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  1. #21
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Let's get this out of the way first...

    Quote Originally Posted by Onisake View Post
    for trash WAR is king due to AoE damage. but against the heavy hitters you want a pld.
    I got bored of this tank set up back when it was called World of Warcraft: The Burning Crusade. I'd rather we have a roster of equally-profficient tanks instead of having to pick and choose every time. You can have interesting mechanics per tank class while still aiming for the same results and performance, believe it or not.

    So i cannot agree with your new take on abilities for this class. they do not make sense with the current direction, and it makes it too similar to MRD. if anything i'd like to see it get more defensive abilities and further plant it as the go-to tank.
    Why would DRK ever be made into a tank? The class has historically been DPS, and is known for lesser armor scaling and greater damage potential.

    Design-wise, what I'm aiming for is the drain theme of DRK without going to the silly extremes FFXI's DRK went to. Enmity spikes from abilities was a bad attempt at a check/balance on DRK's higher damage potential. Notice I also suggested two ways for it to sacrifice HP (Dark Slash which is comboable and Last Resort, which is the 15-minute ability) and two ways for it to recover HP between Bloodbath and Vampiric Blade (though yes, you'd have to get creative to proc Vampiric Blade but that is the intent of the design).

    But in the interest of discussion, if we wanted to make GLD more offensive I would give its defensive abilities a twist.
    I wouldn't allow a G.Sword GLA or DRK access to some of the defensive abilities. This is why I suggested splitting Aegis Boon into Defensive Focus (guaranteed block if equipping a shield, guaranteed graze if using a great sword) and having Aegis Boon be a job trait for PLD. I wouldn't want DRK getting Shield Bash, Wardrum or Phalanx. That's why I suggested more focus on spell interruption (between the G.Sword bonus to Flat Blade and the DRK ability Asphyxiate).

    Rampart and Sentinel are tricky because they're technically survivability. I'd cap Sentinel and Rampart to maybe 20% potency baseline, and then have shield block rating/value be something of a multiplier to allow it to reach full potential. Given that I suggested DRK getting a graze mechanic to help it mitigate some damage (thus taking one step against things like "don't use melee because they die to AoE" or "this class is a pain to heal because they constantly take damage"), I would rather just have both abilities require a shield to use.
    (1)
    Last edited by Duelle; 08-09-2012 at 10:10 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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