Wicked answer Ferth and Xakery...I could not have coined this better.
The glory days of FFXI was between 2003 and (tentatively) 2008. Abyssea later brought a new dimension to the game but that true sense of "awesome discovery" in its early days has since gone.
I can completely identify with Onisake's views on the previous page (heck, running HNMLS Sky, Sea and Einherjar runs so much made me quit the game for a while due to sheer exhaustion). But you forged a phenomenal bond with your friends because you all went through all those crazy challenges together with all your blood and sweat.
Ironically, even after all our achievements, my favourite periods of the game was still the early days of playing outside Sandy (getting owned by rabbits and sheep)... and being proud about defending the campfire from Orcs and Gobs.
There was that constant discovery of various new things in the game... and that steep but truly satisfying climb to your first lvl 75 job class. Yiieeesh, even your second 75 and relevant subjobs were a beast to level... but in a strange way, that WAS the adrenalin rush of playing.
Anyway, I believe that FFXIV has excellent potential because it is vastly different (yet very loosely similar) and can forge its own identity
Last edited by Ramesses; 08-14-2012 at 07:10 AM.
"After ten years, finally headed to Sharlayan... absolutely stoked"
To be honest, they were more or less just cloning Vanguard, so it wasn't really a case of purposely making FFXIV different to FFXI (although I'm sure it was a factor, since they didn't want to compete against themselves). The class/armory system was just a streamlined sandbox-type system. It wasn't constructed with the goal of being the antithesis of FFXI.SE was too much into making something different than FFXI - instead of taking over the good things, they changed everything. Now we're stuck with a strange class/job system because of that.
They even changed the totally logic elemental wheel into a messy news one - EVEN THE WHEEL
Do you realize how much easier it would have been for classes to be adjusted and balanced if gear swaps had not happened in the first place? Or how it overpowered the versatile jobs to the point they became ticking timebombs the devs did not want to touch (read: Red Mage)? Did you also forget the massive inventory problems XI suffers from that were instigated by gear swaps? It created a lot more problems than most are willing to admit.
Thank god for that.They won't add it anyway
I think most can look at haste gear in XI and understand why Yoshida wouldn't want it in-game. Multi-hit weapons probably should be on that list of things that should not be in-game, as well.
Really? That's interesting to hear. Even now I've seen people mourn Vanguard and what it could have been. Different take, indeed.
Last edited by Duelle; 08-14-2012 at 07:16 AM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
If all we get is PVP and Crystal Tower in 2.0, then NOPE.
How comes we get to see a Marauder, while this would be a Warrior in any other FF-game? Why did they abandon the subjob-system - the core-feature of ffxi that basically everyone praised, no matter whether they liked the game in total or not.To be honest, they were more or less just cloning Vanguard, so it wasn't really a case of purposely making FFXIV different to FFXI (although I'm sure it was a factor, since they didn't want to compete against themselves). The class/armory system was just a streamlined sandbox-type system. It wasn't constructed with the goal of being the antithesis of FFXI.
I just realized its you bobby, shoo, go to bed :3
Because you would equip stuff from Gladiator ("Paladin"), Conjurer ("White Mage"), and Archer ("....Ranger") onto your "Warrior" anyways which would make it not a Warrior in the classic sense of the word. The game was meant for everyone to have their own personalized class depending on which spells and abilities they wanted and you would be able to fulfill any role on any class to some degree as long as you had the proper spells equipped. Unfortunately it was terribly balanced so everyone just equipped Cure/Stoneskin/Protect/Nukes and started spamming all over.
Why have a sub-job system when you can just use a slew of abilities from all the other classes rather than just one? Though the job system did kind of amend this, but more of a "fixed" sub-job system where each job is locked to 2 sub-jobs...Why did they abandon the subjob-system - the core-feature of ffxi that basically everyone praised, no matter whether they liked the game in total or not.
Peach Parfait/Khulan Angura on Gilgamesh
FFXI was my first MMO. It was an MMO that helped me deal with a lot of hard times in my life. Divorce, Parents' death, job changes. I loved FFXI and it still has a special place for me. There were a lot of memories that came from the 5 years of playing it.
I moved on and wish I didn't.
When I heard they were releasing FFXIV, I was excited. I just now downloaded it about 2 weeks ago 1.23 rel. and love it.
Does it have the same initial draw as FFXI did on me? No. Can't say it does. But, I have a lot of MMO years under my belt and I'm sure that has something to do with it. FFXIV music is a weak to me. I hope that gets changed. Targeting is an issue for me since I use a KB and Mouse.
But, beyond that, I don't have any real grips.
Will it be like FFXI? Those are big shoes to fill for those of us that hold FFXI in such high regard.
Where each job is locked to 2 fix subjobs, where every JobX has abilities from JobY and JobZ, without any variation. In XI you could be a RDM/BLM or RDM/WHM or RDM/NIN anything, you had advantages and disadvantages with each subjob, you had a possibility to have some variation with your job depending on the situation. Its different in XIV and in my opinion worse.
I wanna see PLD/NIN tanking with THFs TAing them to gain hate....that kind of stuff D:
I enjoyed going though so much content looking for 1 piece that would fit perfectly in "insert x build here" Instead of farming a bunch of gil, getting 5 melding equipment and calling it done.Do you realize how much easier it would have been for classes to be adjusted and balanced if gear swaps had not happened in the first place? Or how it overpowered the versatile jobs to the point they became ticking timebombs the devs did not want to touch (read: Red Mage)? Did you also forget the massive inventory problems XI suffers from that were instigated by gear swaps? It created a lot more problems than most are willing to admit.
Going to Sea, Farming Ix'DRK for My enfeebling cape, Then hopping over to Ix'MNK to try and farm my Enhancing and elemental cape for hours. Maybe the next day go and farm some Grah Chips to go for a fortitude torque for my rdm melee set. This is all just only for red mage (even though some of this gear carries over to other jobs as well). And just getting these three items Gave you enough to do for a while unless you were lucky.
Those three examples of just one part of the game, getting three little items that took so long were so trivial in the big scheme of the game. Sometimes it took so long and it was dreadful getting that one piece to fulfill your "insert x gear set here" yet I loved every second of it. Late night duoing sea. Camping Nidhogg day 4 at 3A.M. for your Dalmatica that would have been worthless if it wasn't for gear swaps. Trying to spam Salvage every day for my Apocalypse aftermath set. So much depth, so much to do.
And in this game.... Let me farm for some gil, meld 5 things for each of my jobs, some of the pieces work with multiple jobs, and call it done. That is why this game will never beat FFXI. The lasting moments of sheer gratitude getting such a minuscule item because it took dedication and effort. The memories of doing all of these events with friends.
I'm sure I could have worded this post a lot better but I'm to lazy to revise and edit.
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