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  1. #18
    Player
    Syris's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    50
    Character
    Syris Flinn
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    If we can jump I hope we can fall.

    Something that I always loved about FFXI for its time was that the world felt dangerous. There was a general fear for me, a nervous feeling if you will, that occurred when my character was outnumbered, outmatched, and close to death. It's that feeling you get when your being chased by something for the first time, like when I tried to run to Jueno only to be hunted by those damn saber cats in jugner forest!

    I honestly think that ANY video game is loosing out on these "feelings" when the player is surrounded by invisible walls. The threat of falling was missing from many areas of FFXI, and invisible walls were used far too often (to its credit it is an old game.)

    Ever fall from some place high in a game and think "oh gawd." A sudden jolt of vertigo hits you, but then you realize its only a game? Those are the kinds of things that make games in general more intriguing to me as a player. Running into hairy situations that become that much more adrenal pumping when you add another layer of danger.

    Regardless I am aware that this might be impossible for the dev team to implement. I'll still enjoy the game otherwise.
    (3)
    Last edited by Syris; 08-14-2012 at 08:07 AM.