Quote Originally Posted by Shurrikhan View Post
Ninja - FIST / SWD / BOW
Dancer - ARC / FIST / CNJ
Samurai - SWD / AXE / FIST
Dark Knight - SWD / AXE / SPR / THM
Summoner - 'CNJ' / 'THM' / (TMR) / (SCH)
Beastmaster - AXE / BOW / CNJ / (TMR)
Blue Mage - CNJ / (ACN) / THM
Red Mage - THM / (ACN) / CNJ
Mechanist - (ART) / BOW / ???
Puppetmaster - (ART) / (ARC) / (TMR) / ???
A little off topic but this bothered me. Samurai would never use an axe. it was considered a barbaric/uncivilized weapon. Samurai's were known for their sword play, but archery was the main focus. a skilled bowman was worth 3 or 4 skilled swordsman. Samurai typically trained in swordplay, archery, and mounted archery. Archery was a lot like golf in ancient japan. it's what you did when you were discussing politics.

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back on topic:

it has not been explicitly stated if a class can have multiple jobs. it would make sense, but that's not necessarily the case.

also 剣術士 implies a western style of swordplay similar to fencing. when thinking of European swordplay the most common image is of a knight. furthermore it implies one-handed swords. gladiator was not a good choice in picking a parrallel, but swordsman would have been too generic and too open for interpretation. fencer would not have made sense to a western audience, as the class relies heavily on a shield. I personally think Squire would have been the best choice, but i'm not part of the localization team, nor do i have a desire to be. but please be understanding of the language barrier between names. it means something very different to the japanese than it does to westerners. do not try to imply/pull meaning across the barrier without intimate understanding of the culture of the target audience. it's better if you dont' use the name as part of trying to figure out the direction of the class.

that being said we are more likely to get redmages with foils out of the glad class than DRK with GSWD. as foils and redmage are more defensive in nature than DRK, which is more likely to spring from the MRD class. MRD also has berserk, which fits DRK more.

So i cannot agree with your new take on abilities for this class. they do not make sense with the current direction, and it makes it too similar to MRD. if anything i'd like to see it get more defensive abilities and further plant it as the go-to tank.

Also PLD does just fine as a tank for things that matter. for trash WAR is king due to AoE damage. but against the heavy hitters you want a pld.

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But in the interest of discussion, if we wanted to make GLD more offensive I would give its defensive abilities a twist.

Rampart:

w/ shield: increases defense for allies, increases enmity

w/o shield: increases attack for allies, increases enmity

Shield Bash:

w/ shield: Delivers a melee attack with your shield. Chance to inflict Stun.

w/o shield: Delivers a melee attack that has a chance to lower defense.

Sentinel:

w/ shield: Temporarily reduces damage taken. Increases enmity generated by actions while effect is active.

w/o shield: Temporarily increases critical damage dealt. Decreases attack rate while effect is active

Outmaneuver:

w/ shield: Increases block rate and grants TP for each block made while effect is active.

w/o shield: Increases critical attack rate when attacking from the side or behind.

War Drum:

w/ shield: Delivers a melee attack with your shield to nearby enemies. Generates massive enmity. Can only be used immediately after blocking an attack.

w/o shield: Delivers a warcry that demoralizes nearby enemies. Decreases enmity. Can only be used immediately after scoring a critical strike.

Aegis Boon:

w/ shield: Blocks the next incoming attack and grants HP in proportion to damage taken.

w/o shield: Parries the next incoming attack and grants increased evasion for XX seconds.