What Yoshi's doing is unknown to you and me, all you and i are doing is purely speculating from a vague interviews that will not cover what is coming v2.0 until we plays it.So you like the Devs decideing how much exp per hour you can gain by questing for it? You do realize the amount of exp you will get wont be worth the effort. If both types of grinding and questing for exp are included than they both need to be equal and that wont happen. SO what Yoshi is doing to get optimal exp is forcing you to do quests, and limiting what players can recieve from grinding for exp. Wow what a one sided design this is.
- Who says you can't Balance Grinding and Questing? It's Def Possible.
Yes it is possible but will they do it? If we look back a what they say and actually do we players pretty much know this wont happen. A good example is the WAR nerf, but what did they do vs what they could have done. When they actually do finally fix something it normally ends up in a nerf instead of bring up (in this case) other jobs to match and or mobs to match. SE and the Dev's cant strike a balance on anything. Another example is the drop rates and lock outs, there are plenty of examples but yet this company cant be counted on to fix things properly so that its balanced. The Dev's tend to go from 1 extreme to another, but they keep missing the mark.
I understand that but this is SE we are talking about, so it would be no surpirze if in fact it is something on those lines.
Endless Debate on vague News I think I'll cut the cord here wait till gamescom, is all I have to say :P.- Who says you can't Balance Grinding and Questing? It's Def Possible.
Yes it is possible but will they do it? If we look back a what they say and actually do we players pretty much know this wont happen. A good example is the WAR nerf, but what did they do vs what they could have done. When they actually do finally fix something it normally ends up in a nerf instead of bring up (in this case) other jobs to match and or mobs to match. SE and the Dev's cant strike a balance on anything. Another example is the drop rates and lock outs, there are plenty of examples but yet this company cant be counted on to fix things properly so that its balanced. The Dev's tend to go from 1 extreme to another, but they keep missing the mark.
The devs decide how much exp per hour you can get with or without quests.So you like the Devs decideing how much exp per hour you can gain by questing for it? You do realize the amount of exp you will get wont be worth the effort. If both types of grinding and questing for exp are included than they both need to be equal and that wont happen. SO what Yoshi is doing to get optimal exp is forcing you to do quests, and limiting what players can recieve from grinding for exp. Wow what a one sided design this is.
With things like repops, mob HP and species exp bonuses it's just the same. You can only kill as fast at a grind camp as they decide you can.
Player
I know this is many pages late, but... how are you ever supposed to show off your brand new rare gear if your highest-stat armor is a triple-melded generic crafted tunic?
Your example is actually a problem of NOT having vanity slots.
TOO HELL WITH SPEED RUNS.
THANK GOD
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