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  1. #1
    Player
    ShivenCasull's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    171
    Character
    Shiven Casull
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Duelle View Post
    Which would then act against paladins if design decides to take tank DPS into account. Just trying to think of the future.

    The whole "gives up offense for heals" is arbitrary and poor reasoning, because at the end of the day the tank roster has to be fairly equal if you want everyone to have a fair shot at their respective roles.
    If Holy Succor was instant cast with an increased threat modifier (make it a 1:2 or better) the skill would fit with the "healing tank".

    I don't mind having less damage for increased healing capabilities. Barring all other things, enemity generation should be fairly equal even if the mechanics are not. Besides, as long as a PLD can compete damage wise on a single target vs a WAR does it really matter?

    Edit: So long as PLDs get a MP regen/re-coup passive that isn't attached to a sub optimal peice of equipment...

    Though, with speed runs and super efficiency being #1 priority for most groups in FF I get where you're coming from.
    (0)
    Last edited by ShivenCasull; 07-24-2012 at 07:30 AM. Reason: remembered something ... important?

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by ShivenCasull View Post
    If Holy Succor was instant cast with an increased threat modifier (make it a 1:2 or better) the skill would fit with the "healing tank".
    I'd willingly accept Holy Succor if it was a smart heal. Even then, I'd still try to push it down the priority list because as I said, the tank has other things to worry about.

    So long as PLDs get a MP regen/re-coup passive that isn't attached to a sub optimal peice of equipment...
    Cover's design and the AF bonus attached to it are flawed.There's plenty you could do with Cover that would make it useful without going to the ridiculous lengths the current design does. Then it'd be a matter of changing the AF body effect to something else.

    Quote Originally Posted by ShivenCasull View Post
    but I think you might be onto a brilliant option for designing the paladin class.

    combo idea:
    Fast blade, Flat blade, followed by an option A: Instant Cure or B: Stasis sword.
    Well, that's actually what I'm hoping Red Mage is designed around, as it clearly fits them well.

    What I was getting at with the exclusion of Holy Knights is that you'd need a massive change in not only PLD but also how the armoury system works as well as the goals the devs have for each class. And if PLD could DPS using Holy Swordskills, I would just step out of the tank discussion and join groups as DPS instead.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)