be better than the sync gears, and I really hate carrying around sets of different equipments just for lvl caps.

    There is many ways to exploit that system too. One way is by getting a low level character to farm exp or whatever the reward is and then rinse and repeat that process till you had enough.

    By the way FFXI got rid of level caps in CoP areas and missions. Just thinking about how they going to scale the meteria gives me a headache.. I dont want that junk here
    (2)

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