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  1. #1
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    Dawiichan's Avatar
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    Mijin Gakure
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    Pugilist Lv 50
    Quote Originally Posted by TimonLoon View Post
    Block since it's inception in this game has never procced on a Weapon Skill. I would love to be proven wrong but I've never seen it happen.
    You must be pointing your back at the boss then, since Block is easier to proc than parry.

    Also this information is based on the fact that block rates get significantly lower the higher the monster's level is. It was made a little better a few patches ago but it's still fairly low (using Vintage Kite Shield+1).
    (Block rate is trash on a PLD. You can force block so often that Block will trump Block rate at any instance when playing PLD.)

    I'm not saying that PLD's can't keep hate as well as WARs. I'm saying that since WARs can deal more damage they contribute more to the overall goal while doing their job. Which in the end gives them the edge.
    PLD can technically deal near as much damage to a Boss as warrior, and if you need two WHMs on WAR tanking, PLD can easily do it with 1, which is why they can have better damage potential.

    Divine Veil doesn't help much when most mobs are spamming Weapon Skills. This goes back to the first point.
    Divine veil will block whenever something is on your front. If your paladin is smart, they can easily position themselves. If anything you can use Divine Veil during cover as well.

    Whether or not PLD doesn't have to gear up HP is debatable. What isn't is the fact that PLD's HP is too low.
    That's the thing though, it's not too low. If your paladin can't tank with 3.8k-4k HP, there is something wrong with either the WHM or the PLD.

    PLDs can indeed us Bloodbath but unfortunately they rarely do enough damage with their WS to get a good drain off. There are too few mobs where PLD gets good damage in (Spirits Within not included). Aside from Riot Blade and Spirits Within their WS are pretty weak. I'm sure you can drain on Riot Blade but can you drain on Spirits Within <- Honest question, I haven't tried it.
    You almost always use bloodbath on Spirits within because Spirits within usually does more damage than God's Bane.

    Now don't get me wrong. As I said before, I love PLD and want so bad to go back to using it over WAR but there aren't many situations where that's better. I'm hoping 2.0 changes that.
    You haven't been in enough situations where PLD can do just as well, if not better (Garuda/Ifrit Extreme/Hamlet), than WAR.

    Quote Originally Posted by Mijin View Post
    Yeah I guess that could be the case. I'd like to actually do first hand testing parsing DRG vs my BLM.
    Parsing almost every Garuda hard run I've done, I can tell you that a DRG does as much dmg as a BLM. There is however a few reasons why parse won't usually show this. First of all DRGs should be helping out with the plumes, while BLMs are practically worthless against the plumes. I mean, a MNK can easily out damage a BLM at garuda only because they can stay on her full time. So when you have monks to replace the BLMs, and then two dragoons to replace the two bards in that video, not only do the clones go down very fast but garuda can go down faster since DRG obviously does better damage than a bard, and MNKs can out damage black mages in most instances.

    Pretty much, it currently stands that BLM is the easy way out of things right now. If you want even more efficiency, BLMs will not always be the way to go.
    (3)
    Last edited by Dawiichan; 08-03-2012 at 12:51 AM.

  2. #2
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    Quote Originally Posted by Dawiichan View Post
    You haven't been in enough situations where PLD can do just as well, if not better (Garuda/Ifrit Extreme/Hamlet), than WAR.
    You're right Block does proc more than parry but you're missing the point of that statement. WAR can almost completely nullify a 1500-2000 damage hit on command if they time their Foresight/Feather Foot usage right (or even with a random parry proc). This is just not possible with PLD. Over the long run it's entirely possible that the PLD takes less damage than the WAR but the WAR is evading the hits that count (the ones that can down you).

    That is completely dependent on the group. Unfortunately your experience/luck with getting decent people together doesn't apply to everyone that plays the game.

    Again you are ignoring the big point. Blocks don't proc on WS. Having the mob in front of you w/ Divine Veil means nothing to 100-Tonze/10-Tonze/<insert WS here>. Parries do proc on WS and can practically be done on command with Foresight. Honestly I don't even see your point here with the whole positioning comment and facing the mob... If the mob isn't in front of you as a PLD or WAR you're not doing your job so that doesn't apply.

    You're right. If a PLD can't tank with 3.8k HP then they are doing something wrong. But how did that PLD get to 3.8k+ from the norm. See? The norm doesn't apply to you because you have a decent group. The norm is a full AF PLD with some decent accessories. That's about 3400-3500 after full party buff. Any simple ass WAR is standing around with 4k after that buff. It makes a big difference.

    Ahh... I assumed it wouldn't work since it was magic damage. FFXI mentality. I'll definitely start using that now.

    Definitely agree with you here. I did my first Hamlet run on WAR and switched to PLD right after. Far better experience... I haven't done Ifrit Extreme and I've only gotten Garuda down to 10% with PUGs. I need to find a group to down shit with. -_-;
    (0)
    Last edited by TimonLoon; 08-03-2012 at 01:07 AM.
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  3. #3
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    Dawiichan's Avatar
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    Mijin Gakure
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    Pugilist Lv 50
    Quote Originally Posted by TimonLoon View Post
    You're right Block does proc more than parry but you're missing the point of that statement. WAR can almost completely nullify a 1500-2000 damage hit on command if they time their Foresight/Feather Foot usage right (or even with a random parry proc). This is just not possible with PLD. Over the long run it's entirely possible that the PLD takes less damage than the WAR but the WAR is evading the hits that count (the ones that can down you).
    First of all, you do know that when you parry on foresight you only take 1 damage. However if you have a random parry proc you take more damage than a random block proc. Second of all, PLD can just as easily nullify a 1500-2k damage hit on command with aegis boon since it causes you to take 0 damage and also heal for 703.

    That is completely dependent on the group. Unfortunately your experience/luck with getting decent people together doesn't apply to everyone that plays the game.

    Again you are ignoring the big point. Blocks don't proc on WS. Having the mob in front of you w/ Divine Veil means nothing to 100-Tonze/10-Tonze/<insert WS here>. Parries do proc on WS and can practically be done on command with Foresight. Honestly I don't even see your point here with the whole positioning comment and facing the mob... If the mob isn't in front of you as a PLD or WAR you're not doing your job so that doesn't apply.
    Block does proc on WS though. Have you never blocked against 100-tonze/10-tonze swing? Anything that a Warrior can parry and evade, a PLD can block. Not only that, PLD can also heal when they use Aegis boon, letting them not only completely nullify it, but heal at the same time. Divine veil also works on those skills as well.

    You're right. If a PLD can't tank with 3.8k HP then they are doing something wrong. But how did that PLD get to 3.8k+ from the norm. See? The norm doesn't apply to you because you have a decent group. The norm is a full AF PLD with some decent accessories. That's about 3400-3500 after full party buff. Any simple ass WAR is standing around with 4k after that buff. It makes a big difference.
    If War is easier for starters to tank in, good for them. Though if you can't get cobalt gear and single meld it, that's quite worrying.

    Ahh... I assumed it wouldn't work since it was magic damage. FFXI mentality. I'll definitely start using that now.
    Spirits Within isn't magic damage. The skill states "Delivers a melee attack at close range."

    Definitely agree with you here. I did my first Hamlet run on WAR and switched to PLD right after. Far better experience... I haven't done Ifrit Extreme and I've only gotten Garuda down to 10% with PUGs. I need to find a group to down shit with. -_-;
    Towards the MNK vs. DRG. DRG tends to do the same damage in ifrit (extreme) due to the fact that their aoe damage to the nails is far superior. However towards damage on ifrit itself, monk is higher. This is why their damage usually equal about the same. The damage drg makes on the nails balances out the dmg mnk does on ifrit. This is why imo having both in the fight made it a lot easier.
    (1)
    Last edited by Dawiichan; 08-03-2012 at 02:30 AM.

  4. #4
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    Quote Originally Posted by Dawiichan View Post
    Towards the MNK vs. DRG. DRG tends to do the same damage in ifrit (extreme) due to the fact that their aoe damage to the nails is far superior. However towards damage on ifrit itself, monk is higher. This is why their damage usually equal about the same. The damage drg makes on the nails balances out the dmg mnk does on ifrit. This is why imo having both in the fight made it a lot easier.
    If you can show me a screenshot of Block proccing on a WS I will never bring that up again and you'll have proven me wrong. Please do this. Don't worry, I'll wait.

    That doesn't change the point, just goes to show that to play PLD you need to invest a lot more than for WAR. Aka easier. You're investing just to keep up with the other guy even though you're both wearing AF. There is your problem. Not everyone is hardcore or lucky with gear drops.

    I stand corrected on Spirits Within.
    (1)
    - Kurokikaze
    This is how I feel when I read posts on these boards: