If you have an aetherite, you have already traveled until that spot. 100 points of anima limit the gameplay.
Why do players prefer stay in Ul'dah and they don't move to Limsa and Gridania?
Because the time sink and the anima cost.
1. Ul'dah, take leves
2. Aetherite is at 15-20 mins walking. Ok teleport. (6 base) 3 anima
3 secondary node. Another anima.
4 do leves.
(4 anima points spent)
now what? I have secondary node saved. I can teleport back in Ul'dah for 2 points. tomorrow I'll return to (3.) for 1 anima point. OR
5. teleport to Gridania/Limsa 2 points
6. take levequests
7. teleport (6-3 anima points)
8. secondary node (1 point)
9. teleport to another aetherite 3 points
10. secondary node 1 point
11. do leves
12. teleport to limsa/gridania
(12+4= 16 anima points in 36 hours)
exit game
And I'm talking about all registered aetherite, without any local leve.
with 15 mins CD, I'm forced to walk/ride to reach the secondary aetherite, or wait 15 mins.
Did you have do the lev30 conj quest? the one in owl nest? try it without any teleport (as I have bravely done) and tell me if you really want that kind of time sink everyday for every quest.
I don't. Players can do mistakes, teleporting in wrong places, people can have only 30-40 minutes, people can simply hate to lose time, because they want be in the center of the action asap. If a player prefer walk or ride for hours, I'm no one to say you cannot do that, but at the same time I don't wanna limitations about how I prefer play. If I wanna ride, I'll ride, if I don't wanna ride, I don't.