


Hmm.. Time sink playing through actual story based content that involves meaningful progression, or time sink at end game where you fight the same guy a thousand times for one piece of armour that is instantly useless a month later...They way i see it is capping in quest and story lines can be good in some situations but mostly hurts the endgame player base and in effect is just time sync to the everyday player and the hardcore players and a game killer to the casual player making it frustrating to break through into end game content.
What to choose, what to choose...
Scaling cap is an efficient strategy to make every content created challenging, while making it and accessible to all the community. I could go on forever with all the advantages.
The arguments presented against a level cap do not hold with a scaling cap. It's like comparing an apple and a steak.


right now I dont mind rushing someone through toto-rak. why? because it takes me 10 minutes or less to do it. If it was gonna take me 20 min + then I would tell you to find others that need it.....good luck. Do people really want to widen the gap between high level and low level players? All for the sake of feeling accomplished by beating toto-rak in a level appropriate group? That they will do once. Really?its a question of game design... maximum cap lv 35 for toto-rak it still would be much easier to clear it.. but seriously not lv 50 or in the end maybe lv 79 and one hit kill ifrit or somethin.
for what do you play this game? getting fast to max level and dont see anything from content? way to lv 50 is also end content.
guys like him seriously would..
And i can speak about my linkshell.. our leader has maxed his jobs/classes REALLY fast.. while we have been leveling still with our second or third jobclass in the mid range of lv 25. we often never really could do something together with our LS leader.
"well we are going the first time to toto-rak, do you wanna come with us? oh i forgot.. all your classes are lv 50.." it was kind of like that. and we wanted to have challenge.. we wanted to receive exp while clearing that instanced dungeon..
ok now in 2.0. you have the choice of having more than just one character. it will lead players to make even more twinks, so that they can do low level stuff with new players of their LS again. Which i think sucks. in FFXI it worked so quiet well, WITHOUT creating a twink char..
well maybe it is.. because it is just a stupid task to one hit all low level monsters in it?
from time to time its fun to re-live old content stuff.
it worked in FFXI for many years. and Garrison, Avatar battles still have been very fun, after years. and maybe BECAUSE it was MORE than just running over the mobs like a tank.
personally i dont want to re-visit toto-rak with my lv 50 dragoon.. what should i do in there? kill all mobs with one aeo jump? that i can do in the openworld in front of ul'dah too, if i wan it.

what if the rewards are better? what if you got 500-750 seals on top of loot for every run that took 20 minutes with a level cap? you don't feel accomplished because the rewards are not appropriate. if there was a 500-750 seal reward for every time i helped someone do it, i'd be helping just about everyone do it that shouted.right now I dont mind rushing someone through toto-rak. why? because it takes me 10 minutes or less to do it. If it was gonna take me 20 min + then I would tell you to find others that need it.....good luck. Do people really want to widen the gap between high level and low level players? All for the sake of feeling accomplished by beating toto-rak in a level appropriate group? That they will do once. Really?
i'm assuming you hate Darkhold. little to no reward for repeats (i'm talking about helping someone, not speed runs with people that know wtf they are doing). takes forever.


right now I dont mind rushing someone through toto-rak. why? because it takes me 10 minutes or less to do it. If it was gonna take me 20 min + then I would tell you to find others that need it.....good luck. Do people really want to widen the gap between high level and low level players? All for the sake of feeling accomplished by beating toto-rak in a level appropriate group? That they will do once. Really?
aha ok.. well i can speak from my ls... my ls leader was very early capped in all jobs and classes... so now we wanted to do toto-rak with some LS members.. he did not come with us in the end.
why? because we wanted to gain experience points while we clear that dungeon and not for zero exp. and to enjoy this dungeon again.. and not to just finish it like on a "to do" list..
i would not go inside this dungeon again, with my lv 50 char.. because for what? i play this game for having experiences.. and when i would be downgraded again.. like in FFXI toto-rak could be again.. FUN
and because you are just a person who is doing things because of rewards, doesnt mean i am like that. in our ls we do thinks because of fun. if i could level sync with low level members and level in a low level dungeon. i would do so. but like we have it now. i cant.
its from time to time fun, to enjoy low level content again.
think of toto-rak being a challenge for you again..
Last edited by Tonkra; 08-15-2012 at 01:26 AM.


And as i said. it is just ridiculous, RIDICULOUS to beat ifrit in less than 30 secs.. even in story mode..
that'd be much fun for your new LS players in 2.0.


no because I can get 1000 seals from doing caravan. Its not about the reward its about helping the low level player get through the quest, most people I know dont care about the dungeon, they just want to get it out of the way because the true game doesn't start until 50. I have spent more then my fair share of time in darkhold. I still dont mind doing it every now and then to help folks get their quest done because it can also be done in a short amount of time.what if the rewards are better? what if you got 500-750 seals on top of loot for every run that took 20 minutes with a level cap? you don't feel accomplished because the rewards are not appropriate. if there was a 500-750 seal reward for every time i helped someone do it, i'd be helping just about everyone do it that shouted.
i'm assuming you hate Darkhold. little to no reward for repeats (i'm talking about helping someone, not speed runs with people that know wtf they are doing). takes forever.

Can't get 1k every time. can't even get in every time depending on who's there. there are only 3 places to do this, and they are almost always camped. i dont' know if things are different on Gungnir, but in my experience caravan is not that reliable. I've gotten most of my seals from soloing the low level caravan and camping NMs.
not to mention caravan is retarded boring.
A lot more people would help lowbies/newbies if there were better rewards for repeats. Not everyone is willing to help just because. Especially if they don't know the person. better rewards for repeats will alleviate this.Its not about the reward its about helping the low level player get through the quest, most people I know dont care about the dungeon, they just want to get it out of the way because the true game doesn't start until 50. I have spent more then my fair share of time in darkhold. I still dont mind doing it every now and then to help folks get their quest done because it can also be done in a short amount of time.
I only help LS members on totorak/DH runs because i have all of my AF from there, the gear is crap, and i've completed the mission. it's not about you, it's about everyone else. It would be nice if there was additional incentive for helping people complete DH/Totorak so that way it would be easier to form pug groups. not everyone wants to join an LS (I'm not one of them. I'm in an LS and i enjoy the company they provide as well as the sense of community) and they want to be able to hop on, shout for a group, and get content done. that's not possible at the moment.
When I see someone shouting for hours in Uldah for a DH AF run i just think 'well...that sucks for them' and i continue on my way, because i have no incentive to help them. (unless i'm just feeling nice and i have nothing better to do with my time. and that's very very rare)
It seems the only standing argument for not level syncing content is for the people who really just want to rush through the game.


maybe things are that different on Gungnir as getting into caravans is usually not an issue and getting 1000 seals is more common then not. Also Toto-rak is equally as boring.Can't get 1k every time. can't even get in every time depending on who's there. there are only 3 places to do this, and they are almost always camped. i dont' know if things are different on Gungnir, but in my experience caravan is not that reliable. I've gotten most of my seals from soloing the low level caravan and camping NMs.
not to mention caravan is retarded boring.
only if the rewards are better then alternatives. Also not sure why DH was brought up in the first place since it wouldn't fall under level cap/sync. Also why are people so dead set on making the same content more repeatable, give me more new content if you ask me.A lot more people would help lowbies/newbies if there were better rewards for repeats. Not everyone is willing to help just because. Especially if they don't know the person. better rewards for repeats will alleviate this.
I only help LS members on totorak/DH runs because i have all of my AF from there, the gear is crap, and i've completed the mission. it's not about you, it's about everyone else. It would be nice if there was additional incentive for helping people complete DH/Totorak so that way it would be easier to form pug groups. not everyone wants to join an LS (I'm not one of them. I'm in an LS and i enjoy the company they provide as well as the sense of community) and they want to be able to hop on, shout for a group, and get content done. that's not possible at the moment.
When I see someone shouting for hours in Uldah for a DH AF run i just think 'well...that sucks for them' and i continue on my way, because i have no incentive to help them. (unless i'm just feeling nice and i have nothing better to do with my time. and that's very very rare)
All I'm saying is be careful what you ask for, you might get it and I'm willing to bet new players will have a harder time finding help with low level content if they add caps.
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