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  1. #111
    Player

    Join Date
    May 2012
    Location
    Gridania
    Posts
    13
    RPG Site: Has there ever been any consideration to add fashion/vanity slots to the game? Basically separate slots for equipment that actually gives you stats, with the option of a second row of slots where you can put in other armor. The armor would then be your visible gear—something like that which has been present in other modern MMOs.
    Yoshida: This has been talked about, but will not be available at the time of relaunch, as we feel that it will make it harder to distinguish between classes/jobs if their appearance does not match their party role. However, we have not abandoned the possibility of implementing such a system in the future.
    This I don't quite get their reasoning behind. They could (and in my personal opinion should) limit vanity slot items to the classes that can actually wear the equipment, or even the type of equipment (with 'hidden' class/job restrictions?). Want to wear Darklight Caligae as a vanity slotted item for your feet? Well then you better be on either MNK, DRG or BRD. For pieces of gear that All Classes can wear, they can either exclude them from vanity slots, or look at the type of armor it is and limit it to certain classes, e.g., the new Yukata's could be limited to CNJ, WHM, THM and BLM—As it may seem a bit more natural on those classes/jobs in combat.

    Being able to select a look based on exactly that, looks, and to not be dictated by stats, would be very welcomed by me at least. And don't get me wrong, I'm fine with it not being available at launch and would rather see them use their efforts elsewhere as needed, however, I do hope that it comes down the line with the proper restrictions attached. I can of course also see the potential headache with macros for this though, from already needing 2 macros to gear up fully, to needing 3 (with the current limitations)—but then again, an Odin-sent gift from the heavens would be that the different classes/jobs remembered what you last were wearing at any rate, like the Action Bar remembers where your skills are located.
    (2)
    Last edited by Absconditus; 08-02-2012 at 05:23 AM. Reason: Typographical error.

  2. #112
    Player
    Aldora's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,004
    Character
    C'rysta Zeith
    World
    Sargatanas
    Main Class
    Archer Lv 90
    Quote Originally Posted by Akira_Tenshi View Post
    What is going on in that screenshot? Did he sit on something pointy? It needs a caption.

    Oooooooh... Better out then in i always say...
    (2)

    Credit goes to Niqo'te for her fabulous art in the "Nique's happy fun time!"-thread and Nix/Capa for the Caitlyn drawing to the right. \(^_^ )/
    Give her your support by liking their art!

  3. #113
    Player
    Tobalito's Avatar
    Join Date
    Jun 2012
    Posts
    131
    Character
    Demitra Omnis
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Lol i for one am getting more worried everytuime he talks. i hope it turns out to be great
    (0)

  4. #114
    Player

    Join Date
    Dec 2011
    Posts
    512
    RPG Site: As far as gameplay goes, how will grinding vs. quests work for leveling? Will players find more reward from taking on more quests as opposed to just outright level grinding?
    Yoshida: We will be moving away from a grind-oriented leveling system to a quest/content-driven leveling system. No longer will randomly defeating public monsters be the most efficient way to level your character.



    Oh great now I get to run here there and every where just to level a job. I hate quest leveling and I prefer a grind over running here there and every where to get my exp. To sum it up this game will cater to 1 group and thats the casuals. Now once all or most of the hardcore and mid casuals leave this game will flop. It seems Yoshi cant get anything right, its always too far one way or the other. Than again based off the performace of what they did to FFXI and a few other games it shouldnt surprize me any.
    (0)

  5. #115
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Maxthunder View Post
    RPG Site: As far as gameplay goes, how will grinding vs. quests work for leveling? Will players find more reward from taking on more quests as opposed to just outright level grinding?
    Yoshida: We will be moving away from a grind-oriented leveling system to a quest/content-driven leveling system. No longer will randomly defeating public monsters be the most efficient way to level your character.



    Oh great now I get to run here there and every where just to level a job. I hate quest leveling and I prefer a grind over running here there and every where to get my exp. To sum it up this game will cater to 1 group and thats the casuals. Now once all or most of the hardcore and mid casuals leave this game will flop. It seems Yoshi cant get anything right, its always too far one way or the other. Than again based off the performace of what they did to FFXI and a few other games it shouldnt surprize me any.
    Jumping the gun are we? Don't know how the quest system will work. Also, you can still Do your normal thing and Grind off of mobs if you so please this isn't catering to anyone, as long as Grind off mobs is still an option ( which it will be).
    (2)

  6. #116
    Player

    Join Date
    Dec 2011
    Posts
    512
    Quote Originally Posted by Alerith View Post
    Let's take an example of this Questing for EXP as I see it or hope they implement it:

    -In the Hall of the Infernal King- (2.0 Version of Ifrit)

    Quest 1, Given in Ul'dah: Investigate the area around Zahar'ak. Requires 4 or more Disciples of War, Magic, Land or Hand.

    Objective: Investigate multiple points around the Amal'jaa stronghold. Discover if they are up to anything.

    Actual Gameplay: Go from point to point, like a levequest, either gathering scraps of information or fighting of Amal'jaa scouting parties. Each mob would give EXP and the overall quest would give EXP.

    Reward: 4,500 Experience Points, 8,000 Gil.

    ----------

    Quest 2, given at Camp Broken Water: Acquire relics held by the Amal'jaa used to pay tribute to their Primal, Ifrit. This quest can be done solo, or in a group.

    Objective: Defeat Amal'jaa or sneak around collecting artifacts from Zahar'ak. After collecting five of them, return to Camp Broken Water.

    Actual Gameplay: Just like collecting Inferno Tapers. Here are items required for the next quest, obtained in this quest. Incentive to do this quest is EXP and entrance items.

    Reward: 3,500 Experience Points, 4,000 gil, 5 Inferno Tapers.

    ------------------------------------------------------

    Quest 3, given by Louisoux: Defeat Ifrit. Requires a full party of Disciple of War or Magic.

    Objective: Travel deep within Zahar'ak, to the Bowl of Embers where Ifrit Slumbers. Offer up the five relics to summon him forth and slay him.

    Actual Gameplay: Get past the guards in Zahar'ak to the Bowl of Embers. Upon entrance, your Inferno Tapers are consumed and you do battle against Ifrit.

    Reward: 16,000 Experience Points, 10,000 gil, 1 Ifrit Weapon

    ------------------

    This is just an example, but here you you get 24,000 Experience Points, 22,000 gil, and an Ifrit Weapon (or total Quest reward) for doing a series of quests with a group, with maybe one or two parts being solo'able.

    If this is what they have planned, I'm totally ok with that.


    Maybe you will like it , but you are not the only one who will dislike it. Now those that dont like will leave and that means less players to play with and the ultimate destruction of FFIXV and a possiblility that there wont be anymore Final Fantasy titles. This game will lose a lot of hard core to mid casuals. Once you lose 1 group or class of players the game will become unbalance, all classes of players from casual, mid casual to hardcore is needed for a healthy game.
    (0)

  7. #117
    Player

    Join Date
    Dec 2011
    Posts
    512
    Quote Originally Posted by Starlord View Post
    Jumping the gun are we? Don't know how the quest system will work. Also, you can still Do your normal thing and Grind off of mobs if you so please this isn't catering to anyone, as long as Grind off mobs is still an option ( which it will be).


    Maybe but if all there is to do is quest for this and that well I dont want it. As I said I dont like doing quests for exp and I am pretty sure others wont like it either. I would rather grind mobs for exp and or anything else I want. There's more going on than what Yoshi is telling the players, now if Yoshi would come out and say exactly how this will be accomplished Im pretty sure there would be a mass exodus before 2.0. Seriously as it sounds now FFXIV will just be another standard lobby game.
    (0)
    Last edited by Maxthunder; 08-02-2012 at 11:12 AM.

  8. #118
    Player

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    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    He clearly says grinding will stays but just not the optimal way to level and if later you can't find people to grind, maybe there isn't that many others that doesnt like it after all.
    (1)

  9. #119
    Player

    Join Date
    Dec 2011
    Posts
    512
    Quote Originally Posted by Chardrizard View Post
    He clearly says grinding will stays but just not the optimal way to level and if later you can't find people to grind, maybe there isn't that many others that doesnt like it after all.


    So you like the Devs decideing how much exp per hour you can gain by questing for it? You do realize the amount of exp you will get wont be worth the effort. If both types of grinding and questing for exp are included than they both need to be equal and that wont happen. SO what Yoshi is doing to get optimal exp is forcing you to do quests, and limiting what players can recieve from grinding for exp. Wow what a one sided design this is.
    (1)

  10. #120
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Maxthunder View Post
    Maybe but if all there is to do is quest for this and that well I dont want it. As I said I dont like doing quests for exp and I am pretty sure others wont like it either. I would rather grind mobs for exp and or anything else I want. There's more going on than what Yoshi is telling the players, now if Yoshi would come out and say exactly how this will be accomplished Im pretty sure there would be a mass exodus before 2.0. Seriously as it sounds now FFXIV will just be another standard lobby game.
    Well.. they are pulling 300+ men on 1 game, you think these quests will be really engaging, and besides its too late now to do anything about this close at launch.. and they thrown enough money trying to revive it from the ashes.. If the Quests are really engaging I wouldn't mind at all. Sure as hell beats killing Beast men for 4-6 hours straight. I will be honest that does tend to get boring at times, but I learn to deal with it because I know the content that lies ahead will be worth it.

    Questing to me gives me a sense of something to accomplish, a Goal to Reach.. even if its XYZ on some of the quests.. If some person wants me to killing Beastmen because they are terrorizing the village.. I'll clean them up for them.. Then I'll feel Accomplished knowing I did a good deed for the Village.. and they can live safe and in Harmony.

    As Long as the quest itself make me feel like a winner in the end then the Quest did its job and it outbeats Grinding for mobs. That's how I look at it.

    Edit:
    SO what Yoshi is doing to get optimal exp is forcing you to do quests, and limiting what players can recieve from grinding for exp. Wow what a one sided design this is.
    - Well, for one questing only goes so far then it has a stopping point ( till a new patch comes to brings more).

    - Some Questing will probably be like this Kill X then back to Y ( but those very mobs that your killing in a quest.. would be the same if your killing them by just Grinding them). I see no difference in the matter

    -If a lot of people ( by a lot I mean 100k at least players) you can bet at least 1/2 those people are going to want to grind on mobs the old fashion way.

    - Who says you can't Balance Grinding and Questing? It's Def Possible.

    Edit: The only reason why they couldn't do it in the first Version is because of the Limitations.
    (1)
    Last edited by Starlord; 08-02-2012 at 12:16 PM.

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