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  1. #21
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by kurokawa View Post
    IMO, if you have a busy life, a job, a family and god knows what else going on, level caps are a massive pain in the ass.

    There are better ways to create goals and incentives.
    Again, 'goals and incentives' and 'level caps' are two different things. The goal is to complete the content and the reward is, well, the reward, being loot or whatever. Level caps simply insure you experience the content the way it was designed. You know why you play a game? To play the game. It shouldn't be about the reward, it should be the fun you have getting to the reward. If content is fun (Which often requires balance, level caps being a mean to that end), then players will want to help you do it. That's the solution. Letting players rush you through/creating a whole expansion designed around ignoring old content is not.
    (5)

  2. #22
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    since yoshi said you can progress in levels just by doing the main story quests, i'm not in favor of level cap contents, but I'm in favor of level sync partying for experience points.
    (0)

  3. #23
    Player
    kurokawa's Avatar
    Join Date
    Mar 2011
    Location
    limsa
    Posts
    283
    Character
    Ernest Hemmingway
    World
    Odin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Jocko View Post
    Again, 'goals and incentives' and 'level caps' are two different things. The goal is to complete the content and the reward is, well, the reward, being loot or whatever. Level caps simply insure you experience the content the way it was designed. You know why you play a game? To play the game. It shouldn't be about the reward, it should be the fun you have getting to the reward. If content is fun (Which often requires balance, level caps being a mean to that end), then players will want to help you do it. That's the solution. Letting players rush you through/creating a whole expansion designed around ignoring old content is not.
    Still a pain in the ass though
    (2)

  4. #24
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    I'd be fine with it, though it may be best left as an option. Those who just want to blow through everything and hit endgame can do so and then those who want to experience everything at the appropriate level can do so as well. Win win.
    (3)

  5. #25
    Player
    Kafeen's Avatar
    Join Date
    Mar 2011
    Posts
    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    I'd rather not add more artificial limitations in.

    I think adding restrictions such as level caps on maximum or minimum level or requiring a certain amount of people in order to enter an instance is a terrible mechanic.

    If I'm higher than the level the area is designed for, why shouldn't I be able to find that area too easy? The rewards for that content should all be too low for me too so its not like me being able to complete the content solo is going to unbalance the game.

    The same can be said for the opposite. If want to send my low level character into a dungeon to face a high level boss, why shouldn't I be able to? By all means design it for a higher level, make it kill me easily but let me try.

    Its because of mechanics like this that we have to take 4 people into dungeons when all you need to do is open a chest. Really, I don't need 3 other to come for that.

    Or 8 people to challenge Ifrit even if we're strong enough to do it with less. Pointless restrictions.

    As far as level caps go, I've earned those levels. Yet me use them to my advantage.
    (6)

  6. #26
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    i am for level cap in sense of sync. like it worked for FFXI (avatar battles etc.)

    so your lv 50 char is downgradet to lv 25 or lv 30 when doing easy small ifrit or toto-rak for example.

    where is the fun for new players, when a lv 50 player is helping them to complete ifrit or toto-rak?
    rushing through the dungeon and let the lv 50 do anything. its like Powerleveling..

    for me it was no fun at all, when i was in a group with lv 45+ player killing small ifrit less than 1 minute... wow, ok that should be ifrit? aha.. so or so it hasnt been that much difficult to kill ifrit with lv 25-30 chars.


    Quote Originally Posted by Kafeen View Post
    As far as level caps go, I've earned those levels. Yet me use them to my advantage.
    in the openworld ok.. but not story content, where ifrit is killed like a standard mob.. ifrit is a god and not a freaking squirrel

    and it worked also very good for FFXI.
    and why you should complete toto-rak with a lv 50 char solo anyways?

    if there are new players who enjoy to level in content dungeons like toto-rak.. and then i come along with my lv 50 char, do you think that'd be fun for new players? dont think so at all.
    they would just watch the scene and say "ah yea.. you doing this fine.. i'm going to be afk till you cleared this dungeon, ok?"

    thats NOT fun for anyone. either for lv 50, nor for the lv 25 new player.


    but i agree with you when it comes to minimum player restrictions. i mean, when you want to fight moogle, ifrit or whatever with just 7 people, why not?


    and a level cap/sync would be a question of game design. you can keep the level cap a little higher like .. max lv 30/35 for toto-rak... so it even is much more easier to complete it.. but seriously.. not lv 50 for toto-tak.. really.. how should this be? killing ifrit with just a single hit, when the level cap is raised one day till lv 79?
    (2)
    Last edited by Tonkra; 08-13-2012 at 10:16 PM.

  7. #27
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Until gear scale accordingly, i say no to level caps. I aint carrying lowbie gear to help my friend.
    (4)

  8. #28
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Chardrizard View Post
    Until gear scale accordingly, i say no to level caps. I aint carrying lowbie gear to help my friend.
    that'd be perfect. When you are downgraded to 50% or your current level your equipment's effectivness and stats should be also be downgraded for about 50%. so from 50+ attack you receive "just" +25 att.. and for the defense of your armory you receive just 60 defense instead of 120. that would be great if a system like that would be possible.

    it still then would be easier to clear the instanced content, but not THAT easy when clearing the lv 25 ifrit battle with a lv 79 char or something.. which is just ridiculous and no fun at all. either for your new friend, nor for you.


    we need entertainment and gaming experiences.. and no one shot bosses.
    nothing more is boring for new players to just leech and stay afk.
    (0)
    Last edited by Tonkra; 08-13-2012 at 10:27 PM.

  9. #29
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Jocko View Post
    You're talking about two completely different issues here. What does that have to do with level cap? If players aren't going to do old content, then they aren't going to do old content, regardless of level caps. If a player needs to complete old content to advance, they'll have to find a party, and I doubt that required level synching is going to be the difference between 'Sure, I'll help' and '**** off'.
    actually you are off base here. i see many people shouting for help on lower level content all the time. normally it's a high level player that will go help them run it just because it won't take long to go in and steamroll something. i'm glad to go help someone do toto-rak because i can run through it and knock it off their list quickly, but i won't be as willing to do it if it takes a long time. adding a level sync is just a good way to stop me from being willing to go help someone do lower level content when they can't find a group their level to go do it.

    is it as much fun for the low level player to get a high level person to go do the content for them? no, but i can assure you it's more fun than sitting there for hours and not being able to get anyone to help them at all.
    (1)


    http://crystalknights.guildwork.com/

  10. #30
    Player
    RushRiviera's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    50
    Character
    Rush Mixolydeaux
    World
    Tonberry
    Main Class
    Thaumaturge Lv 80
    I'm going to repeat myself here but since there's quite a few people against level caps for whatever their reason may be, how does everyone feel about level sync with enemies that scale to the parties level? OR a difficulty select option similar to the one we have for guild leves?

    [edit]
    Or since some people seem to want to be able to get through the content really quickly, what if there was simply just an option to have the enemies level scale up to that of the highest level party member? It could be as simple as giving the enemy more HP and strength to become more of a challenge for the party, and as I said it could be optional.

    This way the party doesn't need to be level sync'd, only the enemy is scaling to some kind of medium in between the levels of the party members if they desire something more challenging.

    Opinions?
    (1)
    Last edited by RushRiviera; 08-13-2012 at 11:15 PM.

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