[Dev 1011] Failing Guildleves Intentionally?
So I've noticed something kind of weird going on that people seem to do alot, and I'm wondering if it is an intended game mechanic or not. Would be nice if an SE rep would chime in if possible.
What I've noticed is people failing battle guildleves intentionally. I've never done it myself, but I think the reason they do it is because they can still get full sp for it, then reattempt it the next reset and get full sp for it again, with the chance that they will receive the same leve again, for even MORE sp.
Now this, to me, seems borderline exploit. I'm not sure if this is the way the game is supposed to be played, but people failing leves on purpose because they get more sp that way seems to be against the way the game is supposed to be played.
Devs, is the game supposed to allow you to retry a guildleve that you have failed? If so, why can you only do it with battle leves and not crafting leves?
I wish the Dev's would chime in here and let us know if this is an intended game feature, and if not, what they intend to do about it. A simple fix would be to make it so that if you fail a leve, battle or crafting, you do not get a chance to retry it at all. If I'm not mistaken this is the way crafting leves already work. Why should it be different for battle leves?
I'll reemphasize, it just seems contrary to the spirit of the game when you are in a party and players constantly say, "wait let me run back and fail this leve, then we can keep sp'ing". People should not be able to intentionally fail leves to gain more sp than they normally would if they completed those leves.
This was brought up in a previous thread but it seems to have been ignored by the Dev's and community in general. I did not get any response from SE community relations team in the Guildleve section of the forum so I am reposting in General Discussion which it seems like they read more often.