I'd like daytime and nighttime to evoke different responses from players and npcs.

i would want city gates open in the daytime with npc caravans importing and exporting wares. I would want city gates to close at nighttime (of course with other routes out to avoid annoyance) and guard patrols to increase.

I would want beggar alleys in uldah to be places i wouldnt want to be going down at nighttime,

i would want to get back to town or camp at nighttime rather than be out in the wilderness, unless I was in a party (but done in a way not to make players feel they cant explore). There are npcs that mention airships being shot down or caravans attacked. I would want to see this first hand scripted (sort of like dynamic spawns in red dead redemption) or be at risk of it myself (but not to the point where it becomes tedious)


I would like the deep forest of the black shroud to give off a totally errie atmosphere at nighttime with restricted lighting, mist or fogs. Similar devices used for dungeons. Full lighting around torches but restricted further away.


At the moment cities dont feel very social. There are pubs, plazas, temples and other things in each city but they serve no purpose other than for looks. It would be interesting if the devs could find a purpose for such areas outside of quests. Otherwise you just have players congregating at the most convenient spot in each city. Simple thoughts, we have a journal in our inn, how about a beastiary to read in a library, a Bravery buff when we are in a pub, a Faith buff if we spend time in the various temples, perhaps with mini tasks to do to pass the time. Oh, and Hunt/Mark boards like FF12.