
SE: Please add this screenshot to finalfantasyxiv.com
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TMPST Est. 1.0
Tempest Free Company of Hyperion



Probably that'll be similar to the ps3 version.


What is going on in that screenshot? Did he sit on something pointy? It needs a caption.



Credit goes to Niqo'te for her fabulous art in the "Nique's happy fun time!"-thread and Nix/Capa for the Caitlyn drawing to the right. \(^_^ )/
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Let's take an example of this Questing for EXP as I see it or hope they implement it:
-In the Hall of the Infernal King- (2.0 Version of Ifrit)
Quest 1, Given in Ul'dah: Investigate the area around Zahar'ak. Requires 4 or more Disciples of War, Magic, Land or Hand.
Objective: Investigate multiple points around the Amal'jaa stronghold. Discover if they are up to anything.
Actual Gameplay: Go from point to point, like a levequest, either gathering scraps of information or fighting of Amal'jaa scouting parties. Each mob would give EXP and the overall quest would give EXP.
Reward: 4,500 Experience Points, 8,000 Gil.
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Quest 2, given at Camp Broken Water: Acquire relics held by the Amal'jaa used to pay tribute to their Primal, Ifrit. This quest can be done solo, or in a group.
Objective: Defeat Amal'jaa or sneak around collecting artifacts from Zahar'ak. After collecting five of them, return to Camp Broken Water.
Actual Gameplay: Just like collecting Inferno Tapers. Here are items required for the next quest, obtained in this quest. Incentive to do this quest is EXP and entrance items.
Reward: 3,500 Experience Points, 4,000 gil, 5 Inferno Tapers.
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Quest 3, given by Louisoux: Defeat Ifrit. Requires a full party of Disciple of War or Magic.
Objective: Travel deep within Zahar'ak, to the Bowl of Embers where Ifrit Slumbers. Offer up the five relics to summon him forth and slay him.
Actual Gameplay: Get past the guards in Zahar'ak to the Bowl of Embers. Upon entrance, your Inferno Tapers are consumed and you do battle against Ifrit.
Reward: 16,000 Experience Points, 10,000 gil, 1 Ifrit Weapon
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This is just an example, but here you you get 24,000 Experience Points, 22,000 gil, and an Ifrit Weapon (or total Quest reward) for doing a series of quests with a group, with maybe one or two parts being solo'able.
If this is what they have planned, I'm totally ok with that.
Let's take an example of this Questing for EXP as I see it or hope they implement it:
-In the Hall of the Infernal King- (2.0 Version of Ifrit)
Quest 1, Given in Ul'dah: Investigate the area around Zahar'ak. Requires 4 or more Disciples of War, Magic, Land or Hand.
Objective: Investigate multiple points around the Amal'jaa stronghold. Discover if they are up to anything.
Actual Gameplay: Go from point to point, like a levequest, either gathering scraps of information or fighting of Amal'jaa scouting parties. Each mob would give EXP and the overall quest would give EXP.
Reward: 4,500 Experience Points, 8,000 Gil.
----------
Quest 2, given at Camp Broken Water: Acquire relics held by the Amal'jaa used to pay tribute to their Primal, Ifrit. This quest can be done solo, or in a group.
Objective: Defeat Amal'jaa or sneak around collecting artifacts from Zahar'ak. After collecting five of them, return to Camp Broken Water.
Actual Gameplay: Just like collecting Inferno Tapers. Here are items required for the next quest, obtained in this quest. Incentive to do this quest is EXP and entrance items.
Reward: 3,500 Experience Points, 4,000 gil, 5 Inferno Tapers.
------------------------------------------------------
Quest 3, given by Louisoux: Defeat Ifrit. Requires a full party of Disciple of War or Magic.
Objective: Travel deep within Zahar'ak, to the Bowl of Embers where Ifrit Slumbers. Offer up the five relics to summon him forth and slay him.
Actual Gameplay: Get past the guards in Zahar'ak to the Bowl of Embers. Upon entrance, your Inferno Tapers are consumed and you do battle against Ifrit.
Reward: 16,000 Experience Points, 10,000 gil, 1 Ifrit Weapon
------------------
This is just an example, but here you you get 24,000 Experience Points, 22,000 gil, and an Ifrit Weapon (or total Quest reward) for doing a series of quests with a group, with maybe one or two parts being solo'able.
If this is what they have planned, I'm totally ok with that.
Maybe you will like it , but you are not the only one who will dislike it. Now those that dont like will leave and that means less players to play with and the ultimate destruction of FFIXV and a possiblility that there wont be anymore Final Fantasy titles. This game will lose a lot of hard core to mid casuals. Once you lose 1 group or class of players the game will become unbalance, all classes of players from casual, mid casual to hardcore is needed for a healthy game.


Grind parties I find to be real fun. People are friendly, if you wipe it's a laughing matter, there's no pressure and you can basically just keep going and going and going, there is extremely little resting involved and there is extremely little running about involved.
Quest parties I find to be a put-off. People are friendly until they discover that you haven't got the job they want, the setup they want, the experience they want, etc. If you wipe once, you gave it a good shot. If you wipe twice, it's annoying. If you wipe thrice, it's disheartening and if you wipe more than that, well if people haven't left in an angry fit because someone didn't do something the way they wanted then they'll probably all want to leave now anyway. There's the pressure of letting everyone else down if a key sticks, slips, or you just hit an action at the wrong time or whatever. There's a lot of waiting around for people to rest after weakness (if you wiped) or to wait for re-entry (if you don't wipe) and there's a lot of time spent running around.
But there are the cutscenes, right? Wrong! If you watch the cutscene, people will not be impressed with you. Even I concede that I get annoyed at people who don't skip cutscenes - despite the fact that I get annoyed at not being able to watch them myself! Crazy. I almost hope that cutscenes are unskippable in 2.0 so people can enjoy the story in the game without people getting pissy at you over doing it on their time.
Despite all of this, I do enjoy quests - with the right people, it's great fun. But it definitely does breed wankery, it definitely is more pressure and it definitely is the life of a masochist to try and teach someone new how to not die on Ifrit every time. I've not beaten Ifrit myself in about ten to twenty attempts - but then, every time I've fought him, there have been two or more people new to the fight. Literally, every time. Some people treat them like they are the worst thing in the world, and I feel really sorry for them. But it's okay for me, because I remember being in their shoes, and to be honest they are often the more lovely people in the party and the ones I invite to my Linkshell later on.
So yeah, you can have a great time doing quests, but I've always had a great time on grind parties so I hope that we still get a lot of the more relaxed, fun stuff to do without having it in the back of our heads that we're missing out on a load of exp. Fingers crossed things turn out for the better in the long run. I have a lot of friends in this game and I have a lot more kicking in come 2.0!![]()
doop doop

This I don't quite get their reasoning behind. They could (and in my personal opinion should) limit vanity slot items to the classes that can actually wear the equipment, or even the type of equipment (with 'hidden' class/job restrictions?). Want to wear Darklight Caligae as a vanity slotted item for your feet? Well then you better be on either MNK, DRG or BRD. For pieces of gear that All Classes can wear, they can either exclude them from vanity slots, or look at the type of armor it is and limit it to certain classes, e.g., the new Yukata's could be limited to CNJ, WHM, THM and BLM—As it may seem a bit more natural on those classes/jobs in combat.RPG Site: Has there ever been any consideration to add fashion/vanity slots to the game? Basically separate slots for equipment that actually gives you stats, with the option of a second row of slots where you can put in other armor. The armor would then be your visible gear—something like that which has been present in other modern MMOs.
Yoshida: This has been talked about, but will not be available at the time of relaunch, as we feel that it will make it harder to distinguish between classes/jobs if their appearance does not match their party role. However, we have not abandoned the possibility of implementing such a system in the future.
Being able to select a look based on exactly that, looks, and to not be dictated by stats, would be very welcomed by me at least. And don't get me wrong, I'm fine with it not being available at launch and would rather see them use their efforts elsewhere as needed, however, I do hope that it comes down the line with the proper restrictions attached. I can of course also see the potential headache with macros for this though, from already needing 2 macros to gear up fully, to needing 3 (with the current limitations)—but then again, an Odin-sent gift from the heavens would be that the different classes/jobs remembered what you last were wearing at any rate, like the Action Bar remembers where your skills are located.
Last edited by Absconditus; 08-02-2012 at 05:23 AM. Reason: Typographical error.
Lol i for one am getting more worried everytuime he talks. i hope it turns out to be great
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