oh no, is it just me or does that gear graphics look really flat and horrid? especially the belt. ; ;That screen was on the SquareMembers pages but i think it's part of the E3 media kit that the press received these days.
Here is the bigger version
http://www.otherworldonline.net/stuf...f14/reborn.jpg
Download my iPad app on the App Store http://bit.ly/10QMy4C ^^
Probably that'll be similar to the ps3 version.
Belts are just as flat now. Put one on and look at it closely. They don't look nearly as flat as this does, sure. But if you weren't expecting a drop in quality, well. I don't know what to tell you. I'd rather have the overall graphics improved and have other things downgraded.
It has been said multiple time that texture quality will go down for improved performance. Ive just not seen it this low before, thats all.Belts are just as flat now. Put one on and look at it closely. They don't look nearly as flat as this does, sure. But if you weren't expecting a drop in quality, well. I don't know what to tell you. I'd rather have the overall graphics improved and have other things downgraded.
Download my iPad app on the App Store http://bit.ly/10QMy4C ^^
What is going on in that screenshot? Did he sit on something pointy? It needs a caption.
Let's take an example of this Questing for EXP as I see it or hope they implement it:
-In the Hall of the Infernal King- (2.0 Version of Ifrit)
Quest 1, Given in Ul'dah: Investigate the area around Zahar'ak. Requires 4 or more Disciples of War, Magic, Land or Hand.
Objective: Investigate multiple points around the Amal'jaa stronghold. Discover if they are up to anything.
Actual Gameplay: Go from point to point, like a levequest, either gathering scraps of information or fighting of Amal'jaa scouting parties. Each mob would give EXP and the overall quest would give EXP.
Reward: 4,500 Experience Points, 8,000 Gil.
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Quest 2, given at Camp Broken Water: Acquire relics held by the Amal'jaa used to pay tribute to their Primal, Ifrit. This quest can be done solo, or in a group.
Objective: Defeat Amal'jaa or sneak around collecting artifacts from Zahar'ak. After collecting five of them, return to Camp Broken Water.
Actual Gameplay: Just like collecting Inferno Tapers. Here are items required for the next quest, obtained in this quest. Incentive to do this quest is EXP and entrance items.
Reward: 3,500 Experience Points, 4,000 gil, 5 Inferno Tapers.
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Quest 3, given by Louisoux: Defeat Ifrit. Requires a full party of Disciple of War or Magic.
Objective: Travel deep within Zahar'ak, to the Bowl of Embers where Ifrit Slumbers. Offer up the five relics to summon him forth and slay him.
Actual Gameplay: Get past the guards in Zahar'ak to the Bowl of Embers. Upon entrance, your Inferno Tapers are consumed and you do battle against Ifrit.
Reward: 16,000 Experience Points, 10,000 gil, 1 Ifrit Weapon
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This is just an example, but here you you get 24,000 Experience Points, 22,000 gil, and an Ifrit Weapon (or total Quest reward) for doing a series of quests with a group, with maybe one or two parts being solo'able.
If this is what they have planned, I'm totally ok with that.
Grind parties I find to be real fun. People are friendly, if you wipe it's a laughing matter, there's no pressure and you can basically just keep going and going and going, there is extremely little resting involved and there is extremely little running about involved.
Quest parties I find to be a put-off. People are friendly until they discover that you haven't got the job they want, the setup they want, the experience they want, etc. If you wipe once, you gave it a good shot. If you wipe twice, it's annoying. If you wipe thrice, it's disheartening and if you wipe more than that, well if people haven't left in an angry fit because someone didn't do something the way they wanted then they'll probably all want to leave now anyway. There's the pressure of letting everyone else down if a key sticks, slips, or you just hit an action at the wrong time or whatever. There's a lot of waiting around for people to rest after weakness (if you wiped) or to wait for re-entry (if you don't wipe) and there's a lot of time spent running around.
But there are the cutscenes, right? Wrong! If you watch the cutscene, people will not be impressed with you. Even I concede that I get annoyed at people who don't skip cutscenes - despite the fact that I get annoyed at not being able to watch them myself! Crazy. I almost hope that cutscenes are unskippable in 2.0 so people can enjoy the story in the game without people getting pissy at you over doing it on their time.
Despite all of this, I do enjoy quests - with the right people, it's great fun. But it definitely does breed wankery, it definitely is more pressure and it definitely is the life of a masochist to try and teach someone new how to not die on Ifrit every time. I've not beaten Ifrit myself in about ten to twenty attempts - but then, every time I've fought him, there have been two or more people new to the fight. Literally, every time. Some people treat them like they are the worst thing in the world, and I feel really sorry for them. But it's okay for me, because I remember being in their shoes, and to be honest they are often the more lovely people in the party and the ones I invite to my Linkshell later on.
So yeah, you can have a great time doing quests, but I've always had a great time on grind parties so I hope that we still get a lot of the more relaxed, fun stuff to do without having it in the back of our heads that we're missing out on a load of exp. Fingers crossed things turn out for the better in the long run. I have a lot of friends in this game and I have a lot more kicking in come 2.0!![]()
doop doop
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