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  1. #1
    Player

    Join Date
    Mar 2011
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    Gridania
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    Hurr durr asking for market studies. Look around for products that are being released, how do they work, why do companies choose to make them run like that? Hell even PSO2 is now giving direction on where to find the NPC you need to find, despite the world being really small...

    It's not an all or nothing approach, it's an ALL approach, and then if you don't want to follow directions, disable the feature, done.

    The right way of doing thing is always to give more possibilities to players, while providing a way to disable features that some of the audience do not want to use. That way you make more players happy.
    (2)
    Antipika.
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  2. #2
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Antipika View Post
    Hurr durr
    I do not know what this means ; ;

    Quote Originally Posted by Antipika View Post
    It's not an all or nothing approach, it's an ALL approach, and then if you don't want to follow directions, disable the feature, done.

    The right way of doing thing is always to give more possibilities to players, while providing a way to disable features that some of the audience do not want to use. That way you make more players happy.
    If all you are referring to is directions on where to go next, then that is fine. But that is already here, so I am unsure what exactly you mean? Or do you mean more help on getting to a destination, then being shown where it is on a fully-filled-out-map that you can access whenever you want?

    (One suggestion was that you click on a button and you are instantly teleported there. Is this the sort of help you mean?). Sometimes the route to a place can be tricky (trying to get around scarry mobs). Do you mean a marker should be shown which tells you the 'easy' route, then tells you when its safe to sneak behind a monster? Just how much 'help' is needed?

    Some people find travelling to the NPC, or trying ot find a route too hard and would rather it be done for them. Others like the challenge. But the value of the challenge is diminished when it is entirely self-imposed. For example:

    Adventurer1: I spent 3 hours travelling through Coerthas and Mor Dhona but I finally made it to the NPC and delivered my item!
    Adventurer2: I clicked the button and was instantly sent there, and delivered the item.
    Adventurer1: >.<
    Adventurer2: Noob.


    But back on topic, and like I said before, it seems less and less people want a 'challenge' in their games (I can understand that), and they do not wish a challenge here. Therefore all sorts of help must be given to them for the simplest tasks or they will be sad and leave ; ;

    This game already had little challenge in it... if we continue the way of hand-holding there will be naught left for those who wish to use their brain.
    (1)