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  1. #11
    Player
    Decconi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa 1.0
    Posts
    128
    Character
    Zalim Ramuh
    World
    Faerie
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Altanas View Post
    I'd like daytime and nighttime to evoke different responses from players and npcs.

    i would want city gates open in the daytime with npc caravans importing and exporting wares. I would want city gates to close at nighttime (of course with other routes out to avoid annoyance) and guard patrols to increase.

    I would want beggar alleys in uldah to be places i wouldnt want to be going down at nighttime,

    i would want to get back to town or camp at nighttime rather than be out in the wilderness, unless I was in a party (but done in a way not to make players feel they cant explore). There are npcs that mention airships being shot down or caravans attacked. I would want to see this first hand scripted (sort of like dynamic spawns in red dead redemption) or be at risk of it myself (but not to the point where it becomes tedious)


    I would like the deep forest of the black shroud to give off a totally errie atmosphere at nighttime with restricted lighting, mist or fogs. Similar devices used for dungeons. Full lighting around torches but restricted further away.


    At the moment cities dont feel very social. There are pubs, plazas, temples and other things in each city but they serve no purpose other than for looks. It would be interesting if the devs could find a purpose for such areas outside of quests. Otherwise you just have players congregating at the most convenient spot in each city. Simple thoughts, we have a journal in our inn, how about a beastiary to read in a library, a Bravery buff when we are in a pub, a Faith buff if we spend time in the various temples, perhaps with mini tasks to do to pass the time. Oh, and Hunt/Mark boards like FF12.
    This is pretty much what I would like in a nutshell. You know how badass this would be?!!?
    (6)

  2. #12
    Player
    Theplatter's Avatar
    Join Date
    Mar 2011
    Location
    This Many!!
    Posts
    311
    Character
    Mad Platter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    I'd like the stone spell animations to look a little more intimidating than just throwing some rocks at the mobs.
    (4)
    Quote Originally Posted by Tanathya View Post
    As much as it might hurt you, and as much as someone else brings the balance issues up, FFXI had the jobs right. And, you know, this is a FF, and I don't see you guys complaining about people asking for WoW things. So please.

    Also, it's not like this dev team is being true to the roots of the jobs anyway.
    This game is not WoW; if you want WoW, go play WoW. If you get butthurt when people mention Final Fantasy XI, then shut up about WoW.

  3. #13
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    I want wild chocobos to hunt and kill ... I mean farming ^^
    I want streets in the outside safe at the day and dangerous at the night
    I want an area underwater during rain and dry during sunshine
    (4)
    Last edited by Felis; 08-03-2012 at 09:59 AM.

  4. #14
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    I echo alot of the Lively NPCs and day/night cycle differences.

    I had posted a theory on how to have NPCs travel between areas and cities without them needing indipendant scripting but making a system that scripts the locations, but places "tracks" of a sort that NPCs would travel on. Thus the NPC script would be more of WHat "track" (AKA standard set of waypoints used by multiple NPCs) the NPCs should take and when.

    Its always nice to travel bwteen cities and see more then:

    Players racing in directions
    Mobs
    Possible random NPC standing in one spot

    I like my virtual worlds to feel alive. People walking to pubs and staggering out at night
    Hawkers selling wares. Perhaps once in a while "aggroing" a Player and following them a short distance trying to sell snake oil till they leash back to their usual spot.

    Being able to pick a spot in town to /sit and just watch the NPCs travel by and hear them chatter etc.

    Static worlds tend to lose appeal to me after a while. when nothing moves on its own besides the players and the things we kill its like being in an elaborate 3d painting instead of a virtual world.
    (6)

  5. #15
    Player
    Decconi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa 1.0
    Posts
    128
    Character
    Zalim Ramuh
    World
    Faerie
    Main Class
    Blacksmith Lv 50
    I would always imagine the NPCs running from town to town to be like the mail guy from Zelda: Majora's mask. The only way you can catch them is by wearing bunny ears. lol
    (3)

  6. #16
    Player

    Join Date
    Apr 2012
    Posts
    288
    Quote Originally Posted by Altanas View Post
    I'd like daytime and nighttime to evoke different responses from players and npcs.

    i would want city gates open in the daytime with npc caravans importing and exporting wares. I would want city gates to close at nighttime (of course with other routes out to avoid annoyance) and guard patrols to increase.

    I would want beggar alleys in uldah to be places i wouldnt want to be going down at nighttime,

    i would want to get back to town or camp at nighttime rather than be out in the wilderness, unless I was in a party (but done in a way not to make players feel they cant explore). There are npcs that mention airships being shot down or caravans attacked. I would want to see this first hand scripted (sort of like dynamic spawns in red dead redemption) or be at risk of it myself (but not to the point where it becomes tedious)


    I would like the deep forest of the black shroud to give off a totally errie atmosphere at nighttime with restricted lighting, mist or fogs. Similar devices used for dungeons. Full lighting around torches but restricted further away.


    At the moment cities dont feel very social. There are pubs, plazas, temples and other things in each city but they serve no purpose other than for looks. It would be interesting if the devs could find a purpose for such areas outside of quests. Otherwise you just have players congregating at the most convenient spot in each city. Simple thoughts, we have a journal in our inn, how about a beastiary to read in a library, a Bravery buff when we are in a pub, a Faith buff if we spend time in the various temples, perhaps with mini tasks to do to pass the time. Oh, and Hunt/Mark boards like FF12.
    +1 to this post right here. Small stuff like this goes a long way to make the world feel alive.
    (7)
    - Kurokikaze
    This is how I feel when I read posts on these boards:

  7. #17
    Player
    ssppiikkeeyy's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Spikey Sato
    World
    Ragnarok
    Main Class
    Lancer Lv 60
    be able to design your own LS crest is all i want
    (2)
    Spikey Sato
    CEO ~ Project Evolutionz
    Gamer of the Year 2010/2011, Walked Away First Place

    Yes I'm Irish, Yes I Drink Alot & Yes I Do Play A Lalafell On FFXIV! What's Your Point?

    Spikey's Gaming Work -> http://www.imdb.com/name/nm4359860/

  8. #18
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Pipes..I want my wizard's pipe! (made a thread about this a few months ago, got good responses actually..)

    Items with charges, something that feels like actual enhanced magical items (I'm a d&d nerd kinda), you use up the charges and the ring becomes a "blank" normal ring. Either to be recharged, or sold or converted, whatever.

    Classic FF magic - Reflect in particular. Zombie affliction (cure's hurt you, while poisons and such do not, dont necassarily heal you either, but dont DoT your health. Regen would..)

    Environmentally hazzard zones - Sort of like the poison mist in AV. Certain areas where 'Wild' magic is at play, spells you cast going awry, either turning into something completely bizarre, not happening at all, or increasing their potency. Area's where Metal cannot be used, where if you are geared with metallic objects you are Weighed down, moving at a Heavy speed (things like Enduring March may nullify this to a point, but that isnt permanent if I recall..)

    I could really go all day about things really..lol
    (4)

  9. #19
    Player
    Kio's Avatar
    Join Date
    Mar 2011
    Posts
    864
    Character
    Kio Solais
    World
    Hyperion
    Main Class
    Culinarian Lv 90
    Small things...small things...

    Adding shading to the linkshell badge. It would take all but a few seconds to put an aesthetic gleam on one end and a shadow other to make it look three dimensional. Also add a few more colors not so primary, or allow a color slider. The primary colors plus zero shading when all of the other icons are so well designed and pretty make the badges by comparison look very bad.

    Would be nice if canceled or interrupted spells didn't have a failed/finished cast animation. It adds unnecessary time to trying to pick the spell you had intended or change your mind. Course I hear that the system and perhaps the animation will be different in 2.0 so this may be moot.

    Npc houses. The cities feel kinda artificial without anything really demonstrating pedestrian life. Really the only buildings are guilds and maybe a shop or two. I miss being able to go into an npc's house that can be used for various quests to learn about that family, or visit a farm outside of town. More structures are needed that are not actually, well, needed for anything in particular other than just to exist for variety sake. I'm not sure if that qualifies as a "small" thing though.
    (2)

  10. #20
    Player
    AliceKaye's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    138
    Character
    Anika Kaervakt
    World
    Balmung
    Main Class
    Scholar Lv 62
    Quote Originally Posted by Altanas View Post
    I'd like daytime and nighttime to evoke different responses from players and npcs.

    i would want city gates open in the daytime with npc caravans importing and exporting wares. I would want city gates to close at nighttime (of course with other routes out to avoid annoyance) and guard patrols to increase.

    I would want beggar alleys in uldah to be places i wouldnt want to be going down at nighttime,

    i would want to get back to town or camp at nighttime rather than be out in the wilderness, unless I was in a party (but done in a way not to make players feel they cant explore). There are npcs that mention airships being shot down or caravans attacked. I would want to see this first hand scripted (sort of like dynamic spawns in red dead redemption) or be at risk of it myself (but not to the point where it becomes tedious)


    I would like the deep forest of the black shroud to give off a totally errie atmosphere at nighttime with restricted lighting, mist or fogs. Similar devices used for dungeons. Full lighting around torches but restricted further away.


    At the moment cities dont feel very social. There are pubs, plazas, temples and other things in each city but they serve no purpose other than for looks. It would be interesting if the devs could find a purpose for such areas outside of quests. Otherwise you just have players congregating at the most convenient spot in each city. Simple thoughts, we have a journal in our inn, how about a beastiary to read in a library, a Bravery buff when we are in a pub, a Faith buff if we spend time in the various temples, perhaps with mini tasks to do to pass the time. Oh, and Hunt/Mark boards like FF12.
    You iecho my thoughts exactly! The world just desperately needs to feel more alive.

    And as others have said, customizable links hell badges or at the very least a color slider. I also liked the idea to shade them and make them more in-line with the quality of the other graphics.
    (3)

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