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  1. #31
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Ronik View Post
    Steel Cyclone and Whirlwind together provide the highest reliable burst AoE damage of any class (aside from Black Mages, but their AoE potential is more situational & depends on mob elemental affinities). That isn't even factoring in Overpower spam in any situation where applicable.

    WAR's are considered practically essential for their AoE DPS on Garuda and Ifrit Extreme (both of which have no overpower component), for example. This is due to a number of reasons (one of which is the fact that Steel Cyclone is simply a massively powerful T3 AoE weapon skill by itself, alongside its short, 30 second CD and excellent range). This is no myth, Warriors really do have the most practical and useful AoE skills.
    Whirlwind has a recast time of 80 seconds. Steel Cyclone damage isn't that great if you don't get consistently pounded on with Rampage buff up. Warrior's tp generation is weak. When their skill is ready then it doesn't mean they'll have tp to use it.

    Dragoon has Legsweep (30sec, equal to Steel Cyclone) Doomspike (60sec) Ring of Talons (60sec) Dragon Dive (15min, I know too long) and Keen Flurry to nullify a weaponskill cooldown every 90 sec. Plus so much tp you'll be ws'ing more than you'll be auto attacking.
    (0)
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  2. #32
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by ShivenCasull View Post
    If Holy Succor was instant cast with an increased threat modifier (make it a 1:2 or better) the skill would fit with the "healing tank".
    I'd willingly accept Holy Succor if it was a smart heal. Even then, I'd still try to push it down the priority list because as I said, the tank has other things to worry about.

    So long as PLDs get a MP regen/re-coup passive that isn't attached to a sub optimal peice of equipment...
    Cover's design and the AF bonus attached to it are flawed.There's plenty you could do with Cover that would make it useful without going to the ridiculous lengths the current design does. Then it'd be a matter of changing the AF body effect to something else.

    Quote Originally Posted by ShivenCasull View Post
    but I think you might be onto a brilliant option for designing the paladin class.

    combo idea:
    Fast blade, Flat blade, followed by an option A: Instant Cure or B: Stasis sword.
    Well, that's actually what I'm hoping Red Mage is designed around, as it clearly fits them well.

    What I was getting at with the exclusion of Holy Knights is that you'd need a massive change in not only PLD but also how the armoury system works as well as the goals the devs have for each class. And if PLD could DPS using Holy Swordskills, I would just step out of the tank discussion and join groups as DPS instead.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #33
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Thread: @Devs: PLD/GLD and poor AoE enmity management. Intentional design choice?
    I wonder what their actual plans for PLD are as well.

    Reasons why I wish it could control more small mobs with Enmity:
    1) Small Mobs + Aegis Boon ='s Invincibility (Aegis Boon heals for more than damage taken) Similar to Rampage and Steel Cyclone giving tons of HP back for Criticals
    2) Controlling Tons of Mobs is fun
    Edited: NVM

    PLD is a very good single Target Tank.
    Making it at least half decent for multiple mobs would be a great addtion.
    (0)
    Last edited by Judge_Xero; 07-27-2012 at 02:44 AM.
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  4. #34
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    You do know that Aegis Boon lasts for exactly one hit, right, Xero?
    (1)

  5. #35
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Skies View Post
    You do know that Aegis Boon lasts for exactly one hit, right, Xero?
    Hmmmm. Not sure if it was glitched for me then, but it would last for 20 seconds and replenish HP for each block, which on small mobs was a lot. (This was using PLD)
    TBH, I've mostly been fighting NM Bosses lately so I haven't checked. I just assumed that's how it worked.

    Sorry for the miss information on Aegis Boon.

    1) Small Mobs + Aegis Boon ='s Invincibility (Aegis Boon heals for more than damage taken)
    (0)
    Last edited by Judge_Xero; 07-27-2012 at 04:37 AM.
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  6. #36
    Player
    Tman's Avatar
    Join Date
    Dec 2011
    Posts
    71
    Character
    Vanithan Plainswalker
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Aegis Boon use to work that way, block for the full duration but would only give back say 15-20 hp per block. Even I'll admit that was a bit OP back in the day when you could fully block all physical damage for the duration of that buff, and Deflection. This was all Pre-Batraal days though, and with the changes to mob attacks so that we can now block more (look at Ifrit and beyond) this would completely break the game in terms of which tank to take. At level 50 I knew a few LS's taking on stuff 80+, all you had to do was take 2 GLA's able to rip hate off each other and rotate Aegis Boon/Deflection.

    We do need something added to our arsenal of AoE threat/damage. We have the massive cooldowns, but give us something like Overpower, even if it only does 3x the damage that wardrums does on a primal. Something we can spam would give us the feeling we're actually helping, instead of just standing around waiting for stuff to die even if the damage is horribly low (but not too low).
    (0)

  7. #37
    Player
    buritoslicer's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lomnisa
    Posts
    653
    Character
    Buritoslicer Buritosandwich
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    I actually like these suggestions here... However we wouldn't want Paladin considered OP... Warrior can take that title, I like a challenge
    (0)
    (*) Buritoslicer Buritosandwich - CounterPost XIV of Sargatanas
    http://www.counterpostfc.com
    Quote Originally Posted by Rentahamster View Post
    "Buritoslicer Buritosandwich" is one of the best names on Lindblum.

  8. #38
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Flash, War Drum, Cover: 20 sec recast on the first 2, no need to block to wardrum, lower recast on cover. I would like these.

    The best thing a paladin could do vs a warrior in an AOE situation is throw a cover on them, but the cooldown is so damn long ><
    (0)

  9. #39
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Reika View Post
    Flash, War Drum, Cover: 20 sec recast on the first 2, no need to block to wardrum, lower recast on cover. I would like these.

    The best thing a paladin could do vs a warrior in an AOE situation is throw a cover on them, but the cooldown is so damn long ><
    I've been holding aoe hate on PLD fairly well in skirmish, so it certainly can be done. And, that's with a WAR in the group.
    (0)

  10. #40
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Molly_Millions View Post
    I've been holding aoe hate on PLD fairly well in skirmish, so it certainly can be done. And, that's with a WAR in the group.
    The only way I can hold AOE hate in Skirmish is if the team has a plan.
    There's no way I can complete against BLM or MNK, plus holding the main NM (i.e. Mosshorn)
    But it's definately possible to grab AOE hate and keep it as long as everyone is attacking the main mob I"m full tanking.

    If you're doing Turtle Island at all, the only way I found to keep hate on the Golem, is with self heals. Otherwise the WHM just pulls him right off. I think he resets hate instantly for any cures.
    (0)
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

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